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Community Crunch 381: Sunsets on ASE, New Horizons on ASA and FAQ


[previewyoutube=egBXYM9N_R0;full][/previewyoutube] As we stand on the horizon between the ending of an era and the dawn of the next, we'll take a moment to reflect on the extraordinary journey we've shared. Your exuberance, sense of community, and the vivid tapestry of experiences you've woven in the world of ARK: Survival Evolved have truly brought our creation to life. Youre the beating heart of our little dinosaur game. Some might consider the upcoming transition a bittersweet occasion punctuated by a sense of loss and sadness. We feel otherwise. Unofficial ASE is in great hands. Yours. But, as one chapter concludes, another unfolds and again our stories will mix with yours to create something greater than the sum of two parts. Remember, it's not farewell, its see you real soon with more ASA news, reveals, gameplay and, ultimately, the launch of ARK: Survival Ascended near the end of October! So, Survivors, thank you for eight incredible years and heres to many more. With heartfelt gratitude and dino-sized enthusiasm, The Studio Wildcard Team

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Species: Shastasaurus carmentellum Time: Late Triassic Diet: Carnivore Temperament: Curious
This odd variant of Shastasaurus seems as curious about humans as its distant relative Ichthyosaur. It sure got my attention when one of these sea monsters swam up to have a look at me! Luckily, its bulk turns out to be worse than its bite. Shastasaurus has weaponized the ultrasonic chirps it uses for echolocation. It can focus those sounds into a tight cone that disorients prey, or widen the effect to blast apart a school of fish in a concussive wave.
Taming a Shastasaurus was one of the most rewarding experiences of my life. I brought along some Ichthyosaur pals to entertain their larger cousin while I scraped some of its itchy barnacles off with a sickle. From then on, I had a gigantic escort in deep water. Some tribes manage to kit out their finny friend with a periscope, torpedo bays, and even a cargo hold Those Shastasaurs end up looking like something from the old kids cartoon with cavemen who turned dinos into cars and submarines!
Hey Survivors! Were going to recap some of the information weve shared regarding ARK: Survival Ascended in this crunch, along with touching on some topics that havent been covered and expanding on some that have! If youve been following along for the last few months, you might already know some of this information, but weve seen a lot of questions lately, so lets start with the basics before diving into some of the more frequently asked questions from the community. IF YOU ALREADY KNOW ABOUT ASA, FEEL FREE TO SKIP THIS BIT :-)... What is ASA? ARK: Survival Ascended (ASA) is a next-generation remake of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. When is it launching? The launch is just around the corner! Well reveal the launch trailer screenshots and set the game live near the end of October. Where can you play it? Youll be able to play ARK: Survival Ascended on Xbox Series S/X, PlayStation 5, and PC (Windows/Steam). Why are you doing it? There are various reasons weve decided to take this approach. One is to refine the development teams skills on UE5 and how far it can be pushed for next-generation titles (ARK 2).. Another factor is for business reasons. Developing a next-generation sequel while no longer releasing paid expansion packs has proven difficult for our Studios long-term survival, so we need to continue generating revenue while we develop ARK 2. And finally, the ultimate reason: whereas ARK2 is being designed as a Souls-like adventure, we want to provide the community with an evergreen classic-ARK experience, one that can continue to grow over time on a cleaned-up code base, leveraging new technological advancements not only in the industry but also what weve been working on with the ARK Franchise as a creative whole. How are you leveraging the new technology? Another question that could result in quite a mouthful of a response, so well try to keep it simple. Heres whatll be coming with ASA:

  • ARKs codebase has been rewritten, and its artwork recreated by hand to take full advantage of Unreal Engine 5, including its Lumen and Nanite systems.
  • Advanced graphics features such as dynamic water (Custom FluidNinja integration), complete interactive physical foliage, and more systems to create a beautiful, immersive, next-generation experience.
  • Cross-platform Modding: were working with Overwolf to provide an industry-first cross-platform modding experience, where mods created on PC are delivered directly to your consoles from a custom modding backend and in-game user mod browser. The modding capability for creators includes using the full power of Unreal Engine 5, including Blueprint, to create anything, any kind of new content or gameplay, within ARK.
  • Full Cross-platform Multiplayer
New content, QOL improvements, balance, and gameplay changes, including but not limited to:
  • Over time well be releasing 11 Brand-new creatures (More than any previous DLC expansions)
  • New mini-map system (pan, zoom, pings, etc.)
  • New structures (display cases, smaller TEK Teleporters, building pieces) & major building-system overhaul
  • New Gameplay Items
  • Dynamic navigation mesh and creature pathfinding overhaul (AI pathfinding)
  • Total UI Revamp
  • Photo Mode
  • New camera systems for players and dinos, with the option to revert to the old systems.
  • New Player Character Assets with Revamped and Improved Customization
  • Gamepad virtual-cursor UI input system
  • New Dino-Manager system (view the real-time status and track-locations of all your creatures at will through one unified menu)
  • and much more!
A key thing to remember is that ARK: Survival Ascended will include all its previously released DLCs and maps in its remastered form and will have its own content roadmap. This will include new story content for the game, its own gameplay/QOL changes, new DLC, seasonal events, and more (some things were not quite ready to talk about yet!) Alrighty, its safe to start reading again! Q: Will there be a preorder? Get access to the game early? Exclusive Content? Pre-loading? We arent planning on making ARK: Survival Ascended available for pre-order. You can purchase the game towards the end of October when we reveal the trailer and related media. There are no plans to allow anyone to access the game early; you will all have access to it at the same time, and no intentions to release exclusive content only available at launch. As we intend to set the game live immediately when its ready to purchase, you cannot preload it. Q: Tell us more about Crossplay? How will that work? Okay, so we will have a 3-phase system for rolling out crossplay. This is because it allows us to iterate more rapidly after launching a fresh title and makes managing our operations much less complicated, allowing us to deliver you a better experience. Also, were waiting for updates on the engine/plugin side to enhance the experience further ;). Phase 1: Launch - Time Frame: October TLDR: Crossplay will be enabled for Xbox Series X/S, Windows PC, and PlayStation 5. Crossplay will not work for Steam PC at launch. Why? Frankly, when we launch the game, well have to patch a lot because youre going to find things we missed or break the game in ways we never identified, and wed prefer to be able to patch the Steam platform very quickly to resolve these issues. Once the game has passed the launch hurdles and has entered a more stable state, certifying builds on other platforms will be much quicker, and so, at that point, well look into enabling full crossplay. Well split Official Servers between the respective crossplay platforms. We also intend to host some servers that are crossplay only between Xbox Series X/S and PlayStation 5 to keep out the PC Master Race folks (namely, so you stop asking us about it on Twitter (X) :)) Phase 2: Full Crossplay - Time frame December (This is a Wildcard ETA ;)) TLDR: Crossplay is now enabled for ALL PLATFORMS. Meaning Steam can play with Xbox and vice versa. At this point, we will be at a stage where the game can fully enable crossplay for all platforms. What this means is that well be aiming to patch all platforms simultaneously and keep them running on the same version, and it is at this point Steam users will be able to play on the same servers as their console friends directly. This applies to both Official and Unofficial servers, but dont worry; well still have a separate Official network online that is restricted to just Xbox and PlayStation users (without PC)! Phase 3: Cross Progression - Time frame: 2024 Cross Progression isnt going to be enabled with Full Crossplay because well need to integrate some forthcoming updates to the Epic Online Services system. We dont have an exact timeframe for that because its out of our control, and the integration may take some time. Plus, were still working out the kinks for how we intend to enable cross-progression for existing accounts, so well share more on that later. Q: What changes have been made to servers? So weve made a few changes to servers, first of all weve increased the stasis-replication range for structures (significantly) and dinos, by about +70%. This means youll be able to see them from further way before they de-render. Additionally, well be making use of instanced rendering for all our structure tilesets (think building pieces), meaning bases are going to run a lot better! At the moment, were still keeping the servers capped at 70 players. With a lot of the other changes weve made, weve had to make some trade-offs and right now the tech (nor hardware) isnt quite there yet to increase the slot cap much higher. Well be evaluating this over time and see whether we can increase it as further engine upgrades and optimizations come through (either via Epic or us). Of course, player-run unofficial servers can increase to 100+ players, and that is highly viable if they reduce the stasis-replication range or lower the maximum dino counts. Q: What content changes have been made for Day 1? Caves, Rafts, Cryopods, TEK, Giant Squirrels? This is a hot topic, and we wanted to clarify our intentions, but we wouldnt be surprised if some things have slipped through the cracks. Generally, we intend to release content based on the map it launched with. It doesnt matter WHEN it launched; for example, the Rafts will be available on Day One and the Rhyniognatha on The Island; however, TEK creature variants and Cryopods will not be available. We have done a pass on caves with some balance adjustments to choke points and improved the caves' internal appearance. We were hesitant to make dramatic changes to cave balance as, while the meta in ASE had flaws, we didn't feel a complete overhaul was wise. Between these changes and other adjustments throughout the game, we expect to see some shifts in the meta players create. We plan to monitor the impact of these moving parts in the hands of thousands of players and pivot as needed post-launch. Honestly, there are a fair number of changes on the gameplay side:
  • Overhauled Building
  • Disabled leveling of movement speed on creatures and players on Official Network (Unofficials can change this via config, of course) -- we see the conversations, we already did it a while back
  • Small Dino QOLs
  • Breeding Changes
  • This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasnt been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now weve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. Well want your feedback on that :).
  • We have NOT FIXED getting more than 20 mutations, but we removed the 255 cap so that servers can specify a cap. Well leave it as is for our Officials (255), but its open to adjustments.
Of course, these examples cover only some of what you can expect to see redesigned in ASA. We could wax lyrical about the environment, water, sky, and how adorable wild babies are...but we'll let the game itself speak a thousand words really soon! Q: Character Creation Overhaul It was paramount to our art team that we overhaul the Character Creation system for ASA so that characters looked less survival-jank. And we successfully did that.but then we decided to say screw it and allow you to mess with all the bones and scalers anyway. So yeah, you can make something that feels nice and polished, or you could choose to make a character of questionable proportions that looks like it belongs to ARK: Survival Evolved (but next-gen). Q: Is there new Gareth Coker music? Sorry, in main menu, can't hear you over the new Gareth Coker music Q: DLSS, RTXDI, and FRAMEGEN. Were working very closely with Nvidia on all the things. Theyre actually in our game code themselves, doing all the things. You can read more about these systems on their site: https://blogs.nvidia.com/, but our goal is to launch with as much as we can or have it shortly after that. Q: Unreal Engine 5.2? Why not 5.3? Unreal Engine 5.3 is a relatively recent release, and weve been keeping up with all the changes that Epic is working on. Its too soon for us to integrate it thoroughly, and quite frankly, quite risky so close to launch. For now, weve decided to cherry-pick some things from 5.3 that we like (such as Navmesh improvements, as well as the landscape), and over time, well continue to upgrade the entire engine to 5.3 and beyond. Q: GAMEPLAY WHEN? You will 100% be able to see the game via a trailer/screenshots before you purchase the game in October. Not getting any more specific than that (right now..) Q: What about cheaters? We will still be working with an anti-cheat for ASA. We wont be sharing any more information about Anti-Cheat as it doesnt benefit anyone to do so. This anti-cheat will also work cross-platform, and we intend to create more systems to use in our live operations to battle against cheaters which, again, we wont talk much about because its better if we keep that close to our chest :). Well be doing another bounty program with ASA, so you can look forward to making some money while making hackers cry as they lay in bed alone, with their parents disappointed in them. Q: The Survival of the Fittest 5.0? So, were going back to the name SOTF. It felt easier to say than TSOTF, but more importantly, SOTF will not be available at launch. We still intend to do it, but were putting all our time, resources, energy, sweat, and blood into remastering the game to make it as good as possible. After launch, well be tackling remastering SOTF (as an in-game downloadable Mod) for a Winter Release! Q: With no SOTF, will there still be a queue? There will not be a queue system at launch, given that we intended to have it implemented with SOTF. Were still weighing up the technicalities of implementing this and whether its worth it for the game -- depends on the direction we take SOTF -- but we hear the concerns about queue botting, and will make sure that its a server-side configurable that can be disabled (and will be on our Official PvP servers) as well as implement measures to prevent this (such as blocking from the same connection, hardware, etc). Q: Events? Extra Life? ASA Content! Yes, well still be doing these. The first ASA event will be Extra Life, bonus rates n all dat jazz, and then well be doing our first content-related event in December with the launch of Winter Wonderland! And just as mentioned above, ASA has its own content roadmap, but its too soon to talk about that ;). Q: Creature Submissions, whats the plan? Honestly, its taken us so long to get the Shasta dossier done because of the design and tech investigation required to ensure it was viable for us to create that creatures abilities without destroying the game. Its a challenge, but were getting it done. This kind of threw a spanner in our calendar for doing creature votes. We might take a break because voter fatigue is creeping in. Plus, once ASA ships, the meta might establish a need for different types of creatures, and we want to give you some time before the next vote to think about that. Q: Developer Q&As, blogs, vlogs, streams, etc. We have intentionally been very quiet the last year as weve worked aggressively on shipping ASA; once the game is out the door, we intend to do a 180 and will become more directly engaged with the community (weve been reading and monitoring throughout, trust). This could include more Q&As, streams, etc., but the general idea is that our quiet days are ending with the launch of ASA and then you get to see directly what were cooking up! Thanks for reading the Q&A, guys! It was great answering all of your questions. Please check out our new release, ARK: Survival Ascended, coming to a virtual video game store near you at the end of October! Our Official PlayARK Discord will be one of our main social hubs during ASA launch and beyond. This is the only official Discord server run by Studio Wildcard (well, really, its run by our wonderful mods and admins so please say hi to them!) and, if you havent joined the incredible two hundred thousand ARK community members there, you may want to check it out!

  • On Thursday 5th, well be providing access to your PC saves and youll also be able to directly rent a server from Nitrado who can host your PC or console saves. Nitrado servers using the Official Save games are now available for pre-order here.
  • Order your server today and save an additional 10% discount using promo code: LEGACY
Youll be able to:
  • Access to all official save games for all platforms PC, PlayStation, and Xbox.
  • Easily import the save game with one click using the web interface.
  • Have access to a comprehensive guide and FAQs telling you everything you need to know about hosting servers.
  • For more information, please visit this page.
  • Promo code is not available for XBOX version.

Fan Art Gallery | Screenshot Gallery | Artist Feedback Form

Monarky's newest season is still on going. This massive collaboration of over 30 content creators challenges them to work together or struggle alone as they battle through one of ARK's most challenging mod, The Hunted! Welcoming seasoned and newer creators, Monarky's The Hunted is set to last until ARK: Survival Ascended's release at the end of October! Their goal is to celebrate eight wonderful years of ARK by creating a community network all in support of ARK content and pushing everyone's in-game survival knowledge to the very limits! Peruse the list of all the content creators here. You can also join Monarky's Discord to stay up-to-date with the event!
Creator: Raasclark Raasclark and other content creators attempt to survive The Hunted, a brutally hard mod that changes dino behavior, taming, and survival. Can they live through it? [previewyoutube=vfF8J4JkJGA;full][/previewyoutube] Creator: FirePumpkin ARKitects' FirePumkin sings a sea shanty about the pirate life on ARK. [previewyoutube=OESCCRgalPM;full][/previewyoutube]
Ark Allo by @N4STYR4BBiT
Cute by @bonten_ARK
Let's all be stylish! by @rianeko_mabi
Spacewell by SirFritzM
ARK Plesiosaur by @DW_ARK
I will stand my ground by @CrimzonCurlz99
Snow Owl by @k3zk_627

Iguanodon by Haxxine
Vanaheim wonderfull by Powpiki
Construction of this castle started a month ago, and is still not done! by BlueSky
Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg


[ 2023-09-30 00:45:45 CET ] [ Original post ]

ARK: Survival Evolved
Studio Wildcard Developer
Studio Wildcard Publisher
2017-08-29 Release
FREE
Game News Posts: 346
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (529376 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Available DLCs:
  • The Center - ARK Expansion Map
  • Primitive+ - ARK Total Conversion
  • ARK: Scorched Earth - Expansion Pack
  • Ragnarok - ARK Expansion Map
  • ARK: Aberration - Expansion Pack
  • ARK: Extinction - Expansion Pack
  • Valguero - ARK Expansion Map
  • ARK: Genesis Season Pass
  • Crystal Isles - ARK Expansion Map
  • Lost Island - ARK Expansion Map
  • Fjordur - ARK Expansion Map
As a man or woman stranded naked, freezing and starving on the shores of a mysterious island called ARK, you must hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the elements. Use your cunning and resources to kill or tame & breed the leviathan dinosaurs and other primeval creatures roaming the land, and team up with or prey on hundreds of other players to survive, dominate... and escape!

The following features are in the game on its Day-1 Early Access release. We have many more aspects and refinements planned for the long-term development roadmap, and here's what you get to experience right now in ARK:



Dinosaurs, Creatures, & Breeding! -- over 60+ currently at Early Access and 100+ planned for final release -- can be tamed using a challenging capture-&-affinity process, involving weakening a feral creature to knock it unconscious, and then nursing it back to health with appropriate food. Once tamed, you can issue commands to your Pet, which it may follow depending on how well you’ve tamed and trained it. Pets, which can continue to level-up and consume food, can also carry Inventory and Equipment such as Armor, carry prey back to your settlement depending on their strength, and larger pets can be ridden and directly controlled! Fly a Pterodactyl over the snow-capped mountains, lift allies over enemy walls, race through the jungle with a pack of Raptors, tromp through an enemy base along a gigantic brontosaurus, or chase down prey on the back of a raging T-Rex! Take part in a dynamic ecosystem life-cycle with its own predator & prey hierarchies, where you are just one creature among many species struggling for dominance and survival. Pets can also be mated with the opposite gender, to selectively breed successive generations using a trait system based on recombinant genetic inheritance. This process includes both egg-based incubation and mammalian gestation lifecycles! Or put more simply, breed & raise Dino Babies!



You must eat and drink to survive, with different kinds of plants & meat having different nutritional properties, including human meat. Ensuring a supply of fresh water to your home and inventory is a pressing concern. All physical actions come at a cost of food and water, long-distance travel is fraught with subsistence peril! Inventory weight makes you move slower, and the day/night cycle along with randomized weather patterns add another layer of challenge by altering the temperature of the environment, causing you to hunger or thirst more quickly. Build a fire or shelter, and craft a large variety of customizable clothing & armors, to help protect yourself against locational damage & extreme temperatures using the dynamic indoor/outdoor insulation calculation system!



By chopping down forests full of trees and mining metal and other precious resources, you can craft the parts to build massive multi-leveled structures composed of complex snap-linked parts, including ramps, beams, pillars, windows, doors, gates, remote gates, trapdoors, water pipes, faucets, generators, wires and all manner of electrical devices, and ladders among many other types. Structures have a load system to fall apart if enough support has been destroyed, so reinforcing your buildings is important. All structures and items can be painted to customize the look of your home, as well as placing dynamically per-pixel paintable signs, textual billboards, and other decorative objects. Shelter reduces the extremes of weather and provides security for yourself and your stash! Weapons, clothing & armor gear can also be painted to express your own visual style.



Pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant seeds that have the most powerful properties! Vegetarians & vegans can flourish, and it will be possible to master and conquer the ARK in a non-violent manner!



By bringing sufficient rare sacrificial items to special Summon locations, you can capture the attention of the one of the ARK’s god-like mythical creatures, who will arrive for battle. These gargantuan monstrosities provide an end-game goal for the most experienced groups of players and their armies of pets, and will yield extremely valuable progression items if they are defeated.



Create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your Tribe will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key items and pass-codes to provide access your shared village!



All items are crafted from Blueprints that have variable statistics and qualities, and require corresponding resources. More remote and harsh locales across the ARK tend to have better resources, including the tallest mountains, darkest caves, and depths of the ocean! Level-Up your player character by gaining experience through performance actions, Level-Up your Pets, and learn new "Engrams" to be able to craft Items from memory without the use of blueprints, even if you die! Customize the underlying physical look of your character with hair, eye, and skin tones, along with an array of body proportion modifiers.



Everything you craft has durability and will wear-out from extended use if not repaired, and when you leave the game, your character remains sleeping in the persistent world. Your inventory physically exists in boxes or on your character in the world. Everything can be looted & stolen, so to achieve security you must build-up, team-up, or have pets to guard your stash. Death is permanent, and you can even knock out, capture, and force-feed other players to use them for your own purposes, such as extracting their blood to for transfusions, harvesting their fecal matter to use as fertilizer, or using them as food for your carnivorous pets!



The mysterious ARK is a formidable and imposing environment, composed of many natural and unnatural structures, above-ground, below-ground, and underwater. By fully exploring its secrets, you’ll find the most exotic procedurally randomized creatures and rare blueprints. Also to be found are Explorer Notes that are dynamically updated into the game, written by previous human denizens of the ARK from across the millennia, creatively detailing the creatures and backstory of the ARK and its creatures. Fully develop your in-game ARK-map through exploration, write custom points of interest onto it, and craft a Compass or GPS coordinates to aid exploring with other players, whom you can communicate with via proximity text & voice chat, or long-distance radio. Construct & draw in-game signs for other players to help them or lead them astray... And yet.. how do you ultimately challenge the Creators and Conquer the ARK? A definitive end-game is planned.



On the 100+ player servers, your character, everything you built, and your pets, stay in-game even when you leave. You can even physically travel your character and items between the network of ARK's by accessing the Obelisks and uploading (or downloading) your data from the Steam Economy! A galaxy of ARKs, each slightly different than the previous, to leave your mark on and conquer, one at a time -- special official ARKs will be unveiled on
the World-map for limited times in singular themed events with corresponding limited-run items!



You can play single-player local games, and bring your character and items between unofficial player-hosted servers, back and forth from singleplayer to multiplayer. Mod the game, with full Steam Workshop support and customized Unreal Engine 4 editor. See how we built our ARK using our maps and assets as an example. Host your own server and configure your ARK precisely to your liking. We want to see what you create!



The over-the-top hyper real imagery of the ARK its creatures is brought to expressive life using a highly-customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques. Music by award-winning composer of "Ori and the Blind Forest", Gareth Coker!

MINIMAL SETUP
  • OS: Ubuntu Equivalent Distro
  • Processor: 2 GHz 64-bit CPUMemory: 4000 MB RAM
  • Memory: 4000 MB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 20000 MB available space
GAMEBILLET

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