





While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
2.3.0 release came with a lot of bugs, so we're short-cycling the 2.3.1 release to get a large number of bugfixes out. There are also a few feature changes, see the full changelog below:
NETSCRIPT:
* Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots)
* Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s)
* ns.ls results will filter as if the filenames have a leading slash (@Snarling)
GENERAL / MISC:
* Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots)
* Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov)
* Added a close button to modals (@bezrodnov)
* Fixed several issues with script editor tabs (@bezrodnov)
* scp terminal command can copy multiple files at once, like help text indicates (@Snarling)
* Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling)
* cd with no arguments will change to the root directory (@Snarling)
* Documentation updates (various)
* Nerf noodle bar
HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release):
* Several important fixes for savegame migration issues from older version (@d0sboots)
* Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling)
* Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling)
* Update terminal parsing logic so that the old syntax for alias works again. (@Snarling)
* Fix clickable script links from ls command not working outside root directory (@Snarling)
* Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling)
* Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling)
* Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling)
* An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling)
* More fixes to help old savegames load correctly (@Snarling)
* Servers can no longer have infinite time-to-hack. (@Snarling)
SPOILER SECTIONS:
SF2:
* Overall gang respect gain rate now reads accurately, instead of showing ~10x. (@Snarling)
SF3:
* Added "maxProducts" property to ns.corporation.getDivision return value (@kateract)
* Fixed an issue with sell price parsing for materials (@zerbosh)
* Fixed display of market price for materials and products (@zerbosh)
* Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots)
* Improvements to the max-affordable-upgrades calculation (@bezrodnov)
* Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling)
* ns.corporation.cancelExport no longer requires the exported amount (@Snarling)
* Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract)
* Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling)
* (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling)
* (Hotfix) Fix SF3 "Spring Water" industry (@Snarling)
SF4:
* Fixed an issue that could cause singularity run-after-reset callback scripts to not launch correctly (@Snarling)
Minimum Setup
- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]