I Can't Escape: Darkness v1.1 is out, and the dungeon is now even more alive! This is our first major update, and it includes a lot of changes, from improvements to combat to new secrets and traps. Even those who have already escaped and think they know all the secrets will be quite surprised.
Here's the changelog:
Many new tricks, traps and secrets (won't spoil them here).
Combat is improved, with enemy stunning and damage direction indicators (so you know what side you're being attacked from).
New abilities and secrets when on mushroom/ghost vision.
More moving walls (because the ones in the Living Wall Maze weren't enough)!
The ghostly messages only appear when you "listen" to them now - so they don't block the screen (especially on new games after you've already seen them).
Added a glowing sword that both counts as a light source AND can permanently kill the vine blobs! But of course, such a powerful weapon is very hard to get (harder even than escaping)!
Many other minor tweaks, bugfixes and improvements...
Old Save Files will still work, however, they will not include many of the new features, so we recommend you start a New Game.
I hope you enjoy these updates, and feel free to let me know if you have any suggestions for future updates! [ 2015-10-20 18:04:12 CET ][ Original post ]
I Can't Escape: Darkness v1.1 is out, and the dungeon is now even more alive! This is our first major update, and it includes a lot of changes, from improvements to combat to new secrets and traps. Even those who have already escaped and think they know all the secrets will be quite surprised.
Here's the changelog:
Many new tricks, traps and secrets (won't spoil them here).
Combat is improved, with enemy stunning and damage direction indicators (so you know what side you're being attacked from).
New abilities and secrets when on mushroom/ghost vision.
More moving walls (because the ones in the Living Wall Maze weren't enough)!
The ghostly messages only appear when you "listen" to them now - so they don't block the screen (especially on new games after you've already seen them).
Added a glowing sword that both counts as a light source AND can permanently kill the vine blobs! But of course, such a powerful weapon is very hard to get (harder even than escaping)!
Many other minor tweaks, bugfixes and improvements...
Old Save Files will still work, however, they will not include many of the new features, so we recommend you start a New Game.
I hope you enjoy these updates, and feel free to let me know if you have any suggestions for future updates! [ 2015-10-20 18:04:12 CET ][ Original post ]
I Can’t Escape: Darkness is an atmospheric horror adventure game that pulls you into a living dungeon where everything conspires against your escape. It is an immersive journey into the unknown, personified by the Darkness itself. Your odds of escape are slim, and when you fail, the dungeon will change before you can try again. Defend yourself from the Darkness with whatever light you can find; once your light burns out, the Darkness will consume you.
What You Get:
An Infinitely Replayable Living, Breathing Dungeon - Experience dim hallways and caves carved out for unknown purposes and designed to trap all who dare enter. One false step, and you will fall into darkness forever; and when you return, nothing will be exactly as you remembered.
The Truth About The Darkness - Discover clues about the tomb and the story of The Darkness as you try to make your escape.
A Guaranteed Uneasy Feeling in the Pit of Your Stomach - The very walls want you to stay; they will try everything to keep you trapped in the dark. Your eyes and ears will mislead you - you’ll want to get the hell out of the dungeon as fast as you can.
The More You Explore, The More You Will Find - Secrets, surprises, and special rooms are hidden on every floor.
Tweet Your Escape… Or Your Death - When you die, you can let your Twitter followers know how far you made it and what killed you, or perhaps if you're lucky, how long it took you to escape!
What We Get:
The Sadistic Pleasure of Seeing You Die on Twitter - We’re watching, and every time you don’t escape, and even when you do, it brightens our day.
More “I Can’t Escape!” - Fancy Fish Games is a small studio; we appreciate your support, and we look forward to challenging, trapping and tricking you in more games to come!
The Follow-Up:
I Can't Escape: Darkness is the spiritual successor to our popular 2013 game "I Can't Escape," which we developed in just one month, and which spooked and thrilled over 250,000 players. We decided to take the simple concept of "I Can't Escape" - a creepy, immersive, and expectation-challenging dungeon experience - and flesh it out into a full game while retaining the fundamental spirit of the original. I Can't Escape: Darkness is designed to invoke feelings of being lost and alone, encouraging player's imaginations to run wild while providing subtle hints of terror (rather than in-your-face savagery). What will you see and hear in the Darkness? Unpleasant things which we - the developers - intentionally placed, or terrors from your own imagination?