** Vitalife secret lab ** * A new mechanic called Augmentation Grafting has been added. Resleeving has been removed. * Credit to @nickofolas for his incredible work. ** Stanek ** * BREAKING: Many functions in the stanek API were renamed in order to avoid name collision with things like Map.prototype.get ** UI ** * Major update to Sleeve, Gang UI, and Create Program (@nickofolas) * re-add pre tags to support slash n in prompt (@jacktose) * Tabelize linked output of 'ls' (@Master-Guy) * Add the ability to filter open scripts (@phyzical) * Add minHeight to editor tabs (@nickofolas) * Properly expand gang equipment cards to fill entire screen (@nickofolas) * Add shortcut to Faction augmentations page from FactionsRoot (@nickofolas) * Fix extra space on editor tabs (@nickofolas) * Present offline message as list (@DSteve595) * add box showing remaining augments per faction (@jjayeon) * Add tab switching support to vim mode (@JParisFerrer) * Show current task on gang management screen (@zeddrak) * Fix for ui of gang members current task when set via api (@phyzical) * Don't hide irrelevant materials if their stock is not empty and hide irrelevant divisions from Export (@SagePtr) * Fix regex to enable alpha transparency hex codes (8 digits) (@surdaft) ** API ** * Added dark web functions to ns api * BREAKING: purchaseTor() should returns true if player already has Tor. (@DavidGrinberg, @waffleattack) * Implement getBonusTime in Corporation API (@t-wolfeadam) * Added functions to purchase TIX and WSI (@incubusnb) * purchaseSleeveAug checks shock value (@incubusnb) * Fix bug with hacknet api * Fix spendHashes bug * Added 0 cost of asleep() (@Master-Guy) * Fix some misleading corporation errors (@TheRealMaxion) * expose the inBladeburner on the player object (@phyzical) * added ram charge for stanek width and height (@phyzical) * Fix sufficient player money check to buy back shares. (@ChrissiQ) * Fix Static Ram Circumventing for some NS functions (@CrafterKolyan) * added CorporationSoftCap to NetscriptDefinitions (@phyzical) * Added definition of autocomplete() 'data' argument. (@tigercat2000) * Adding support for text/select options in Prompt command (@PhilipArmstead) * Added the ability to exportGame via api (@phyzical) ** Arcade ** * Added an arcade to New Tokyo where you can play a 4 year old version of bitburner. ** Misc. ** * Add a warning triggered while auto-saves are off. (@MartinFournier) * Log info for field analysis now displays actual rank gained. (@ApamNapat) * Removed BladeburnerSkillCost from skill point cost description. (@ApamNapat) * Fix handling for UpArrow in bladeburner console. (@dowinter) * Add GitHub action to check PRs for generated files. (@MartinFournier) * Cap Staneks gift at 25x25 to prevent crashes. (@waffleattack) * Remove old & unused files from repository. (@MartinFournier) * Factions on the factions screens are sorted by story progress / type. (@phyzical) * Fix log manager not picking up new runs of scripts. (@phyzical) * Added prettier to cicd. * UI improvements (@phyzical) * Documentation / Typos (@nanogyth, @Master-Guy, @incubusnb, @ApamNapat, @phyzical, @SagePtr) * Give player code a copy of Division.upgrades instead of the live object (@Ornedan) * Fix bug with small town achievement. * Fix bug with purchaseSleeveAug (@phyzical) * Check before unlocking corp upgrade (@gianfun) * General codebase improvements. (@phyzical, @Master-Guy, @ApamNapat) * Waiting on promises in NS1 no longer freezes the script. (@Master-Guy) * Fix bug with missing ramcost for tFormat (@TheMas3212) * Fix crash with new prompt * Quick fix to prevent division by 0 in terminal (@Master-Guy) * removed ip references (@phyzical, @Master-Guy) * Terminal now supports 'ls -l' * Fix negative number formatting (@Master-Guy) * Fix unique ip generation (@InDieTasten) * remove terminal command theme from docs (@phyzical) * Fix 'Augmentations Left' with gang factions (@nickofolas) * Attempt to fix 'bladeburner.process()' early routing issue (@MartinFournier) * work in progress augment fix (@phyzical) * Fixes missing space in Smart Supply (@TheRealMaxion) * Change license to Apache 2 with Commons Clause * updated regex sanitization (@mbrannen) * Sleeve fix for when faction isnt found (@phyzical) * Fix editor "close" naming (@phyzical) * Fix bug with sleeves where some factions would be listed as workable. (@phyzical) * Fix research tree of product industries post-prestige (@pd) * Added a check for exisiting industry type before expanding (@phyzical) * fix hackAnalyzeThreads returning infinity (@chrisrabe) * Make growthAnalyze more accurate (@dwRchyngqxs) * Add 'Zoom -> Reset Zoom' command to Steam (@smolgumball) * Add hasOwnProperty check to GetServer (@SagePtr) * Speed up employee productivity calculation (@pd) * Field Work and Security Work benefit from 'share' (@SagePtr) * Nerf noodle bar.
Bitburner
Fulcrum Games
Fulcrum Games
1970-01-01
Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(6249 reviews)
https://github.com/danielyxie/bitburner
https://store.steampowered.com/app/1812820 
Bitburner linux [206.87 M]
While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
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