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Introducing the Phoenix ARK Digest 48!

Introducing the Phoenix!



A new Dino Dossier has been revealed, this one is everyone’s flaming fire flyer, the Phoenix! Common name: Phoenix Species: Unknown Time: Unknown Diet: Flame Eater Temperament: Elusive Wild: Among the most mysterious of all flying creatures, much of what is known about the Phoenix exists in legends which have been told through generations. These myths have often changed through the passing of time, but one constant is the belief that fire represents cleansing and renewal. The Phoenix embodies this process through its everlasting cycle of death and renewal. Extreme heat-waves in the desert seem to initiate the rise of the Phoenix, while the end of this so-called "Super Heat" precipitates the creature's reversion into ashes. While the Phoenix seems ambivalent to most wildlife, if provoked, its ferocity is evident in its ability to set targets aflame with a single bite. Domesticated: Attempting to pacify a Phoenix is, quite literally, playing with fire. The Phoenix must be continually set ablaze in order to be tamed. I've seen many turned into dust and ash in the attempt. After it has been pacified, the Phoenix will regain its vitality when it is aflame! Although its compact size prevents the Phoenix from being ridden, its aggressive enflaming has proved to be invaluable in battle. Plus, it can quickly roast up tasty cooked meat and refine raw ores at any time, as a living furnace!

ARK Digest 48!


Here is our question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz! Survivor Monics asks, “When it comes to game performance in general... The game has come a long way I believe, optimization wise... But still, is missing quite a bit. What are your plans moving forward regarding these specifics?” [quote]A lot of server-side work in particular, more physics threading and more efficient networking. For clients, one of the biggest areas for potential improvement currently is faster rendering of large bases: using instanced meshes to render hundreds of structures in a single draw-call. After that, general profiling. DX12 is still of interest, but we need to do more analysis to make sure it’s a real benefit to players -- the gains were small last time we checked, and the drivers were unstable, though I imagine a lot has improved over the past year, so will be taking another look at it![/quote] Survivor DangerPlayz asks, “Hey Jeremy! I play a lot of Single Player and am very happy with the changes you have made recently! However, can we please get an option to remove the engram points system and unlock all engrams at a certain level, when we reach said level. Thanks!” [quote]Will do, easy enough.[/quote] Survivor Caseybear asks “Will the small CrossArk cluster servers be gaining access to Ragnarok and other future content? If so, any idea when?” [quote]Aye, it should be added when we allocate more server machines at launch.[/quote] Survivor IGNWhyt asks, “Will you please address the issue where the game takes up 100+GB? Is this intended? Are there any plans on reducing the size?” [quote]It’s intended. In essence, much of the content exists in two forms: seekfree (for fast-loading of the basic game), and non-seekfree for support of Mods and Total Conversion to use individual assets. That said, there is a strong argument the non-seekfree files necessary for Mods should be contained in an optional “Mod Support” DLC pack, and not part of the immediate base game. Will consider this in the days ahead.[/quote] Survivor RaifuForLaifu, asks “Can we get a damage reduction on The Dragon's fire breath pretty please with extra sprinkles on top? 25% feels a tad ridiculous. Thank you” [quote]It shall be done![/quote] Survivor Blackwolfe asks, “You earlier mentioned that you were reworking the kibble tree. Will this also affect the kibbles asked for when imprinting dinos? Beacuse kibble for imprinting I think is a large part of why people feel forced to have a lot of dinos (together with the kibbles needed for taming).” [quote]Yes, we have a tentative rework of the Kibble Tree that will be going live on the post-retail-launch “Experimental” branch for public feedback.[/quote] Survivor GamerPerfection asks, “Can you make the Tribe Logs record your Tames/Turrets kills? I find it frustrating not knowing what they've actually killed when i'm not around.” [quote]It shall be done![/quote] Survivor Mendoza asks, “Can we get Sun Glasses added to the game to help reduce glare?” [quote]Yep.[/quote] Survivor iAmE asks, “Do you plan on hiring any additional support staff? I would figure any number would be nice, as you would seem to be going up from what appears to be zero (4-6 Month ticket turn arounds hurt this game an immense amount.” [quote]Yeah, as we get into retail launch and beyond, more Support Staff is going to be needed and we’ll be getting that buffed in the coming weeks.[/quote] Survivor Touhma asks, “As A server Admin I want an option that can allow me to have a full customisation on Taming time / ressources Any chances to have this options : * TamedDinoCharacterFoodDrainMultiplier -> To avoid the consumption of ressource after taming ( when foodDrain is up ) * WildDinoCharacterFoodDrainMultiplier -> To tweak the speed of taming whitout affect the tamed dinos ( when foodDrain is up and avoiding the effect on tamed dinos ) * WildDinoTorporDrainMultiplier -> To have a use of narcotics ( because of TamingEfficiency make narcotics almost useless en taming time is less than offi ) * PassiveTameIntervalMultiplier -> To adjust the interval between 2 feeding tentative for passive tame dinos ( because if the foorDrainMultiplier is greater than 2 the dino is dying when trying to tame it ) Why I want these changes: https://survivetheark.com/index.php?/forums/topic/225312-something-wrong-with-taming-settings-on-custom-server/“ [quote]Those are good, and we’ll get it done![/quote] Survivor CottonCandy asks, “1) Is there any chance we'll see an option to enable NVIDIA Ansel on servers that don't care about people using it to cheat, etc?” [quote]Yeah, we’ll just add the capability to use Ansel if you’re an admin :-P[/quote] Survivor PaladinKong asks, “Will those who have the game now in early access be able to get the physical items that come with the collectors edition, like the dossier book, without having to buy another copy of the game?” [quote]The company that manufactures & distributes the Collector’s Editions (which is not us directly) has told us that when they sell out, they can manufacture more that are CE-only (and thus cheaper) without the game included. I think we’re close to selling out, so we’ll bug them about it now.[/quote] Survivor johnm81 asks, “Prim+ players have been told that load times for pc version can't be addressed till after alpha. Now that alpha is over what are the plans to lower the 5-15min load times for this total conversion?” [quote]Yep, we need to do give it a proper Seekfree cook which would then have the same load times as the base game. We’ll do so soon. The problem is that it has to then be updated (recooked) more often as well, but I think we can handle it. We may also provide Dev Kit authors with the option to do a (large but super-fast-loading) Seekfree cook.[/quote] Survivor legendaryc4 asks, “can console players get the option to hold back the left stick to slow flyers down? Very big here for me as building high up can be a pain.” [quote]Yes, we’ll add this. Been on the todo list for a while but darn the limited buttons available on gamepad. What you suggest seems like a good way to go with it.[/quote] Survivor Lowly asks, “Can we get some sort of flame retardant suite, firefighter suite, racing driver type flame retardant suite, to fit into the modern technology side of scorched earth” [quote]Yes, Bio/Hazard Suit is incoming.[/quote] Survivor Dustiest-Ninja asks, “On a scale of 1-Incredible Hulk how much did dealing with the PhysX Engine for the tek ATV-jeeps make you rage?” [quote]It was… interesting. In all fairness, we actually had to modify the lowest-level PhysX code in order to make it work halfway-decently :-P I hope to do more with that soon.[/quote] Survivor Syntac asks, “Will you guys ever implement the Hive, the creature in the dev kit that looks like a giant beetle?” [quote]After the Phoenix ;) [/quote] Survivor Gelantious asks, “Any news related to Vulkan? Still having hopes you guys will move over to it and ditch the idea of dx12, since it would help Linux users as well and all windows users, not just the windows 10 players.” [quote]Unreal 4’s own official Vulkan integration was only like half-functional when I last reviewed it a few months ago. I’ll take a look shortly to see if it’s farther along. Once Epic has got it going fully well (fully matching the functionality and pipeline of DX11 & Shader Model 5), I’d like to try to incorporate it into ARK.[/quote] Survivor tolle79 asks” lets be serious the question of all quetions is why doesnt the doedicurus gather berries? Like how does it survive in the wild?” [quote]It ought to gather berries! :-P[/quote] Survivor LordMaxilos asks, “TEK: Is there any chance that some sort of TEK Bow will be introduced to the game? As well as a TEK Arrow who will split up into three when you shoot it or something?” [quote]Tek Bow isn’t a question of “if”, just a question of “when”![/quote] Survivor Redstorm8616 asks, “Growable Cactus Sap?” [quote]Hmm, could be fun. <*Ouch, prickly!*> In all seriousness, we should totally do it and will. Would be fun to have more growable crops.[/quote] Survivor mleii asks, “Can we get some videos showing what the Xbox One X will look like in game?” [quote]Soon -- the Xbox One X runs at 1440p 30 FPS using “PC High” settings, or 60 FPS 1080p using “PC Medium” settings (we’ll provide the Option for either High or Medium modes). Also because the Xbox One X has so much available RAM, ARK for Xbox One X has a new 4k texture pack (free DLC) and when the a non-dedicated multiplayer host is Xbox One X, the clients don’t have a distance-tether! It was shown behind-closed-doors on August 8 Xbox One X event at Microsoft, so I think we can take some video from that build.[/quote]

The Great Migration!



We have some very important news for Survivors playing on our official servers. This coming Tuesday (August 22nd) we will be posting the list of servers that will be taken down on our launch day and re-purposed for the new servers, while all other existing servers become Legacy servers. For those who decide not to migrate, the saves for these servers will be uploaded and provided, which you can then download and use to host your own unofficial servers with all of your stuff intact. Closer to release date we will also be communicating how these servers will be allocated, so you can prepare to take over a new server!

ARK: 3x Evolution Event Weekend!



Survivors across ALL Platforms will be receiving a special Evolution Event+++ perk this weekend! It's already live now and will remain active until Monday the 21st at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes: 3x Harvesting Rate 3x Taming Rate 3x EXP Rate 3x Maturing 3x Hatching 3x Gestation 3x Faster Mating Interval Rates Reminder: this 2x bonus is on top of the 2x rates that are now standard on our official servers! ------------- To read the rest of the Community Crunch this week, check out our announcement post on our official forums. Keep on surviving!


[ 2017-08-19 00:58:12 CET ] [ Original post ]

ARK: Survival Evolved
Studio Wildcard Developer
Studio Wildcard Publisher
2017-08-29 Release
FREE
Game News Posts: 346
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (529376 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Available DLCs:
  • The Center - ARK Expansion Map
  • Primitive+ - ARK Total Conversion
  • ARK: Scorched Earth - Expansion Pack
  • Ragnarok - ARK Expansion Map
  • ARK: Aberration - Expansion Pack
  • ARK: Extinction - Expansion Pack
  • Valguero - ARK Expansion Map
  • ARK: Genesis Season Pass
  • Crystal Isles - ARK Expansion Map
  • Lost Island - ARK Expansion Map
  • Fjordur - ARK Expansion Map
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!

The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:



Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!



You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!



By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.



Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!



By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.



Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!



All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.



Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!



The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.



On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!



You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!



The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!

MINIMAL SETUP
  • OS: Ubuntu Equivalent Distro
  • Processor: 2 GHz 64-bit CPUMemory: 4000 MB RAM
  • Memory: 4000 MB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 20000 MB available space
GAMEBILLET

[ 5498 ]

5.51$ (8%)
33.99$ (-70%)
5.56$ (78%)
7.50$ (75%)
24.89$ (17%)
20.74$ (17%)
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1.69$ (15%)
9.91$ (80%)
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13.79$ (8%)
2.70$ (70%)
49.77$ (17%)
15.59$ (22%)
12.44$ (17%)
4.14$ (17%)
8.25$ (17%)
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4.12$ (17%)
22.99$ (34%)
GAMERSGATE

[ 1846 ]

2.5$ (75%)
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4.95$ (67%)
9.99$ (50%)

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