






FEATURES:
- Strategic Deckbuilding: In order to survive and complete your mission, craft multiple decks from a growing collection of cards. Different decks will allow for different strategies and gameplay experiences.
- Choose Your Experience: The way you build your deck determines everything. Want a challenge? Or a more laid back run? You get to decide.
- Multiple Playable Characters: Try out different cards and ways of playing by playing as one of four unique playable characters, with more to come!
- Story-driven Campaign: Dive into an exciting story about a mysterious planet, mercenary dinosaurs, and shadowy corporations.
- Infinite Challenge: Want less story and more action? Try infinite mode and see how long you can survive. The more rounds you complete, the higher your score.
It's Early Access Release day for DINO MERCS!
While it's an exciting day, I'm not celebrating quite yet - still have a lot of work to do. I'm currently cleaning up bugs and rough patches. Also, I'll be starting on a patch to address some game balance issues.
Here's what I've fixed so far today:
v1.0.0
- Lower requirements for unlocking the other two characters
- Fix issue where transitioning between scenes with either music or SFX muted caused unmute button to not be interactable
- Overhaul tooltips ... again. Too many issues with previous implementation
- Fix issues with UI/SFX audio not being on the right mixer channel in some cases, causing SFX to trigger even when SFX was muted
- Reduce damage reduction from Smoked/Overheated/Suppressed (50/75% -> 25/50%)
- Fix Battery shield blocking the first status in status grid
v1.0.1
- Fix rewards store (missing new tooltips and had some issues with non-card challenges breaking the page)
v1.0.2
- Fix title track not persisting to achievements/unlocks/intro/character-selection screens
- Fix enemy statuses not having working info text tooltips
Minimum Setup
- OS: Ubuntu 14.04 LTS
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