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v2.3.1 Bugfixes 7 June 2023

2.3.0 release came with a lot of bugs, so we're short-cycling the 2.3.1 release to get a large number of bugfixes out. There are also a few feature changes, see the full changelog below: NETSCRIPT: * Added ns.setTitle, which sets the titlebar of a script's tail window (@d0sboots) * Added ns.getFunctionRamCost, which gets the ramcost of a netscript function (@G4mingJon4s) * ns.ls results will filter as if the filenames have a leading slash (@Snarling) GENERAL / MISC: * Changed tail window buttons into icon buttons, allow setting custom title, and tail window bugfixes. (@d0sboots) * Terminal no longer scrolls to the bottom constantly while an action is being performed (@bezrodnov) * Added a close button to modals (@bezrodnov) * Fixed several issues with script editor tabs (@bezrodnov) * scp terminal command can copy multiple files at once, like help text indicates (@Snarling) * Root directory is no longer displayed as ~ in the terminal prompt, it is displayed as / (@Snarling) * cd with no arguments will change to the root directory (@Snarling) * Documentation updates (various) * Nerf noodle bar HOTFIXES (these were already backported to 2.3.0 before 2.3.1 release): * Several important fixes for savegame migration issues from older version (@d0sboots) * Prevent scripts from loading during intial migration to 2.3.0 save format, to prevent a crash that could occur. (@Snarling) * Fix scp logging (hostname was being logged incorrectly in multiple places and showing as [Object object]) (@Snarling) * Update terminal parsing logic so that the old syntax for alias works again. (@Snarling) * Fix clickable script links from ls command not working outside root directory (@Snarling) * Fix an issue with Find All Valid Math Expressions not accepting empty array when that was the solution. (@Snarling) * Fix an issue with scan-analyze display when the player had AutoLink.exe (@Snarling) * Reverted undocumented change that program filenames were case sensitive for ns.fileExists. They are case insensitive again. (@Snarling) * An issue from pre-2.3 could cause scripts to have the wrong "server" property. This caused issues in 2.3, and a fix now repairs any scripts with a mismatched server property. (@Snarling) * More fixes to help old savegames load correctly (@Snarling) * Servers can no longer have infinite time-to-hack. (@Snarling) SPOILER SECTIONS: SF2: * Overall gang respect gain rate now reads accurately, instead of showing ~10x. (@Snarling) SF3: * Added "maxProducts" property to ns.corporation.getDivision return value (@kateract) * Fixed an issue with sell price parsing for materials (@zerbosh) * Fixed display of market price for materials and products (@zerbosh) * Fixes for Corp import/export issues, such as -IPROD and Smart Supply not working right (@d0sboots) * Improvements to the max-affordable-upgrades calculation (@bezrodnov) * Perform additional validation when setting up an export. Exports are now unique per targeted division+city. (@Snarling) * ns.corporation.cancelExport no longer requires the exported amount (@Snarling) * Fix NaN bug that could impact Robot material in Robotics division (@Snarling, @kateract) * Can no longer commence product development in a city with no office (which would immediately error out the game loop) (@Snarling) * (Hotfix) Fix issue that could lead to SF3 research desync. (@Snarling) * (Hotfix) Fix SF3 "Spring Water" industry (@Snarling) SF4: * Fixed an issue that could cause singularity run-after-reset callback scripts to not launch correctly (@Snarling)


[ 2023-06-07 18:58:55 CET ] [ Original post ]

Bitburner
Fulcrum Games Developer
Fulcrum Games Publisher
1970-01-01 Release
Game News Posts: 42
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (6397 reviews)
Public Linux Depots:
  • Bitburner linux [206.87 M]
Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.

While a very basic programming background is recommended, it is not required to play the game!

  • Write scripts in JavaScript to automate your gameplay
  • Hack through a network of servers to train your abilities and earn money
  • Solve real programming questions to hone your skills and earn rewards
  • Improve your character with 100+ Augmentations
  • Trade in the stock market and write automated trading scripts
  • Interact with various gameplay mechanics to increase your stats and earn money
  • Explore the world and discover different companies, locations, and factions
  • Mini-games
  • Unlock secret perma-upgrades
  • Continuing development!

MINIMAL SETUP
  • OS: Linux
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 500 MB available space
GAMEBILLET

[ 6059 ]

7.43$ (17%)
5.77$ (17%)
3.81$ (81%)
2.47$ (17%)
25.88$ (42%)
8.27$ (17%)
17.19$ (14%)
16.52$ (17%)
4.44$ (11%)
16.59$ (17%)
8.27$ (17%)
12.14$ (65%)
34.99$ (13%)
17.79$ (11%)
12.74$ (15%)
8.74$ (13%)
33.97$ (15%)
8.44$ (16%)
46.08$ (23%)
2.47$ (17%)
4.14$ (17%)
7.39$ (70%)
33.97$ (15%)
24.95$ (17%)
1.64$ (18%)
5.94$ (34%)
5.87$ (16%)
4.12$ (17%)
25.79$ (14%)
8.59$ (14%)
GAMERSGATE

[ 1312 ]

1.95$ (90%)
0.77$ (74%)
0.51$ (74%)
3.83$ (62%)
7.02$ (65%)
7.64$ (49%)
2.0$ (80%)
2.13$ (79%)
7.44$ (79%)
0.85$ (91%)
10.0$ (60%)
3.18$ (36%)
2.55$ (79%)
2.0$ (80%)
3.28$ (78%)
8.49$ (58%)
1.88$ (81%)
0.37$ (63%)
11.89$ (41%)
5.94$ (41%)
1.7$ (91%)
1.5$ (70%)
8.49$ (58%)
1.06$ (79%)
10.99$ (45%)
3.3$ (78%)
2.7$ (82%)
8.1$ (73%)
3.28$ (78%)
0.5$ (49%)

FANATICAL BUNDLES

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