Bitburner
Fulcrum Games Developer
Fulcrum Games Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(6636 reviews)
Public Linux Depots:- Bitburner linux [206.87 M]
v2.5.2 - 26 December 2023Additional notes:
It was reported that 2.5.0 was the most recent release to work on Windows 7 and 8, so a new legacy branch was added for Steam users who are on these older OSes. Newer versions of the game can be played on the web:
Release branch: https://bitburner-official.github.io/
Development branch: https://bitburner-official.github.io/bitburner-src/
The Development version (available on the Steam development branch or via the web link above) contains a new IPvGO mechanic and a new BN14 that revolves around this mechanic. This will be officially released in the next game release version 2.6.0.
## v2.5.2 - 26 December 2023
### API
- Added limit of 1e9 for additionalMsec property of HGWOptions (@d0sboots)
- ns.share effect is now boosted by host server core count (@TheAimMan)
- Fix a bug with HGWOptions that caused the default value to be 1 thread even for scripts running multiple threads (@DJMatch3000)
- (Singularity) ns.singularity.applyToCompany now returns the JobName if a job was obtained, or null otherwise - previously was boolean (@jjclark1982)
- (Singularity) ns.singularity.getCurrentWork now requires access to the singularity API (@TheAimMan)
- (Singularity) Added ns.singularity.getFactionInviteRequirements (@jjclark1982)
- (Stanek) ns.stanek.chargeFragment is now boosted by host server core count (@TheAimMan)
### BUGFIX
- (Bladeburner) Operation team size modal now handles keyboard submission correctly (@Snarling)
- (Corporation) Fixed an issue with Warehouse size being out of sync following prduct sale (@Kelenius)
- (Factions) Fixed some display order issues, and possible multiple entries for a faction (@jjclark1982)
- (Factions) Fixed an issue with certain factions not becoming "known" when joining them (@jjclark1982)
- (Grafting) Entropy now has the correct negative effect on hacknet multipliers (@TheAimMan)
- (Hashnet) Fixed an issue where the SF9.3 reward server had an incorrect number of cores (@cigarmemr)
- (Terminal) Fixed a bug with script autocompletion when the script is inside a subdirectory (@draughtnyan)
### MISC
- Added basic protection for certain global values that could cause a recovery screen if reassigned (@Snarling)
- Fixed conditions for an easter egg message (@cigarmemr)
- (Bitverse) Changed listed difficulty for BN3 to "hard"
- (CodingContract) Reduce incidence of $0 coding contract rewards in circumstances where the reward would be $0 (@trambelus)
- (Corporation) Added better accounting of funds transactions (@jjclark1982)
- (Corporation) Remove cooldown on starting over corporation, but maintain remaining cooldown for selling shares (@jjclark1982)
- (Corporation) Removed some legacy code that was not doing anything (@catloversg)
- (DevMenu) Added the ability to add/remove sleeves from the dev menu (@Sphyxis, @Snarling)
- (Docs) Fixed various typos in documentation (@tdpeuter)
- (Factions) Added a documentation page for faction join requirements (@jjclark1982)
- (Formulas) Added clarification for the unit of time returned by hackTime, growTime, and weakenTime functions (@d0sboots)
- (Ports) Promises from port.nextWrite resolve in the same order they were created, instead of reverse order (@LJNeon)
- (Sleeve) Add task counters for Crime and Bladeburner tasks (@TheAimMan)
- (Stock) Add some randomization to timing for stockmarket forecast change events (@Caldwell-74)
- (Terminal) Added the --all option for unalias, to allow removing all aliases (@Sphyxis)
- Nerf noodle bar (various contributors)
### UI
- Message for buying TOR router no longer implies the need to connect to darkweb (@Kelenius)
- (Company) Rework of the job location details (@jjclark1982)
- (Company) Added previous/next buttons for job location if the player has multiple jobs (@Kelenius)
- (Factions) Only show warning about enemy factions for factions with enemies (@jjclark1982)
- (Stanek) Improved the display of the Stanek grid (@Kelenius)
[ 2023-12-26 17:27:48 CET ] [ Original post ] Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.
While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
MINIMAL SETUP- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
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