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Another update is live on steam for playtesters. A lot of stuff here: v0.19.0 General Game Improvements - Add unique challenges for card unlocks - Update all achievements with unique challenges (no more score X points in a single run!) - Make some improvements to tutorial, more simple/clear Game Balance - Up card damage by 50% to help speed up combat encounters - Standardize buff/debuff gains from buff/debuff cards (make more consistent across different cards) - make average/deadly negative effects on buff/debuff cards less drastic - Improve and simplify T-rex/Triceratops starting decks - Nerf Expert Contractor card (less +Repairs, card drains in positive slots) - Toxic Gas cards work like Smoke Grenade card now, Toxic Gas status is imparted to both player/enemy - Decrease Snap Out Of It buffs/debuffs, way less dramatic now - Mutilated/Ravaged can no longer bring Max HP below 1, even if greater than Max HP - Remove status/stat debuffs from Anti-Matter Cannon. Remove drain. Add Ignores In Cover. Cards - Add Base status cards to enemy waves: - Set Aflame (Burning status Enemy card) - Severe Damage (Ravaged status Enemy card) - Too Many Of Them! (Surrounded status Enemy card) - Blindsided (increases dazed by %) Enemies - Add Average Carnotaurus (BSC TROOPER) variant - Add Deadly Carnotaurus (BSC TROOPER) variant - Add Average Corythosaurus (HNG TROOPER) variant - Add Deadly Cryolophosaurus (RPL SHOCK TROOPER) variant - Add Deadly Gallimimus (HNG SNIPER) variant - Add Average Pachycephalosaurus (BSC BRAWLER) variant - Add Average Protoceratops (RPL SCOUT) variant - Add Deadly Styracosaurus (RPL HEAVY TROOPER) variant - Add Average Velicoraptor (BSC RECON) variant UI Improvements - Enemy / Player drops down off the screen when dead, instead of to the side - Add headers to damage dealt/modifiers sections on attack card tooltips - Increase scroll speed on unlocks and achievement screens - Show Achievements/challenges completed as a popup in the top left corner - Scale cards up and down on hover in static views (stores, unlocks, etc.) Bug Squashing - SAM defender had wrong card identity - Improve tooltips on Mission Overview - Fix statuses on Mission Overview - Fix some more lingering issues with loading the game with correct fullscreen mode - Fix Achievements grid covering up Back button on very wide dimensions (referrence: 1200x600) - Fix broken Enemy Armor Crush generic description - Ensure that players can't make their deck smaller than 5 cards (at least 5 cards needed for the game to run) - Fix issue with locked cards showing up in card reward stores
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