## v2.5.0 (10/2/2023) ### NOTES (Corporation) Bugfixes in Corporation may cause a large balance shift for this mechanic. ### API CHANGES: - ns.print and ns.tprint now handle printing Set and Map objects directly (@ficocelliguy) - ns.spawn can now use a configurable delay instead of always 10 seconds (@muesli4brekkies) - (Corporation) Added CorporationDivisions property to BitNodeMultipliers interface (@Caldwell-74) - (Corporation) Added makesMaterials and makesProducts properties to CorpIndustryData interface (@Caldwell-74) - (Corporation) Added issueNewSharesCooldown property to the CorporationInfo interface (@Caldwell-74) - (Corporation) Significantly lowered ram cost of all corporation functions (@jjclark1982) - (Gang) Added ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited (@myCatsName) - (Gang) Added ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member (@myCatsName) - (Gang) Added ns.gang.renameMember: Renames a gang member (@myCatsName) ### BUGFIX - Taking a university class no longer gives the player an achievement for working out in a gym (@myCatsName) - Bash keybind ctrl-C clears an ongoing terminal history search (@ncharris93) - (Corporation): Fix bug in valuation calculation (@yichizhng) - (Corporation): Fix bug in share price calculation (@jjclark1982) - (Corporation) "Same sell amount in all cities" works with Products again (@Caldwell-74) - (Hashnet) Buying multiple company favor upgrades at the same time will actually apply them all instead of just one (@aschmider) ### OTHER CHANGES - MISC: Improved handling of aliases in the Terminal (@ficocelliguy) - MISC: Improved error messages for ns.getPurchasedServer (@ficocelliguy) - MISC: ns.sleep and ns.asleep now show a formatted time in the script log. (@ficocelliguy) - MISC: Fix an exploit that allowed over 100% utilization of a server's ram (@d0sboots) - MISC: (Bladeburner / Sleeve) Bladeburner training action is available for sleeves (@Zelow79) - MISC: (Gang) Renamed the Territory Warfare mechanic (now referred to as Territory Clashes) to deconflict with the Territory Warfare gang member task (@ficocelliguy) - UI: Infiltration now hides tail windows instead of temporarily removing them from the page. This means position/size will remain as they were before the infiltration, and any React content will remain active instead of being unmounted/remounted (@ficocelliguy) - UI: Faction augmentation page updates more reliably (@zerbosh) - UI: Added a text filter on the Faction Augmentations page (@ficocelliguy) - UI: Improved pagination of Active Scripts page (@Ookamiko, @ficocelliguy) - UI: Icarus message no longer shows repeatedly for players that are in the endgame (@ficocelliguy) - UI: Remove work completion dialogs when performing an augmentation install (@ficocelliguy) - UI: Improve soft reset dialog, and always show dialog when soft resetting (@myCatsName) - UI: While closing, modals no longer update displayed info and become inert (@Snarling) - UI: (Bladeburner) Fix a possible NaN display value in Bladeburner (@zerbosh) - UI: (Corporation) Multiple UI improvements for Corporation (@jjclark1982) - UI: (Corporation) Tweaked some number formatting to look better in Corp and Stats page (@zerbosh) - UI: (Corporation) Market TA no longer has its own dialog box, it's set in the normal sell dialog (@Caldwell-74) - UI: (Corporation) Fix an incorrect value in the party dialog box (@aschmider) - UI: (Corporation) Improved the descriptions for Corporation states (@Caldwell-74) - UI: (Gang) Various UI improvements for Gang (@myCatsName) - DOCS: Improve documentation for ports (@muesli4brekkies) - DOCS: Updated documentation for ns.tail and ns.getScriptLogs to make it clear a PID can be used (@myCatsName) - DOCS: Improve documentation for FilenameOrPID functions (@VictorS) - DOCS: Improved various existing ingame documentation pages (@myCatsName) - DOCS: (Bladeburner / Gang) Added initial ingame documentation for Bladeburner and Gang (@myCatsName) - DOCS: (Bladeburner / Gang) Improve API documentation for Bladeburner and Gang functions (@myCatsName)
Bitburner
Fulcrum Games
Fulcrum Games
1970-01-01
Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(6249 reviews)
https://github.com/danielyxie/bitburner
https://store.steampowered.com/app/1812820 
Bitburner linux [206.87 M]
While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
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