### MAJOR ADDITIONS - A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available. (@ficocelliguy) - A new BitNode has been added which focuses on the IPvGO mechanic (@ficocelliguy) ### API - (Bladeburner) ns.bladeburner.getSkillUpgradeCost now returns infinity if requesting a cost above the maximum skill level (@Semanual) - (CodingContract) Fixed an issue where ns.codingcontract.getData was leaking internal arrays when contract data was a 2-d array (@LJNeon) - (CodingContract) ns.codingcontract.createDummyContract now returns the filename of the created contract (@Spartelfant) - (Gang) Added ns.gang.getInstallResult for determining the effect an augmentation install will have on gang member ascension multipliers (@LJNeon) - (Go) Added the ns.go API, which allows interaction with the new IPvGO mechanic. While this is in development, the API may undergo changes (@ficocelliguy) - (Hashnet) Fixed a bug that allowed spending negative hashes (@yichizhng) - (Ports) Added ns.nextPortWrite, which allows waiting for the next write to a port without creating a port handle object (@LJNeon) - (Ports) Ports now support all clonable data (@LJNeon) - (Singularity) Add type information for ns.singularity.getCurrentWork return value (@Semanual) - (Stanek) Fix ns.stanek.acceptGift which was not working in 2.5.2 (@jjclark1982) - ns.getPlayer now also provides the player's karma. ns.heart.break is no longer a hidden function (@LJNeon) - ns.atExit can be provided a string id as a second parameter, to set multiple atExit callbacks for the same script (@shyguy1412) - Improved the efficiency and accuracy of growth formulas (@d0sboots) - ns.formatNumber now throws an error if specifying a suffixStart less than 1000 (@TheAimMan) - HGWOptions now accepts a non-integer number of threads (@Caldwell-74) - Fixed outdated docs for ns.spawn() (@adeilt) - Fixed ns.serverExists returning incorrect value for an endgame server (@cigarmemr) - Refactored weaken effect calculation (@Caldwell-74) ### UI - (Augmentations) Fixed some missing description text for Hacknet multipliers (@jjclark1982) - (Corporation) Align columns correctly in warehouse breakdown table (@jjclark1982) - (Corporation) Several typo fixes in Corporation modals (@cigarmemr) - (Documentation) Ingame documentation now displays line breaks inside tables correctly (@Snarling) - (Documentation) Added a documentation page for converting .script to .js (@LJNeon, @jjclark1982, @Snarling) - (Documentation) Script editor doc button points to correct docs (@LJNeon) - (Hashnet) Hash upgrade descriptions use proper number formatting options (@Snarling) - (Hacknet) Hacknet display shows a dynamic amount of columns based on screen width (@shyguy1412) - (Infiltration) Changed how the CheatCodeGame is displayed (@alutman, @Snarling) - (Infiltration) If currently performing faction work, UI defaults to trading info for rep with that faction (@LJNeon) - (Sleeve) If intelligence is unlocked, sleeve intelligence is shown in the UI (@Caldwell-74) - (Stockmarket) Changed color of stocks increasing in value (@Semanual) - (Terminal) Improved scroll behavior on the Terminal (@Snarling) - (Theme) Added 3 new theme elements to properly support light themes (@adeilt) - Added a tail render interval setting, changing how frequently tail windows redraw their contents (@Caldwell-74) - Reorganization of some content and sorting of scripts on the Active Scripts page (@Snarling, @TheAimMan) - "Disable Text Effects" option also disables the corrupted text display (@draughtnyan) - fl1ght.exe now displays the related requirements in a more readable way (@TheAimMan, @LJNeon) - Miscellaneous wording fixes (@cigarmemr) ### MISC - (CodingContract) Improve parsing of player input for arrays in coding contracts (@rocket3989) - (Corporation) Fix an incorrect demand range for Minerals (@catloversg) - (Corporation) Added ingame documentation (@catloversg) - (Corporation) Divisions impact on corporation valuation is now based on number of offices and warehouses (@catloversg) - (Corporation) Improve performance of calculations (@catloversg) - (Bladeburner) Band-aid fix Blops count and action stopping (@Caldwell-74) - (Gang) Add separate money tracking for gang expenses (@deansvendsen) - (Ports) Port objects no longer track a separate promise for every use of nextWrite (@Snarling) - (Ports) Fixed a crashing bug related to the changes above (@Jman420) - (RemoteAPI) Remote API can be targeted to a remote device instead of the default of localhost (@Specker) - (RemoteAPI) Added a getAllServers method (@shyguy1412) - (ScriptEditor) When importing from other files that are also open in the editor, type information is now available in the IDE (@shyguy1412) - (ScriptEditor) Links from "ls" are now tied to that host, instead of your connected machine (@LJNeon) - (ScriptEditor) Script "models" in the script editor are now properly disposed (@Caldwell-74) - (Terminal) Add --ram-override flag to the run command (@LJNeon) - (Terminal) Fix incorrect help text for rm command (@LJNeon) - Add a helper for clamping numbers to an allowable range, and use this for player skill formulas (@Caldwell-74) - Protect against renaming servers to invalid names (@LJNeon) - All running scripts are killed upon entering the BitVerse (@LJNeon) - Scripts with the "temporary" flag set do not populate the Recently Killed script list on script death (@TheAimMan) - Fix an issue with offline income for scripts (@Caldwell-74) - Various "nextUpdate" promises are not tracked internally as a single promise instead of an array of promises (@Caldwell-74, @LJNeon) - Fix inconsistent importing of the arg library (@catloversg) - Clarify some information in the CONTRIBUTING.md file (@deansvendsen) - Internal changes to method used for cloning objects (@LJNeon) - Rearrange some internal constants (@Caldwell-74) - b1t_flum3.exe can be ran in "quick" mode (@TheAimMan) - Nerf noodle bar (various) - Nerf noodle bar moar (@Caldwell-74)
Bitburner
Fulcrum Games
Fulcrum Games
1970-01-01
Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(6249 reviews)
https://github.com/danielyxie/bitburner
https://store.steampowered.com/app/1812820 
Bitburner linux [206.87 M]
While a very basic programming background is recommended, it is not required to play the game!
- Write scripts in JavaScript to automate your gameplay
- Hack through a network of servers to train your abilities and earn money
- Solve real programming questions to hone your skills and earn rewards
- Improve your character with 100+ Augmentations
- Trade in the stock market and write automated trading scripts
- Interact with various gameplay mechanics to increase your stats and earn money
- Explore the world and discover different companies, locations, and factions
- Mini-games
- Unlock secret perma-upgrades
- Continuing development!
- OS: Linux
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Intel Integrated Graphics
- Storage: 500 MB available space
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