▶
Winter Wonderland 2018!
Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers. Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end lootas well as Mistletoe, andCoal for those naughty Survivors.
Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and inexchange will gift youholiday themed items, or you can trade in yourmistletoefor weapons and armor! Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candyappears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens.Bon appetit! https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744 Survivors can stay warm this seasonin their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus.Be sure to spread the holiday cheer wherever you go while it lasts!
Be sure to send us all your holiday-themed pictures, videos, and artwork on survivetheark.com or on Twitter as we'd love to see them! In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.
[quote]Winter Wonderland! - Raptor Claus - Flies over any map between 0am and 2am in-game (with event enabled) - Drops Holiday Gifts - Gacha Claus - Spawns where you'd find Parasaurs on all maps - Has holiday colors and wears a Santa Hat - Cannot be tamed - Doesn't like being near other wild dinos - Accepts Coal * Gives Holiday Items in return * Drops Dino Candy * Feed this to a tamed dino for a strange effect - Accepts Mistletoe * Gives Items in return - Colorization - 20% of wild dinos will spawn with Holiday colors - Uses the ActiveEvent system - ActiveEvent=WinterWonderland - Cleans up after ActiveEvent is reset - Auto applies to all non-TC sessions from 12/18-1/7 (UTC) - Run with ActiveEvent=None to disable Extinction - Fix for King Titan environmental effects starting again after boss despawned - Fix for other bosses interrupting King Titan environmental effects - Cave entrance cooldown display bug fix - Increased radius of city meteor shield - Improvements to dome shaders - Reduced meteor impact damage to 750 - Improvements to height fog in desert biome Titans - Increased Mek sword damage to tamed titans approximately 9x - Increased Mek pistol damage to tamed titans approximately 3x - Increased turret damage multipliers to tamed Titans - Changes to Titan downloading - Titan is disabled for 15m after download - Titan takes increased damage during this time - Increased Titan download cooldown to 6+ hours - Fix typo in vertical Can't Damage message Orbital Supply Drop - Buffed Legendary Drops in difficulty and quality of loot - Can now be claimed by a tribe in PVE - Only that tribe can disable shield, eject items, gather loot - Fixed bug that eventually only allowed 1 event at a time in a session - Improvements to shield behavior on low FPS servers - Improvements to attacker pathing and behavior Element Vein - Can now be claimed by a tribe in PvE - Only that tribe can harvest element - Fixedbug that eventually only allowed 1 event at a time in a session - Improvements to attacker pathing and behavior Desert Titan - Increased damage when it strikes itself with lightning - Improvements to Desert Titan follow to address flying away - Fix for flocks not defending properly - Improvements to tail attack accuracy - Made tail attack damage consistent - Disabled cryoing the flock - Fixed encumbered movement when walking on a Desert Titan Dropped Items - Improvements to dropped item interpolation on low fps servers (less poking -through ground) - Prevented dropped items from falling through structures on load - Prevented dropped items from ghosting through structures if thrown close to them Eggs - Improvements to egg interpolation on low fps servers (less poking through ground) - Prevented eggs from falling through structures on load - Prevented eggs from ghosting through structures if thrown close to them - Fix for invisible Rock Drake and Wyvern eggs Velonasaur - Increased accuracy of AOE attack - Reduced AOE damage to compensate for increased accuracy - Wild Velonasaurs will no longer shoot for too long - Fix for Wild Velonasaurs not doing damage in PvE - Improvements to desyncs between spines and damage - Reduced hovering when walking - AOE attack will no longer loot victims Managarmr - Fixed anim bug related to Ice Breath - Fixes for several orientation desyncs - Fixes for desyncs when moving on low fps server - Minor buff to landing damage - Improvements to ice breath targeting - Added message when you are unable to dive - Slowed down baby Managarmrs Enforcer - Fixed instances where Enforcer could teleport to a non-existant wall - Fixed instances where it could jump back to its last jump position Scout - Improved Scout tagging accuracy - Improvements to player inspection mechanic - Scout will now show floating damage text when damaged Item Balloon - Fixed instances of it not going to the correct destination - Fix for cases where balloons didn't explode after landing - Improvements to weight calculation Gacha - Fix for unclamped loot quality - Fix for incorrect UI when taming is interrupted Ice Titan - Fix for broken dino animations related to Ice Breath - Increased collision radius for shoulder Corruption Flyers - Improved flyer following when in water - Added Whistle Land Flyer command - Commands a flyer to land nearby Crash Fix low frequency crash Manticore - Improvements to landing logic Performance - Improvements to server performance Map Markers - Add support for decimal values Snow Owl - Slowed down baby food consumption rate Daedon - Disable healing when frozen[/quote]
[Quote]A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready! In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence. One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future. The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information. I look forward to seeing what everyone puts forward in January. Happy modding![/quote] Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
[ 2018-12-18 02:05:52 CET ] [ Original post ]
Winter Wonderland 2018!
Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers. Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end lootas well as Mistletoe, andCoal for those naughty Survivors.
Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and inexchange will gift youholiday themed items, or you can trade in yourmistletoefor weapons and armor! Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candyappears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens.Bon appetit! https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744 Survivors can stay warm this seasonin their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus.Be sure to spread the holiday cheer wherever you go while it lasts!
Be sure to send us all your holiday-themed pictures, videos, and artwork on survivetheark.com or on Twitter as we'd love to see them! In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.
Patch Notes:
[quote]Winter Wonderland! - Raptor Claus - Flies over any map between 0am and 2am in-game (with event enabled) - Drops Holiday Gifts - Gacha Claus - Spawns where you'd find Parasaurs on all maps - Has holiday colors and wears a Santa Hat - Cannot be tamed - Doesn't like being near other wild dinos - Accepts Coal * Gives Holiday Items in return * Drops Dino Candy * Feed this to a tamed dino for a strange effect - Accepts Mistletoe * Gives Items in return - Colorization - 20% of wild dinos will spawn with Holiday colors - Uses the ActiveEvent system - ActiveEvent=WinterWonderland - Cleans up after ActiveEvent is reset - Auto applies to all non-TC sessions from 12/18-1/7 (UTC) - Run with ActiveEvent=None to disable Extinction - Fix for King Titan environmental effects starting again after boss despawned - Fix for other bosses interrupting King Titan environmental effects - Cave entrance cooldown display bug fix - Increased radius of city meteor shield - Improvements to dome shaders - Reduced meteor impact damage to 750 - Improvements to height fog in desert biome Titans - Increased Mek sword damage to tamed titans approximately 9x - Increased Mek pistol damage to tamed titans approximately 3x - Increased turret damage multipliers to tamed Titans - Changes to Titan downloading - Titan is disabled for 15m after download - Titan takes increased damage during this time - Increased Titan download cooldown to 6+ hours - Fix typo in vertical Can't Damage message Orbital Supply Drop - Buffed Legendary Drops in difficulty and quality of loot - Can now be claimed by a tribe in PVE - Only that tribe can disable shield, eject items, gather loot - Fixed bug that eventually only allowed 1 event at a time in a session - Improvements to shield behavior on low FPS servers - Improvements to attacker pathing and behavior Element Vein - Can now be claimed by a tribe in PvE - Only that tribe can harvest element - Fixedbug that eventually only allowed 1 event at a time in a session - Improvements to attacker pathing and behavior Desert Titan - Increased damage when it strikes itself with lightning - Improvements to Desert Titan follow to address flying away - Fix for flocks not defending properly - Improvements to tail attack accuracy - Made tail attack damage consistent - Disabled cryoing the flock - Fixed encumbered movement when walking on a Desert Titan Dropped Items - Improvements to dropped item interpolation on low fps servers (less poking -through ground) - Prevented dropped items from falling through structures on load - Prevented dropped items from ghosting through structures if thrown close to them Eggs - Improvements to egg interpolation on low fps servers (less poking through ground) - Prevented eggs from falling through structures on load - Prevented eggs from ghosting through structures if thrown close to them - Fix for invisible Rock Drake and Wyvern eggs Velonasaur - Increased accuracy of AOE attack - Reduced AOE damage to compensate for increased accuracy - Wild Velonasaurs will no longer shoot for too long - Fix for Wild Velonasaurs not doing damage in PvE - Improvements to desyncs between spines and damage - Reduced hovering when walking - AOE attack will no longer loot victims Managarmr - Fixed anim bug related to Ice Breath - Fixes for several orientation desyncs - Fixes for desyncs when moving on low fps server - Minor buff to landing damage - Improvements to ice breath targeting - Added message when you are unable to dive - Slowed down baby Managarmrs Enforcer - Fixed instances where Enforcer could teleport to a non-existant wall - Fixed instances where it could jump back to its last jump position Scout - Improved Scout tagging accuracy - Improvements to player inspection mechanic - Scout will now show floating damage text when damaged Item Balloon - Fixed instances of it not going to the correct destination - Fix for cases where balloons didn't explode after landing - Improvements to weight calculation Gacha - Fix for unclamped loot quality - Fix for incorrect UI when taming is interrupted Ice Titan - Fix for broken dino animations related to Ice Breath - Increased collision radius for shoulder Corruption Flyers - Improved flyer following when in water - Added Whistle Land Flyer command - Commands a flyer to land nearby Crash Fix low frequency crash Manticore - Improvements to landing logic Performance - Improvements to server performance Map Markers - Add support for decimal values Snow Owl - Slowed down baby food consumption rate Daedon - Disable healing when frozen[/quote]
Modding Community Updates!
[Quote]A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready! In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence. One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future. The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information. I look forward to seeing what everyone puts forward in January. Happy modding![/quote] Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
[ 2018-12-18 02:05:52 CET ] [ Original post ]
ARK: Survival Evolved
Studio Wildcard
Developer
Studio Wildcard
Publisher
2017-08-29
Release
FREE
Game News Posts:
346
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(529376 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Available DLCs:
- The Center - ARK Expansion Map
- Primitive+ - ARK Total Conversion
- ARK: Scorched Earth - Expansion Pack
- Ragnarok - ARK Expansion Map
- ARK: Aberration - Expansion Pack
- ARK: Extinction - Expansion Pack
- Valguero - ARK Expansion Map
- ARK: Genesis Season Pass
- Crystal Isles - ARK Expansion Map
- Lost Island - ARK Expansion Map
- Fjordur - ARK Expansion Map
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!
The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:
Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!
You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!
By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.
Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!
By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.
Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!
All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.
Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!
The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.
On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!
You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!
The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!
The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:
Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!
You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!
By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.
Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!
By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.
Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!
All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.
Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!
The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.
On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!
You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!
The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!
MINIMAL SETUP
- OS: Ubuntu Equivalent Distro
- Processor: 2 GHz 64-bit CPUMemory: 4000 MB RAM
- Memory: 4000 MB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 20000 MB available space
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