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## v2.6.2 Release: 3 July 2024 ### CHANGES - Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) - Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982) - API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots) - API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots) - Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng) - Coding Contracts: Simplified the Shortest Path contract checker (@gmcew) - Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n) - Electron: Game can now load correctly when the path includes symbolic links (@catloversg) - Faction: Fixed some edge cases around Favor overflow (@catloversg) - Faction: All available invites are sent at once (@catloversg) - Faction UI: show which skills are relevant for each type of Faction work (@gmcew) - Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg) - Go: Can now play manually as white against your own scripts (@ficocelliguy) - Go: Save a full game history to prevent repeat moves (@ficocelliguy) - Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy) - Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74) - Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git) - Hacknet: UI improvements (@jjclark1982) - Hospital: Can now be hospitalized even when busy performing a work task (@catloversg) - Infiltration: Automating infiltration is now more difficult (@catloversg) - Infiltration: Wire game shows wire colors on wires (@muesli4brekkies) - Misc: Changed how negative changes in system time are handled (@catloversg) - Programs UI: Now displays time remaining (@TheAimMan) - Servers: Existing servers can now have more than 1 core (@TheAimMan) - Scripts: Relative imports can now be used (@Caldwell-74) - Script Editor: Improved detection of possible infinite loops (@G4mingJon4s) - Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg) - Script Editor: Improvements to vim mode (@G4mingJon4s) - Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s) - Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg) - Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots) - Terminal: Added grep command (@muesli4brekkies) - Terminal: Improved autocompletion for mixed case strings (@yichizhng) - Codebase: Partial migration away from outdated mui/styles (@Caldwell-74) - Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince) ### SPOILER CHANGES - Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg) - Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg) - Bladeburner: Black Operations show in the expected order again (@catloversg) - Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg) - Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg) - Corporation: Refactor markup multiplier (@catloversg) - Corporation: Allow mass discarding products by selling for 0 (@gmcew) - Corporation: Allow access to constants even when API access is not available (@ilkecan) - Gang: Show equipment even when it cannot be purchased yet (@catloversg) - Gang: Fix an issue with wanted gain rate (@catloversg) - Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s) - Grafting: Fixed a spacing issue (@Sphyxis) - Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg) - Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg) - Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg) - Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg) - Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew) - Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng) - Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius) - Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis) - Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg) - Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg) ### OTHER - Nerf noodle bar
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