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Here are the patch notes for version 1.2.0! This update should help fix a number of bugs and it should also help speed up base defense and make it more of an interesting challenge overall. Also, a few balance fixes have been introduced for overpowered and underpowered elements of the game. Game Balance - Buff Nearly Overrun, nerf Rally - Decrease the number of rounds a Base Defense instance lasts - Increase Base Attacker damage - Primal Fury decreases by 75% after Combat Encounters finish (this will change if it's too big of a nerf, right now, Primal Fury is far too broken/OP in the mid-late game) - Buff Laser Array and Automated Turrets base defender cards (they now grant more max anti-air/ground) Bug Squashing - Potential fix for soft locking that *sometimes* happens after a base defense instance (I personally can't reproduce this bug, but 2 players have reported it. I'm still investigating this one) - Improve logic and saving of total sectors complete to avoid bugs related to unlocking cards based on sectors completed - Fix formatting of Rally generic tooltip info text - Fix formatting of damage type on Tail Lash weak negative slot description - Fix Slice and Dice card tooltip (was showing In Cover instead of Bleeding in info text) - Fix an issue where cards that used a method that decremented active statuses could decrease stats below 0 - Fix formatting of Laser Array card tooltip info text - Check for unlocks on unlocks page
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