






FEATURES:
- Strategic Deckbuilding: In order to survive and complete your mission, craft multiple decks from a growing collection of cards. Different decks will allow for different strategies and gameplay experiences.
- Choose Your Experience: The way you build your deck determines everything. Want a challenge? Or a more laid back run? You get to decide.
- Multiple Playable Characters: Try out different cards and ways of playing by playing as one of four unique playable characters, with more to come!
- Story-driven Campaign: Dive into an exciting story about a mysterious planet, mercenary dinosaurs, and shadowy corporations.
- Infinite Challenge: Want less story and more action? Try infinite mode and see how long you can survive. The more rounds you complete, the higher your score.
Hi everyone! It's been a very busy and exciting past several days with the Early Access release. First, a big thank you to everyone who bought and played the game! As a first-time game dev building the game solo, I appreciate it very much.
I've been hard at work improving the game and making it more fun to play. This update should fix a number of things, but the two most important are:
- TOOLTIPS! They should be way less annoying now.
- Enemy balance - enemies are less of damage sponges/tanks now, so combat encounters should move along a bit quicker. There's still a lot to do in the area of game balance, so I'll keep working on improving this!
Also - thank you to everyone who has reported bugs and given feedback. If you'd like to talk to me directly about the game, please feel free to join the discord community !
There's still much more to do during Early Access, so thank you in advance for your patience as I keep working on improving the game. I'll be posting some information about the upcoming dev schedule for Early Access, so keep an eye out for that.
There's a lot more, here are all the patch notes:
General Game Improvements
- Improve logic around setting slot effect levels/headers
Game Balance
- Change T-rex/Allosaurus/Triceratops playable character initial stats for more variety and balance
- Carnotaurus: balancing changes to defense, stats, and attack (lower defense stats, raise attack)
- Corythosaurus: balancing changes to defense, stats, and attack (lower defense stats, raise attack)
- Protoceratops: balancing changes to defense, stats, and attack (lower defense stats, raise attack)
- Pachycephalosaurus: balancing changes to defense, stats, and attack (lower defense stats, raise attack)
- Velociraptor: balancing changes to defense, stats, and attack (lower defense stats, raise attack)
- Rapid Assault now deals moderate Kinetic Plus damage
- Cryolophosaurus: balancing changes to defense, stats, and attack
- Gallimimus: balancing changes to defense, stats, and attack (increase shield, decrease armored/HP)
- Styracosaurus: balancing changes to defense, stats, and attack (HP/armored increase, shield decrease, more attack)
- Camarasaurus: balancing changes to defense, stats, and attack (HP/armored increase, shield decrease, more attack options)
- Carcharodontosaurus balancing and card changes (mostly buffs)
- Diabloceratops balancing (lower shield/armored, raise HP/attack)
- Dilophosaurus balancing (lower defense stats, increase damage dealing options)
- Gigantoraptor balancing (lower shield/armored, increase HP/attack)
- Kentrosaurus balancing (lower attack a bit, remove initial killing machine, improve attack options)
- Minotaurasaurus balancing (lower shield, raise armored/HP, lower max armored, improve attack/attack options)
- Nerf BATTERY's max armored (250 -> 150), was resulting in massively OP armored crush attacks
- Nerf Negative Base Status attack cards, reduce the quantity encountered per wave of attackers
UI Improvements
- Totally new tooltip system, should be much better than previous tooltip system
- Improve messaging regarding starting character stats on the character select screen
Bug Squashing
- Fix typo on Danger Warning
- Fix non-integers on Biological Escalation card description
- Fix soft-locking Sector map bugs when exiting out of a combat encounter or base defense instance before it ends
- Fix incorrect calculations happening when applying status effects to attack damage (panicked, dazed)
- Fix some possible bugs with challenges not unlocking when enemy has x of certain statuses
Minimum Setup
- OS: Ubuntu 14.04 LTS
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