Any special options you have enabled in the File menu will need to be reselected after this update, due to a change in how these settings are stored internally. Also, a new previous_release branch has been added on steam. This will be one version behind the current live release. For instance, with this 2.5.1 release, the previous_release branch has version 2.5.0, but it will update to 2.5.1 when the next version is released. The previous_release branch or the existing development branch can be selected via Properties -> Betas -> Beta Participation. ### MAJOR ADDITIONS - Added a faction rumors system, to learn the requirements for joining factions ingame (@jjclark1982) ### API - (Bladeburner) Added ns.bladeburner.nextUpdate, which allows waiting for the next update of the bladeburner mechanic (@jjclark1982) - (Bladeburner) Added ns.bladeburner.getNextBlackOp, which provides name and rank info for the next Black Operation that can be completed (@myCatsName) - (Corporation) Added ns.corporation.nextUpdate, which allows waiting for the next update of the corporation mechanic (@jjclark1982) - (Corporation) Added a size property to the return value of getProduct (@Caldwell-74) - (Corporation) ns.corporation.getCorporation return value: 'state' property is deprecated. Added 'prevState' and 'nextState' properties. (@Caldwell-74) - (Gang) Added ns.gang.nextUpdate, which allows waiting for the next update of the gang mechanic (@jjclark1982) - (Singularity) Added a JobField enum, and used this for the ns.singularity.applyToCompany function (@alutman) - (Singularity) ns.singularity.purchaseProgram now returns true for programs that are already owned even if the player doesn't have enough money to re-buy the program (@ncharris93) - (Sleeve) Added nextCompletion promise as a property of sleeve bladeburner work tasks (@Snarling) - (Stanek) Added an effect property to getFragment (@TheAimMan) - (Stock) Added ns.stock.nextUpdate, which allows waiting for the next update of the stock mechanic (@jjclark1982) ### BUGFIX - (Bladeburner) Fixed a bug that could allow reaching -1 contracts available (@TheAimMan) - (Corporation) Fix an incorrect calculation when adding more employees to an office (@Caldwell-74) - (Corporation) Bulk purchase can no longer be used to exceed maximum warehouse capacity (@TheAimMan) - (Corporation) Fixed a bug that allowed out-of-order research (@TheAimMan) - (Corporation) Product production cost is stored separately for each city (@Caldwell-74) - (Sleeve) Sleeve crime work can no longer cause an overflow of %completion when performing quick crimes during bonus time (@TheAimMan) - (Stanek) Multipliers from Stanek are now calculated correctly even if the player has Entropy (@yichizhng) - (Stanek) Fix a bug where Stanek bonuses were not being removed correctly after a reset (@TheAimMan) - Fix an error that would occur in some cases when using gymGains or universityGains (@cigarmemr) - Fix tab autocompletion when running a sceript without the run command (@mytskine) - Fix a bug that could cause the wrong coding contract to be deleted when using rm (@TheAimMan) - Scripts no longer show $0 for offline money income (@alutman) - Faction invitations are now cleared properly when performing a reset (@alutman) - API functions that work on a hostname no longer work on servers that have not been added to the network. (@TheAimMan) - Fix an issue where the "True Recursion" achievement could be granted incorrectly (@jjclark1982) ### MISC - (Sleeve) Added ability to set a sleeve to idle through the UI (@Sphyxis) - Updated lots of dependencies (@Caldwell-74) - Updated electron to the latest version (Steam version only) (@Snarling) - Various spelling / grammar / wording fixes (@ficocelliguy, @Squirlll, @Warrobot10) - Minor reorganization and streamlining in Script Editor code (@Snarling) - Tweaked the .lit file referencing Illuminati to give a better idea about joining requirements (@d0sboots) - (Steam version) Replaced outdated electron-config with electron-store (@tiziodcaio) ### UI - (Corporation) Improved the display of corporation state. (@Caldwell-74) - (Corporation) Improved various Corporation UIs (@jjclark1982) - (Gang) Removed the territory warfare toggle from the main Gang screen (@Tyasuh) - Added number of exploits to import savegame comparison (@myCatsName) - Dev menu improvements (@myCatsName, @Snarling) - Added a credits button on the options page (@myCatsName)
Bitburner
Fulcrum Games
Fulcrum Games
1970-01-01
Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(6249 reviews)
https://github.com/danielyxie/bitburner
https://store.steampowered.com/app/1812820 
Bitburner linux [206.87 M]
While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
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