Early Access Release v4.1.0
This update might not seem like much at first glance, but underneath the hood, there's a lot going on! NOTE: since the game is still in early access, please be aware there will be plenty of bugs, balance issues, and missing things. If you find any of these, please let me know here on Steam or on the discord server!
Previously, if you looked at a card description, it would tell you its immediate effect. This was slightly misleading because things would perhaps change by the time that card actually resolved. Now, every time you reposition a card, the game simulates a turn of combat and shows you exactly how much damage the card will actually do. This took a while for me to actually implement because it's kinda tricky to do this simulated combat in a way that is high performing and doesn't mess with the actual game logic. But now it's here and should help make card descriptions clearer.
This is another "invisible" change that you, the player, won't actually notice. But, it allows for some future things, like achievements based on certain strategies used in a combat encounter. For example, if you defeat an enemy only using Energy damage or Toxic Gas, the game will know that. I'll be doing more with this later.
I'll be upfront about this - the game is still not fully balanced yet, so this isn't perfect. But I did dramatically increase max stats, lowered initial stat values, increased Shields/Armor/HP and increased attack card bonuses. These changes should all help a bit. I'll be doing a lot more work on game balance soon, though. Please let me know your thoughts on how the game balance feels! That would help a lot.
There were so many bugs I fixed, I stopped keeping track. Unfortunately, there's still a lot more. Next month will be the month that I finish stamping them all out!
November will basically be the last month of development. In December, I'll be exiting Early Access unless something totally unexpected happens. If you'd like to know what else I'm working on during that month, here's my to-do list of major things to tackle and finish:
[ 2023-10-29 18:11:29 CET ] [ Original post ]
Early Access Release v4.1.0 is live on Steam!
This update might not seem like much at first glance, but underneath the hood, there's a lot going on! NOTE: since the game is still in early access, please be aware there will be plenty of bugs, balance issues, and missing things. If you find any of these, please let me know here on Steam or on the discord server!
Notable changes:
Simulated Combat!
Previously, if you looked at a card description, it would tell you its immediate effect. This was slightly misleading because things would perhaps change by the time that card actually resolved. Now, every time you reposition a card, the game simulates a turn of combat and shows you exactly how much damage the card will actually do. This took a while for me to actually implement because it's kinda tricky to do this simulated combat in a way that is high performing and doesn't mess with the actual game logic. But now it's here and should help make card descriptions clearer.
Combat Log
This is another "invisible" change that you, the player, won't actually notice. But, it allows for some future things, like achievements based on certain strategies used in a combat encounter. For example, if you defeat an enemy only using Energy damage or Toxic Gas, the game will know that. I'll be doing more with this later.
Lots of Balancing
I'll be upfront about this - the game is still not fully balanced yet, so this isn't perfect. But I did dramatically increase max stats, lowered initial stat values, increased Shields/Armor/HP and increased attack card bonuses. These changes should all help a bit. I'll be doing a lot more work on game balance soon, though. Please let me know your thoughts on how the game balance feels! That would help a lot.
A Bunch of Bug Fixes
There were so many bugs I fixed, I stopped keeping track. Unfortunately, there's still a lot more. Next month will be the month that I finish stamping them all out!
Upcoming
November will basically be the last month of development. In December, I'll be exiting Early Access unless something totally unexpected happens. If you'd like to know what else I'm working on during that month, here's my to-do list of major things to tackle and finish:
- Add in backgrounds variants
- Another slight UI overhaul
- Controller support
- Leaderboard
- Finish all card art
- More balance fixes
- Add the rest of the achievements
- Add that one boss that's missing
- Add attack animations
DINO MERCS
Unusual Undertaking
Unusual Undertaking
2022
Strategy Singleplayer
Game News Posts 46
🎹🖱️Keyboard + Mouse
Mostly Positive
(10 reviews)
https://store.steampowered.com/app/1827640 
DINO MERCS is a roguelike deckbuilding game where you play the role of a veteran member of Dark Solar Defense, a shadowy private military corporation run by dinosaur mercenaries. You've just been assigned a straightforward mission on a newly found planet, but quickly discover that the planet holds a dark secret and multiple forces fighting for control of it. To survive, you will go on operations, engage in fierce combat, and defend your forward operating base from attackers.
FEATURES:
FEATURES:
- Strategic Deckbuilding: In order to survive and complete your mission, craft multiple decks from a growing collection of cards. Different decks will allow for different strategies and gameplay experiences.
- Choose Your Experience: The way you build your deck determines everything. Want a challenge? Or a more laid back run? You get to decide.
- Multiple Playable Characters: Try out different cards and ways of playing by playing as one of four unique playable characters, with more to come!
- Story-driven Campaign: Dive into an exciting story about a mysterious planet, mercenary dinosaurs, and shadowy corporations.
- Infinite Challenge: Want less story and more action? Try infinite mode and see how long you can survive. The more rounds you complete, the higher your score.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
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