▶
Dino TLC, Upcoming Patch Notes, Community Crunch 116, More!
In our previous Dino TLC updates we showed you our progress on Phase 1 of the Dino DLC pass, which includes the: Direbear, Procoptodon, Gigantopithecus, Direwolf, and Tyrannosaurus Rex. We are targeting the release of Phase 1 to take place during the week of February the 18th on PC. The plan is for the Dino TLC pass is to role out these changes in multiple phases. Throughout the next few months, some creatures will receive visual changes, as well as functional/gameplay changes. http://steamcommunity.com/games/346110/announcements/detail/2730738399330442820 Today, we'd like to share some screenshots and provide some insight into what we're planning for Phase 2 of the TLC pass. We've been reading all your feedback and suggestions regarding the creatures; our artists and gameplay team have found it to be beneficial in the decision-making process. Something to keep in mind is that not all creatures will receive a visual update, but we will cover ones we feel (with your feedback) need it. Sometimes there may be function gameplay changes which weaken certain aspects of creatures; however, if we take anything away, we always plan to add to it through another dimension. Please remember that these are still works-in-progress and are therefore subject to change before final release, which includes both visual redesigns, as well as gameplay changes.
The Argentavis has long since been a favourite flyer to many. With its high health, weight, and stamina it's an essential air mount that now will be getting a bit more love. The Dino TLC will grant the Argent a new saddle that will receive reduced weight capabilities on obsidian and various other materials, and the ability to craft smithy items within the saddle. The Argent will now be able to carry two additional passengers, one with its claws and one in its beak. The Argent will be carrying heavier than current creatures in its talons, while its beak will be able to support the weight of smaller creatures. Lastly, upon consuming a corpse the Argent will receive rapid health regeneration, making this vulture a formidable aerial tank!
The quadruped stance of the Spinosaur has been a hotly debated since it first joined and ever since. Those for the stance enjoyed its dog-like run while those against felt like it was not true to the real-world version of the dino. With the TLC pass, the Spinosaur will now be able to operate in both a bipedal and a quadruped stance. When on two legs the Spino will move slower but be able to bite and use its claws to do increased damage, while on four legs it will be able to move faster. Due to its affinity to water, the Spino will receive a buff which applies a bonus to movement speed, turning radius, attack damage, and health regen when fighting in water, and will last for some time after exiting the water. It will also prefer prime fish for taming (over prime meat) and have an increased chance at gathering prime fish meat.
But before we can do all of that in Phase 2, we have to get through this upcoming patch first! TLC Phase 1/v277 Tentative Patch Notes: ETA Week of February 18th Please keep in mind that these notes are tentative, some parts of it may change before release (such as the values for creature-balance), as well as more general fixes included for Patch Day. Dino TLC - The Procoptodon! - Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity Dino TLC - The Gigantopithecus A.K.A Bigfoot! - Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor Dino TLC - Direbear! - Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive. Plus the amount of honey it receives will be 2x the standard amount. Dino TLC - The Direwolf! - Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 5 minutes (with a minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures Dino TLC - The Rex! - Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved. Creature Specific Bug Fixes & Balance Balance - Dragon's Fire Breath direct impact damage reduced by 50% - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time. - Added Rock Golem Saddles to Scorched Earth Loot Table - Added Basilisk and Rock Drake Saddles to Aberration Loot Table - Uploaded Creature stats now display Movement Speed and Melee Damage - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed an issue which was causing a desync with the Reaper's collision - No longer need pheromone to claim Reaper Kings - Moschops will no longer flee when told to harvest dino corpses - Fixed a bug where some creatures would not be able to attack at low server FPS - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz) - Reduced Bronto HP gain per level by 33% - Reduced Bronto base HP by 10% - Reduced Paracaratherium base HP by 10% - Reduced Paracer HP gain per level by 25% - Reduced Tuso Base HP by 20% - Reduced Tuso HP gain per level by 25% - Reduced Dunky resistance to bullets to 40% - Reduced Dunky other resistances to 60% - Stego Plate Resistant reduced to 30% - TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem) - AI Option for Dinos to only attack conscious targets added to Titanboa - Skittish Stance added to tamed dinos General - Creative Mode building - Server option to disable fog - ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles. - Add messages to tribe logs with information about uploading and downloading creatures - Made a respawning player not targettable by Wild AI - Option to hide learned engrams - Players can now directly go from Proning to Crouching position - Ambient Sounds have their own volume slider - Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching - Created a "Use Last PIN Code" so players can quickly access secured structures - Silencer now hides the name of the player who has killed you from the kill message and tribe log - Server Option to make Supply Crates random (?RandomSupplyCratePoints=true) - Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel) - Prevented specific graphical flags from being invited via .ini files - AxisMapping is now taken into account when underwater - Cooldown added to tribe's changing their name - 5 Second character and base immunity added to ORP servers when first logging in - Fixed a collision issue affecting some dino gates that allowed unintended entry - Fixed multiple unintended mechanics (will explain in a bit more detail after the update drops ;)) - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it. - Fixed a crash caused by using ForceTame when riding a Dino - Improved Red Crystal collision so they can be harvested more efficiently by Anky - Corrected the Aquatic Mushroom description - Removed collision from glowsticks which would cause movement problems with certain creatures - Fixed multiple client/server crashes - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used. - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego) - Corrected an incorrect icon with the Seeker Dossier - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested - Fixed multiple map issues (holes and collision) - Fixed a case where some foliage would not replicate appropriately on Aberration
Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Tuesday the 29th of January at 3 PM EST. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate ------------- To read the rest of the Community Crunch this week, check out our announcement post on survivetheark! Keep on surviving!
[ 2018-01-27 03:38:44 CET ] [ Original post ]
Dino TLC Phase 2 Preview!
In our previous Dino TLC updates we showed you our progress on Phase 1 of the Dino DLC pass, which includes the: Direbear, Procoptodon, Gigantopithecus, Direwolf, and Tyrannosaurus Rex. We are targeting the release of Phase 1 to take place during the week of February the 18th on PC. The plan is for the Dino TLC pass is to role out these changes in multiple phases. Throughout the next few months, some creatures will receive visual changes, as well as functional/gameplay changes. http://steamcommunity.com/games/346110/announcements/detail/2730738399330442820 Today, we'd like to share some screenshots and provide some insight into what we're planning for Phase 2 of the TLC pass. We've been reading all your feedback and suggestions regarding the creatures; our artists and gameplay team have found it to be beneficial in the decision-making process. Something to keep in mind is that not all creatures will receive a visual update, but we will cover ones we feel (with your feedback) need it. Sometimes there may be function gameplay changes which weaken certain aspects of creatures; however, if we take anything away, we always plan to add to it through another dimension. Please remember that these are still works-in-progress and are therefore subject to change before final release, which includes both visual redesigns, as well as gameplay changes.
The Argentavis!
The Argentavis has long since been a favourite flyer to many. With its high health, weight, and stamina it's an essential air mount that now will be getting a bit more love. The Dino TLC will grant the Argent a new saddle that will receive reduced weight capabilities on obsidian and various other materials, and the ability to craft smithy items within the saddle. The Argent will now be able to carry two additional passengers, one with its claws and one in its beak. The Argent will be carrying heavier than current creatures in its talons, while its beak will be able to support the weight of smaller creatures. Lastly, upon consuming a corpse the Argent will receive rapid health regeneration, making this vulture a formidable aerial tank!
The Spinosaur!
The quadruped stance of the Spinosaur has been a hotly debated since it first joined and ever since. Those for the stance enjoyed its dog-like run while those against felt like it was not true to the real-world version of the dino. With the TLC pass, the Spinosaur will now be able to operate in both a bipedal and a quadruped stance. When on two legs the Spino will move slower but be able to bite and use its claws to do increased damage, while on four legs it will be able to move faster. Due to its affinity to water, the Spino will receive a buff which applies a bonus to movement speed, turning radius, attack damage, and health regen when fighting in water, and will last for some time after exiting the water. It will also prefer prime fish for taming (over prime meat) and have an increased chance at gathering prime fish meat.
Patch Notes!
But before we can do all of that in Phase 2, we have to get through this upcoming patch first! TLC Phase 1/v277 Tentative Patch Notes: ETA Week of February 18th Please keep in mind that these notes are tentative, some parts of it may change before release (such as the values for creature-balance), as well as more general fixes included for Patch Day. Dino TLC - The Procoptodon! - Receives a model update, animation update, sound pass, and some new abilities: - Will take reduced fall damage - Carry weight will be noticeably increased - Can carry small creatures and baby dinos in its pouch - A knockback kick which can affect significantly larger dinos - Added an aimed jump which can be used by holding down the Jump key - Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons. - Babies imprinted while in a carried Procoptodon pouch receive more affinity Dino TLC - The Gigantopithecus A.K.A Bigfoot! - Receives a model update, animation update, new fur, sound pass and some new abilities: - The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game. - Added the capability to climb ziplines (but not jump between them) - Added a jump - It can now carry and throw small creatures - Throwing has been made more accurate, similarly to crabs with targetting cursor Dino TLC - Direbear! - Receives a model update, animation update, new fur and some new abilities: - When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player. - The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive. Plus the amount of honey it receives will be 2x the standard amount. Dino TLC - The Direwolf! - Receives a model update, animation update, new fur and some new abilities: - Howl now activates a pack buff for 5 minutes (with a minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha) - Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health - Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures Dino TLC - The Rex! - Receives a model update, animation update, and some new abilities: - Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously. - The roar will not be able to scare anything above its level - Roar will cause players to poop but not stun them - Rex's ability to climb over small rocks and steeper slopes have been improved. Creature Specific Bug Fixes & Balance Balance - Dragon's Fire Breath direct impact damage reduced by 50% - Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time. - Added Rock Golem Saddles to Scorched Earth Loot Table - Added Basilisk and Rock Drake Saddles to Aberration Loot Table - Uploaded Creature stats now display Movement Speed and Melee Damage - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk) - Fixed an issue which was causing a desync with the Reaper's collision - No longer need pheromone to claim Reaper Kings - Moschops will no longer flee when told to harvest dino corpses - Fixed a bug where some creatures would not be able to attack at low server FPS - Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz) - Reduced Bronto HP gain per level by 33% - Reduced Bronto base HP by 10% - Reduced Paracaratherium base HP by 10% - Reduced Paracer HP gain per level by 25% - Reduced Tuso Base HP by 20% - Reduced Tuso HP gain per level by 25% - Reduced Dunky resistance to bullets to 40% - Reduced Dunky other resistances to 60% - Stego Plate Resistant reduced to 30% - TEK Tapejara no longer inflicts raid damage (how you inflict torpor on titan, krab, and golem) - AI Option for Dinos to only attack conscious targets added to Titanboa - Skittish Stance added to tamed dinos General - Creative Mode building - Server option to disable fog - ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles. - Add messages to tribe logs with information about uploading and downloading creatures - Made a respawning player not targettable by Wild AI - Option to hide learned engrams - Players can now directly go from Proning to Crouching position - Ambient Sounds have their own volume slider - Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching - Created a "Use Last PIN Code" so players can quickly access secured structures - Silencer now hides the name of the player who has killed you from the kill message and tribe log - Server Option to make Supply Crates random (?RandomSupplyCratePoints=true) - Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel) - Prevented specific graphical flags from being invited via .ini files - AxisMapping is now taken into account when underwater - Cooldown added to tribe's changing their name - 5 Second character and base immunity added to ORP servers when first logging in - Fixed a collision issue affecting some dino gates that allowed unintended entry - Fixed multiple unintended mechanics (will explain in a bit more detail after the update drops ;)) - Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it. - Fixed a crash caused by using ForceTame when riding a Dino - Improved Red Crystal collision so they can be harvested more efficiently by Anky - Corrected the Aquatic Mushroom description - Removed collision from glowsticks which would cause movement problems with certain creatures - Fixed multiple client/server crashes - Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used. - Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego) - Corrected an incorrect icon with the Seeker Dossier - Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested - Fixed multiple map issues (holes and collision) - Fixed a case where some foliage would not replicate appropriately on Aberration
Evolution Event
Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Tuesday the 29th of January at 3 PM EST. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate ------------- To read the rest of the Community Crunch this week, check out our announcement post on survivetheark! Keep on surviving!
[ 2018-01-27 03:38:44 CET ] [ Original post ]
ARK: Survival Evolved
Studio Wildcard
Developer
Studio Wildcard
Publisher
2017-08-29
Release
FREE
Game News Posts:
346
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(529376 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Available DLCs:
- The Center - ARK Expansion Map
- Primitive+ - ARK Total Conversion
- ARK: Scorched Earth - Expansion Pack
- Ragnarok - ARK Expansion Map
- ARK: Aberration - Expansion Pack
- ARK: Extinction - Expansion Pack
- Valguero - ARK Expansion Map
- ARK: Genesis Season Pass
- Crystal Isles - ARK Expansion Map
- Lost Island - ARK Expansion Map
- Fjordur - ARK Expansion Map
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!
The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:
Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!
You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!
By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.
Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!
By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.
Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!
All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.
Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!
The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.
On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!
You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!
The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!
The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:
Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!
You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!
By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.
Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!
By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.
Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!
All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.
Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!
The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.
On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!
You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!
The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!
MINIMAL SETUP
- OS: Ubuntu Equivalent Distro
- Processor: 2 GHz 64-bit CPUMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 20000 MB available space
GAMEBILLET
[ 5480 ]
GAMERSGATE
[ 1846 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB