





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Changed droppeditem physics to improve server performance.
- Added animation staggering system by default to reduce CPU overhead
- Applied a one time disabling of replication on all sleeping players on all Official PvE servers.
- Fixed a client-side crash related to rendering 3D text
- Vastly improved server stability, with various Network Channel threading crashes fixed
- Unattach all grapple hooks when sitting on a chair.
- Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings
- Fixed 2 mesh exploits related to creatures.
- Fixed 2 mesh exploits related to structures.
- Fixed ice titan breath going through the mesh.
- Fixed some cases where building structures did not use a bidrectional trace check
(allowing certain structures to be placed deep into the mesh).
- Fixed a case where a collision check on players wasn't correctly applying thereby allowing
them to go enter some meshes.
- Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
- Enforcer can no longer blink onto/or very very near creatures
- Pipes can no longer be placed on enemy structures
- Fixed an exploit with the snow owl that allowed it to infinitely freeze players
- Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks
- Passengers on creatures will now be ejected if the creature is picked up
- Fixed an exploit related to turret damage
- Fixed various duping methods
- Reloading bows from prone TPV no longer gets them stuck
- Firing bows while in orbit camera no longer gets them stuck
- Firing bows while running no longer gets them stuck
- Pipes can no longer be placed on enemy structures
- Fixed the enemy build radius check for the fence support
- Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
- Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
- Fixed a client crash related to Velonasaurs
- Fixed a client FPS bug related to Velonasaurs
- Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
- Fixed a collision issue with Velonasaurs
- Fixed a network desync related to Velonasaurs
- Fixed a client crash related to Velonasaurs
- Fixed a client FPS bug related to Velonasaurs
- Fixed a bug which allowed MEKs to be invulnerable to various types of damage
- Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming
- Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam
- Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin
- Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
- Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on
Paracers, Diplodocus, Brontos, and more creatures.
- Items placed on top of water pipes will now respect enemy foundations.
- Fixed a bug which would sometimes cause the atmospheric fog to break
- Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around
large bases or a lot of creatures
- Dedicated Storage weight reduced from 50 to 20
- Decreased cook time on the industrial grill by 50%
- Shortened aberration earthquake duration by ~10%
- Shortened Scorched Earth sandstorm duration by ~15%
- Lowered gasoline consumption rate by 50% on the following structures:
Chemistry Bench
Electrical Generator
Fabricator
Industrial Cooker
Industrial Forge
Industrial Grill
Industrial Grinder.
- Modified the stack size on various items:
Veggie Cake 5 -> 10
Raw Meat 20 -> 40
Cooked Meat 30 -> 50
Sap 20 -> 30
Fiber 200 -> 300
Thatch 100 -> 200
Organic Polymer 10 -> 20
Vacuum Compartment 100 -> 5
Vacuum Compartment Moonpool 100 -> 5
- Modified the inventory slot size of various items:
Industrial forge 60 -> 100
Chemistry Bench 60 -> 100
Fridge 48 -> 80
Industrial Cooker 48 -> 80
Preserving Bin 24 -> 48
Mortar and Pestle 12 -> 24
Refining Forge 8 -> 24
- Made it easier to look at items to pick them up
- Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck
- Added F alternate activate option on items to pickup all items in a nearby range
- Improved third person view offset so that it now positions at the average head height rather
than the center of the characters capsule to improve how it feels when the camera is brushed up against
a collision in the world
- Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
- Enforcer blink range extended from 4000 units to 5000 units
- Enforcer can no longer blink onto/or very near creatures
- Velonasaurs will now consume stamina whilst in AI-turret mode
- Reduced Velonasaur recovery time from 4 seconds to 1 second
- Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land
- Reduced Managarmr ice-breath exponential damage scaling by approximately 20%
- Reduced stun duration on Jellyfish and Eels by 20%
Wild eels 7 -> 5.6
Tamed eels 1.5 -> 1.2
Cnidaria 4 -> 3.2
- Reduced Plant Z flash range by 50%
- Plant Z Grenades weight reduced from 10 to 5
- Metal Cliff Platforms no longer take 50% less damage from explosive damage
- Bronto should no longer be affected by knockback
- MEK pistol Damage reduced by 10%
- Fixed the enemy build radius check for the fence support
[ 6079 ]
[ 2063 ]
[ 4245 ]