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2.5.1 Release

Any special options you have enabled in the File menu will need to be reselected after this update, due to a change in how these settings are stored internally. Also, a new previous_release branch has been added on steam. This will be one version behind the current live release. For instance, with this 2.5.1 release, the previous_release branch has version 2.5.0, but it will update to 2.5.1 when the next version is released. The previous_release branch or the existing development branch can be selected via Properties -> Betas -> Beta Participation. ### MAJOR ADDITIONS - Added a faction rumors system, to learn the requirements for joining factions ingame (@jjclark1982) ### API - (Bladeburner) Added ns.bladeburner.nextUpdate, which allows waiting for the next update of the bladeburner mechanic (@jjclark1982) - (Bladeburner) Added ns.bladeburner.getNextBlackOp, which provides name and rank info for the next Black Operation that can be completed (@myCatsName) - (Corporation) Added ns.corporation.nextUpdate, which allows waiting for the next update of the corporation mechanic (@jjclark1982) - (Corporation) Added a size property to the return value of getProduct (@Caldwell-74) - (Corporation) ns.corporation.getCorporation return value: 'state' property is deprecated. Added 'prevState' and 'nextState' properties. (@Caldwell-74) - (Gang) Added ns.gang.nextUpdate, which allows waiting for the next update of the gang mechanic (@jjclark1982) - (Singularity) Added a JobField enum, and used this for the ns.singularity.applyToCompany function (@alutman) - (Singularity) ns.singularity.purchaseProgram now returns true for programs that are already owned even if the player doesn't have enough money to re-buy the program (@ncharris93) - (Sleeve) Added nextCompletion promise as a property of sleeve bladeburner work tasks (@Snarling) - (Stanek) Added an effect property to getFragment (@TheAimMan) - (Stock) Added ns.stock.nextUpdate, which allows waiting for the next update of the stock mechanic (@jjclark1982) ### BUGFIX - (Bladeburner) Fixed a bug that could allow reaching -1 contracts available (@TheAimMan) - (Corporation) Fix an incorrect calculation when adding more employees to an office (@Caldwell-74) - (Corporation) Bulk purchase can no longer be used to exceed maximum warehouse capacity (@TheAimMan) - (Corporation) Fixed a bug that allowed out-of-order research (@TheAimMan) - (Corporation) Product production cost is stored separately for each city (@Caldwell-74) - (Sleeve) Sleeve crime work can no longer cause an overflow of %completion when performing quick crimes during bonus time (@TheAimMan) - (Stanek) Multipliers from Stanek are now calculated correctly even if the player has Entropy (@yichizhng) - (Stanek) Fix a bug where Stanek bonuses were not being removed correctly after a reset (@TheAimMan) - Fix an error that would occur in some cases when using gymGains or universityGains (@cigarmemr) - Fix tab autocompletion when running a sceript without the run command (@mytskine) - Fix a bug that could cause the wrong coding contract to be deleted when using rm (@TheAimMan) - Scripts no longer show $0 for offline money income (@alutman) - Faction invitations are now cleared properly when performing a reset (@alutman) - API functions that work on a hostname no longer work on servers that have not been added to the network. (@TheAimMan) - Fix an issue where the "True Recursion" achievement could be granted incorrectly (@jjclark1982) ### MISC - (Sleeve) Added ability to set a sleeve to idle through the UI (@Sphyxis) - Updated lots of dependencies (@Caldwell-74) - Updated electron to the latest version (Steam version only) (@Snarling) - Various spelling / grammar / wording fixes (@ficocelliguy, @Squirlll, @Warrobot10) - Minor reorganization and streamlining in Script Editor code (@Snarling) - Tweaked the .lit file referencing Illuminati to give a better idea about joining requirements (@d0sboots) - (Steam version) Replaced outdated electron-config with electron-store (@tiziodcaio) ### UI - (Corporation) Improved the display of corporation state. (@Caldwell-74) - (Corporation) Improved various Corporation UIs (@jjclark1982) - (Gang) Removed the territory warfare toggle from the main Gang screen (@Tyasuh) - Added number of exploits to import savegame comparison (@myCatsName) - Dev menu improvements (@myCatsName, @Snarling) - Added a credits button on the options page (@myCatsName)


[ 2023-12-01 08:39:57 CET ] [ Original post ]



Bitburner
Fulcrum Games
  • Developer

  • Fulcrum Games
  • Publisher

  • 1970-01-01
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 41  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (6249 reviews)


  • Review Score

  • https://github.com/danielyxie/bitburner
  • Website

  • https://store.steampowered.com/app/1812820 
  • Steam Store



  • Bitburner linux [206.87 M]

  • Public Linux depots

  • Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.

    While a very basic programming background is recommended, it is not required to play the game!

    • Write scripts in JavaScript to automate your gameplay
    • Hack through a network of servers to train your abilities and earn money
    • Solve real programming questions to hone your skills and earn rewards
    • Improve your character with 100+ Augmentations
    • Trade in the stock market and write automated trading scripts
    • Interact with various gameplay mechanics to increase your stats and earn money
    • Explore the world and discover different companies, locations, and factions
    • Mini-games
    • Unlock secret perma-upgrades
    • Continuing development!
    MINIMAL SETUP
    • OS: Linux
    • Processor: 1.5 GHzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: Intel Integrated Graphics
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5952 ]

    12.44$ (17%)
    1.39$ (87%)
    8.60$ (57%)
    0.68$ (86%)
    8.37$ (16%)
    12.49$ (38%)
    0.91$ (8%)
    10.00$ (50%)
    22.99$ (8%)
    4.24$ (15%)
    9.51$ (84%)
    20.65$ (17%)
    3.00$ (80%)
    42.49$ (15%)
    33.19$ (17%)
    16.99$ (15%)
    12.27$ (18%)
    1.63$ (18%)
    5.21$ (13%)
    9.19$ (8%)
    12.72$ (15%)
    3.81$ (87%)
    12.59$ (16%)
    7.99$ (73%)
    8.25$ (17%)
    17.22$ (71%)
    33.05$ (17%)
    10.97$ (45%)
    33.19$ (17%)
    13.24$ (34%)
    GAMERSGATE

    [ 3223 ]

    6.0$ (60%)
    4.0$ (80%)
    6.0$ (70%)
    5.76$ (71%)
    1.5$ (85%)
    0.3$ (92%)
    2.0$ (80%)
    11.99$ (52%)
    0.8$ (60%)
    5.63$ (62%)
    3.6$ (82%)
    1.13$ (92%)
    5.0$ (80%)
    3.67$ (47%)
    3.28$ (78%)
    0.75$ (85%)
    7.0$ (80%)
    0.38$ (92%)
    12.99$ (35%)
    3.3$ (83%)
    12.0$ (70%)
    6.0$ (85%)
    8.49$ (58%)
    1.13$ (92%)
    7.87$ (47%)
    40.49$ (10%)
    3.0$ (92%)
    1.8$ (82%)
    7.0$ (65%)
    9.99$ (50%)

    FANATICAL BUNDLES

    Time left:

    21 days, 17 hours, 39 minutes


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    34 days, 17 hours, 39 minutes


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    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    Time left:

    37 days, 17 hours, 39 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 11 hours, 39 minutes


    Time left:

    1 days, 11 hours, 39 minutes


    Time left:

    10 days, 11 hours, 39 minutes


    Time left:

    17 days, 11 hours, 39 minutes

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