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Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.
While a very basic programming background is recommended, it is not required to play the game!
  • Write scripts in JavaScript to automate your gameplay
  • Hack through a network of servers to train your abilities and earn money
  • Solve real programming questions to hone your skills and earn rewards
  • Improve your character with 100+ Augmentations
  • Trade in the stock market and write automated trading scripts
  • Interact with various gameplay mechanics to increase your stats and earn money
  • Explore the world and discover different companies, locations, and factions
  • Mini-games
  • Unlock secret perma-upgrades
  • Continuing development!
Bitburner
Fulcrum GamesDeveloper
Fulcrum GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (6695 reviews)
Public Linux Depots:
  • Bitburner linux [206.87 M]
v2.6.0: IPvGO (5 Mar 2024)

### MAJOR ADDITIONS

- A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy)
- A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy)

### API

- (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level (@Semanual)
- (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon)
- (CodingContract) ns.codingcontract.createDummyContract now returns the filename of the created contract (@Spartelfant)
- (Gang) Added ns.gang.getInstallResult for determining the effect an augmentation install will have on gang member ascension multipliers (@LJNeon)
- (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy)
- (Hashnet) Fixed a bug that allowed spending negative hashes (@yichizhng)
- (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon)
- (Ports) Ports now support all clonable data (@LJNeon)
- (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual)
- (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982)
- ns.getPlayer now also provides the player's karma. ns.heart.break is no longer a hidden function (@LJNeon)
- ns.atExit can be provided a string id as a second parameter, to set multiple atExit callbacks for the same script (@shyguy1412)
- Improved the efficiency and accuracy of growth formulas (@d0sboots)
- ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan)
- HGWOptions now accepts a non-integer number of threads (@Caldwell-74)
- Fixed outdated docs for ns.spawn() (@adeilt)
- Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr)
- Refactored weaken effect calculation (@Caldwell-74)

### UI

- (Augmentations) Fixed some missing description text for Hacknet multipliers (@jjclark1982)
- (Corporation) Align columns correctly in warehouse breakdown table (@jjclark1982)
- (Corporation) Several typo fixes in Corporation modals (@cigarmemr)
- (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling)
- (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling)
- (Documentation) Script editor doc button points to correct docs (@LJNeon)
- (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling)
- (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412)
- (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling)
- (Infiltration) If currently performing faction work, UI defaults to trading info for rep with that faction (@LJNeon)
- (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74)
- (Stockmarket) Changed color of stocks increasing in value (@Semanual)
- (Terminal) Improved scroll behavior on the Terminal (@Snarling)
- (Theme) Added 3 new theme elements to properly support light themes (@adeilt)
- Added a tail render interval setting, changing how frequently tail windows redraw their contents (@Caldwell-74)
- Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan)
- "Disable Text Effects" option also disables the corrupted text display (@draughtnyan)
- fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon)
- Miscellaneous wording fixes (@cigarmemr)

### MISC

- (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989)
- (Corporation) Fix an incorrect demand range for Minerals (@catloversg)
- (Corporation) Added ingame documentation (@catloversg)
- (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg)
- (Corporation) Improve performance of calculations (@catloversg)
- (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74)
- (Gang) Add separate money tracking for gang expenses (@deansvendsen)
- (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling)
- (Ports) Fixed a crashing bug related to the changes above (@Jman420)
- (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker)
- (RemoteAPI) Added a getAllServers method (@shyguy1412)
- (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412)
- (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon)
- (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74)
- (Terminal) Add --ram-override flag to the run command (@LJNeon)
- (Terminal) Fix incorrect help text for rm command (@LJNeon)
- Add a helper for clamping numbers to an allowable range, and use this for player skill formulas (@Caldwell-74)
- Protect against renaming servers to invalid names (@LJNeon)
- All running scripts are killed upon entering the BitVerse (@LJNeon)
- Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan)
- Fix an issue with offline income for scripts (@Caldwell-74)
- Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@Caldwell-74, @LJNeon)
- Fix inconsistent importing of the arg library (@catloversg)
- Clarify some information in the CONTRIBUTING.md file (@deansvendsen)
- Internal changes to method used for cloning objects (@LJNeon)
- Rearrange some internal constants (@Caldwell-74)
- b1t_flum3.exe can be ran in "quick" mode (@TheAimMan)
- Nerf noodle bar (various)
- Nerf noodle bar moar (@Caldwell-74)

[ 2024-03-06 02:17:32 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 500 MB available space
GAMEBILLET

[ 6404 ]

12.42$ (17%)
16.57$ (17%)
17.75$ (11%)
16.57$ (17%)
34.59$ (42%)
20.72$ (17%)
16.57$ (17%)
8.85$ (11%)
20.72$ (17%)
49.77$ (17%)
41.47$ (17%)
31.10$ (11%)
17.75$ (11%)
3.93$ (21%)
16.79$ (16%)
33.17$ (17%)
5.27$ (12%)
6.71$ (16%)
12.59$ (16%)
4.19$ (16%)
17.75$ (11%)
3.93$ (21%)
24.89$ (17%)
20.72$ (-4%)
16.79$ (16%)
8.78$ (12%)
8.85$ (11%)
4.95$ (17%)
8.27$ (17%)
16.57$ (17%)
GAMERSGATE

[ 1928 ]

8.0$ (60%)
8.49$ (58%)
1.8$ (77%)
6.44$ (82%)
2.55$ (91%)
1.8$ (91%)
8.5$ (83%)
2.25$ (89%)
1.05$ (85%)
6.8$ (66%)
3.0$ (85%)
0.43$ (91%)
6.0$ (80%)
12.74$ (58%)
3.4$ (91%)
0.43$ (91%)
11.24$ (55%)
2.25$ (89%)
1.7$ (83%)
3.19$ (87%)
12.0$ (60%)
6.25$ (75%)
1.19$ (40%)
8.32$ (41%)
10.0$ (60%)
1.7$ (83%)
1.28$ (91%)
1.45$ (91%)
0.85$ (91%)
7.2$ (64%)
MacGamestore

[ 4310 ]

4.89$ (84%)
21.99$ (27%)
1.49$ (85%)
2.99$ (85%)
1.89$ (81%)
1.99$ (80%)
1.71$ (91%)
4.98$ (88%)
11.24$ (55%)
13.99$ (7%)
13.99$ (7%)
5.49$ (84%)
27.49$ (8%)
1.19$ (76%)
9.49$ (5%)
1.42$ (93%)
1.69$ (83%)
4.49$ (70%)
1.19$ (94%)
1.19$ (76%)
18.99$ (24%)
1.99$ (85%)
4.49$ (85%)
1.19$ (91%)
1.19$ (88%)
1.29$ (84%)
1.28$ (87%)
1.49$ (85%)
3.99$ (90%)
4.09$ (91%)

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