TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
v2.6.0: IPvGO (5 Mar 2024)

### MAJOR ADDITIONS - A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy) - A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy) ### API - (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level (@Semanual) - (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon) - (CodingContract) ns.codingcontract.createDummyContract now returns the filename of the created contract (@Spartelfant) - (Gang) Added ns.gang.getInstallResult for determining the effect an augmentation install will have on gang member ascension multipliers (@LJNeon) - (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy) - (Hashnet) Fixed a bug that allowed spending negative hashes (@yichizhng) - (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon) - (Ports) Ports now support all clonable data (@LJNeon) - (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual) - (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982) - ns.getPlayer now also provides the player's karma. ns.heart.break is no longer a hidden function (@LJNeon) - ns.atExit can be provided a string id as a second parameter, to set multiple atExit callbacks for the same script (@shyguy1412) - Improved the efficiency and accuracy of growth formulas (@d0sboots) - ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan) - HGWOptions now accepts a non-integer number of threads (@Caldwell-74) - Fixed outdated docs for ns.spawn() (@adeilt) - Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr) - Refactored weaken effect calculation (@Caldwell-74) ### UI - (Augmentations) Fixed some missing description text for Hacknet multipliers (@jjclark1982) - (Corporation) Align columns correctly in warehouse breakdown table (@jjclark1982) - (Corporation) Several typo fixes in Corporation modals (@cigarmemr) - (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling) - (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling) - (Documentation) Script editor doc button points to correct docs (@LJNeon) - (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling) - (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412) - (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling) - (Infiltration) If currently performing faction work, UI defaults to trading info for rep with that faction (@LJNeon) - (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74) - (Stockmarket) Changed color of stocks increasing in value (@Semanual) - (Terminal) Improved scroll behavior on the Terminal (@Snarling) - (Theme) Added 3 new theme elements to properly support light themes (@adeilt) - Added a tail render interval setting, changing how frequently tail windows redraw their contents (@Caldwell-74) - Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan) - "Disable Text Effects" option also disables the corrupted text display (@draughtnyan) - fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon) - Miscellaneous wording fixes (@cigarmemr) ### MISC - (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989) - (Corporation) Fix an incorrect demand range for Minerals (@catloversg) - (Corporation) Added ingame documentation (@catloversg) - (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg) - (Corporation) Improve performance of calculations (@catloversg) - (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74) - (Gang) Add separate money tracking for gang expenses (@deansvendsen) - (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling) - (Ports) Fixed a crashing bug related to the changes above (@Jman420) - (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker) - (RemoteAPI) Added a getAllServers method (@shyguy1412) - (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412) - (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon) - (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74) - (Terminal) Add --ram-override flag to the run command (@LJNeon) - (Terminal) Fix incorrect help text for rm command (@LJNeon) - Add a helper for clamping numbers to an allowable range, and use this for player skill formulas (@Caldwell-74) - Protect against renaming servers to invalid names (@LJNeon) - All running scripts are killed upon entering the BitVerse (@LJNeon) - Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan) - Fix an issue with offline income for scripts (@Caldwell-74) - Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@Caldwell-74, @LJNeon) - Fix inconsistent importing of the arg library (@catloversg) - Clarify some information in the CONTRIBUTING.md file (@deansvendsen) - Internal changes to method used for cloning objects (@LJNeon) - Rearrange some internal constants (@Caldwell-74) - b1t_flum3.exe can be ran in "quick" mode (@TheAimMan) - Nerf noodle bar (various) - Nerf noodle bar moar (@Caldwell-74)


[ 2024-03-06 02:17:32 CET ] [ Original post ]

Bitburner
Fulcrum Games Developer
Fulcrum Games Publisher
1970-01-01 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (6472 reviews)
Public Linux Depots:
  • Bitburner linux [206.87 M]

Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable.

While a very basic programming background is recommended, it is not required to play the game!

  • Write scripts in JavaScript to automate your gameplay
  • Hack through a network of servers to train your abilities and earn money
  • Solve real programming questions to hone your skills and earn rewards
  • Improve your character with 100+ Augmentations
  • Trade in the stock market and write automated trading scripts
  • Interact with various gameplay mechanics to increase your stats and earn money
  • Explore the world and discover different companies, locations, and factions
  • Mini-games
  • Unlock secret perma-upgrades
  • Continuing development!

MINIMAL SETUP
  • OS: Linux
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Storage: 500 MB available space
GAMEBILLET

[ 6040 ]

3.29$ (18%)
8.17$ (18%)
10.73$ (17%)
41.49$ (17%)
12.45$ (11%)
13.57$ (15%)
31.14$ (11%)
8.19$ (18%)
17.79$ (11%)
8.37$ (16%)
4.44$ (11%)
21.99$ (12%)
52.74$ (12%)
0.85$ (83%)
8.89$ (11%)
21.24$ (15%)
16.97$ (15%)
1.96$ (72%)
12.27$ (18%)
21.74$ (13%)
16.79$ (16%)
33.96$ (15%)
16.97$ (15%)
8.29$ (17%)
26.69$ (11%)
26.09$ (13%)
12.29$ (18%)
10.67$ (11%)
25.49$ (15%)
16.59$ (17%)
GAMERSGATE

[ 1538 ]

0.94$ (81%)
6.8$ (83%)
0.75$ (92%)
5.06$ (70%)
0.75$ (85%)
16.19$ (46%)
0.75$ (85%)
2.5$ (75%)
9.11$ (70%)
1.35$ (85%)
5.4$ (64%)
0.88$ (91%)
0.58$ (92%)
4.67$ (53%)
2.4$ (73%)
1.28$ (91%)
3.4$ (91%)
9.89$ (34%)
0.85$ (91%)
1.45$ (91%)
13.49$ (46%)
9.6$ (76%)
0.43$ (91%)
4.25$ (83%)
7.65$ (62%)
2.98$ (57%)
6.6$ (74%)
1.69$ (79%)
7.5$ (70%)
5.4$ (64%)
MacGamestore

[ 1732 ]

1.19$ (80%)
18.29$ (19%)
39.99$ (11%)
18.49$ (54%)
40.99$ (18%)
1.19$ (92%)
13.99$ (7%)
13.99$ (30%)
1.99$ (87%)
25.99$ (7%)
10.49$ (48%)
5.89$ (76%)
8.99$ (10%)
1.19$ (70%)
73.99$ (18%)
49.99$ (17%)
41.99$ (16%)
53.99$ (10%)
56.99$ (12%)
11.99$ (20%)
1.24$ (75%)
17.99$ (10%)
64.99$ (7%)
17.49$ (13%)
6.19$ (75%)
33.56$ (16%)
17.89$ (19%)
6.29$ (10%)
35.49$ (11%)
13.99$ (77%)

FANATICAL BUNDLES

Time left:

356407 days, 20 hours, 55 minutes


Time left:

22 days, 3 hours, 55 minutes


Time left:

4 days, 4 hours, 55 minutes


Time left:

7 days, 4 hours, 55 minutes


Time left:

9 days, 4 hours, 55 minutes


Time left:

17 days, 4 hours, 55 minutes


Time left:

24 days, 3 hours, 55 minutes


Time left:

32 days, 3 hours, 55 minutes


HUMBLE BUNDLES

Time left:

1 days, 21 hours, 55 minutes


Time left:

2 days, 21 hours, 55 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE