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Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.
While a very basic programming background is recommended, it is not required to play the game!
  • Write scripts in JavaScript to automate your gameplay
  • Hack through a network of servers to train your abilities and earn money
  • Solve real programming questions to hone your skills and earn rewards
  • Improve your character with 100+ Augmentations
  • Trade in the stock market and write automated trading scripts
  • Interact with various gameplay mechanics to increase your stats and earn money
  • Explore the world and discover different companies, locations, and factions
  • Mini-games
  • Unlock secret perma-upgrades
  • Continuing development!
Bitburner
Fulcrum GamesDeveloper
Fulcrum GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
Very Positive (5511 reviews)
Public Linux Depots:
  • Bitburner linux [206.87 M]
v2.3.1 Bugfixes 7 June 2023

2.3.0 release came with a lot of bugs, so we're short-cycling the 2.3.1 release to get a large number of bugfixes out. There are also a few feature changes, see the full changelog below:

NETSCRIPT:

* Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots)
* Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s)
* ns.ls results will filter as if the filenames have a leading slash (@Snarling)

GENERAL / MISC:

* Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots)
* Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov)
* Added a close button to modals (@bezrodnov)
* Fixed several issues with script editor tabs (@bezrodnov)
* scp terminal command can copy multiple files at once, like help text indicates (@Snarling)
* Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling)
* cd with no arguments will change to the root directory (@Snarling)
* Documentation updates (various)
* Nerf noodle bar

HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release):

* Several important fixes for savegame migration issues from older version (@d0sboots)
* Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling)
* Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling)
* Update terminal parsing logic so that the old syntax for alias works again. (@Snarling)
* Fix clickable script links from ls command not working outside root directory (@Snarling)
* Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling)
* Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling)
* Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling)
* An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling)
* More fixes to help old savegames load correctly (@Snarling)
* Servers can no longer have infinite time-to-hack. (@Snarling)

SPOILER SECTIONS:

SF2:

* Overall gang respect gain rate now reads accurately, instead of showing ~10x. (@Snarling)

SF3:

* Added "maxProducts" property to ns.corporation.getDivision return value (@kateract)
* Fixed an issue with sell price parsing for materials (@zerbosh)
* Fixed display of market price for materials and products (@zerbosh)
* Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots)
* Improvements to the max-affordable-upgrades calculation (@bezrodnov)
* Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling)
* ns.corporation.cancelExport no longer requires the exported amount (@Snarling)
* Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract)
* Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling)
* (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling)
* (Hotfix) Fix SF3 "Spring Water" industry (@Snarling)

SF4:

* Fixed an issue that could cause singularity run-after-reset callback scripts to not launch correctly (@Snarling)

[ 2023-06-07 18:58:55 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 500 MB available space
GAMEBILLET

[ 6564 ]

25.19$ (16%)
5.87$ (16%)
0.74$ (92%)
4.52$ (55%)
2.79$ (72%)
2.39$ (76%)
2.98$ (80%)
5.98$ (80%)
13.95$ (30%)
1.65$ (92%)
3.94$ (90%)
1.57$ (84%)
6.61$ (17%)
2.51$ (96%)
8.38$ (16%)
16.79$ (16%)
8.18$ (73%)
16.79$ (16%)
25.47$ (15%)
8.19$ (18%)
5.45$ (73%)
20.72$ (17%)
2.29$ (85%)
12.59$ (16%)
16.79$ (16%)
6.26$ (79%)
1.36$ (91%)
15.08$ (75%)
20.42$ (18%)
3.70$ (88%)
GAMERSGATE

[ 4105 ]

1.5$ (70%)
5.0$ (75%)
5.09$ (49%)
6.6$ (67%)
0.34$ (91%)
0.43$ (91%)
0.85$ (91%)
10.5$ (70%)
1.2$ (60%)
5.95$ (70%)
3.4$ (91%)
1.02$ (74%)
0.68$ (91%)
1.08$ (91%)
1.0$ (90%)
7.8$ (70%)
1.05$ (85%)
5.0$ (75%)
1.25$ (75%)
0.68$ (91%)
3.19$ (79%)
3.4$ (83%)
8.32$ (41%)
10.0$ (75%)
1.91$ (87%)
1.28$ (91%)
8.49$ (58%)
0.51$ (83%)
1.91$ (87%)
0.6$ (91%)
MacGamestore

[ 6065 ]

1.49$ (85%)
2.98$ (90%)
1.19$ (88%)
1.09$ (84%)
7.19$ (45%)
0.79$ (84%)
1.99$ (80%)
1.09$ (95%)
1.99$ (87%)
1.19$ (88%)
5.99$ (60%)
9.49$ (5%)
2.99$ (90%)
16.99$ (76%)
1.98$ (87%)
1.04$ (85%)
0.79$ (89%)
1.19$ (76%)
0.99$ (75%)
3.79$ (81%)
0.99$ (90%)
4.99$ (90%)
1.19$ (60%)
2.49$ (75%)
1.98$ (80%)
1.10$ (89%)
17.49$ (13%)
1.10$ (93%)
1.24$ (75%)
23.44$ (70%)

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