0.20.0 update is now live.
Thank you for everyone who have tested the game and helped us to fix and polish game before release.
General Game Improvements
- Switch from a variable number of base attackers to a variable length of base defense instance (short: 5-9 rounds, long: 9-15 rounds)
Game Balance
- Buff HNG HEAVY TROOPER (Camarasaurus)
- Buff BSC TROOPER (Carnotaurus)
- Give some deadly/merc killer enemies more powerful/rare cards
- Redo logic that powers selection of Base Attacker cards, optimize for more variety (& overall will make base defense a little less challenging, too hard right now)
- For Sniper Enemy, swap out a Suppressive Fire enemy card for a Predator Implants enemy card
- Buff Base stats (anti-air/ground + fortifications)
- Buff defense cards (Combat Armor, Charge Shields, etc.)
- Reduce threshold for status bonuses (50 -> 25) and ultra statuses (100 -> 50)
- Buff Base Defenders
UI Improvements
- Make the achievements UI look like the Unlocks UI
- Make current player position on Operation map more clear
- Add "Your Turn" / "Enemy Turn" overlays at beginning of turns for clarity
Bug Squashing
- Fix a number of card tooltips
- Fix issue with card selection glow disappearing when mouse exits non-draggable card
- Improve the scroll speed of unlocks scroll grid
- Fix displayed bonuses at the end of a run
- Fix unclickable button on Game Over (Base) screen
- Fix "Dmg Type" text on some cards
- Fix how status decrement during base defense
- Fix issue where fractions were displayed on Rising Rage enemy card
- Fix description/effect mismatches on Smoke Grenade cards (player + enemy)
https://store.steampowered.com/app/1827640/DINO_MERCS/
[ 2023-04-12 13:02:03 CET ] [ Original post ]