






FEATURES:
- Strategic Deckbuilding: In order to survive and complete your mission, craft multiple decks from a growing collection of cards. Different decks will allow for different strategies and gameplay experiences.
- Choose Your Experience: The way you build your deck determines everything. Want a challenge? Or a more laid back run? You get to decide.
- Multiple Playable Characters: Try out different cards and ways of playing by playing as one of four unique playable characters, with more to come!
- Story-driven Campaign: Dive into an exciting story about a mysterious planet, mercenary dinosaurs, and shadowy corporations.
- Infinite Challenge: Want less story and more action? Try infinite mode and see how long you can survive. The more rounds you complete, the higher your score.
Another update is live on steam for playtesters. A lot of stuff here:
v0.19.0
General Game Improvements
- Add unique challenges for card unlocks
- Update all achievements with unique challenges (no more score X points in a single run!)
- Make some improvements to tutorial, more simple/clear
Game Balance
- Up card damage by 50% to help speed up combat encounters
- Standardize buff/debuff gains from buff/debuff cards (make more consistent across different cards)
- make average/deadly negative effects on buff/debuff cards less drastic
- Improve and simplify T-rex/Triceratops starting decks
- Nerf Expert Contractor card (less +Repairs, card drains in positive slots)
- Toxic Gas cards work like Smoke Grenade card now, Toxic Gas status is imparted to both player/enemy
- Decrease Snap Out Of It buffs/debuffs, way less dramatic now
- Mutilated/Ravaged can no longer bring Max HP below 1, even if greater than Max HP
- Remove status/stat debuffs from Anti-Matter Cannon. Remove drain. Add Ignores In Cover.
Cards
- Add Base status cards to enemy waves:
- Set Aflame (Burning status Enemy card)
- Severe Damage (Ravaged status Enemy card)
- Too Many Of Them! (Surrounded status Enemy card)
- Blindsided (increases dazed by %)
Enemies
- Add Average Carnotaurus (BSC TROOPER) variant
- Add Deadly Carnotaurus (BSC TROOPER) variant
- Add Average Corythosaurus (HNG TROOPER) variant
- Add Deadly Cryolophosaurus (RPL SHOCK TROOPER) variant
- Add Deadly Gallimimus (HNG SNIPER) variant
- Add Average Pachycephalosaurus (BSC BRAWLER) variant
- Add Average Protoceratops (RPL SCOUT) variant
- Add Deadly Styracosaurus (RPL HEAVY TROOPER) variant
- Add Average Velicoraptor (BSC RECON) variant
UI Improvements
- Enemy / Player drops down off the screen when dead, instead of to the side
- Add headers to damage dealt/modifiers sections on attack card tooltips
- Increase scroll speed on unlocks and achievement screens
- Show Achievements/challenges completed as a popup in the top left corner
- Scale cards up and down on hover in static views (stores, unlocks, etc.)
Bug Squashing
- SAM defender had wrong card identity
- Improve tooltips on Mission Overview
- Fix statuses on Mission Overview
- Fix some more lingering issues with loading the game with correct fullscreen mode
- Fix Achievements grid covering up Back button on very wide dimensions (referrence: 1200x600)
- Fix broken Enemy Armor Crush generic description
- Ensure that players can't make their deck smaller than 5 cards (at least 5 cards needed for the game to run)
- Fix issue with locked cards showing up in card reward stores
Minimum Setup
- OS: Ubuntu 14.04 LTS
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