




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
I will be occupied for a while, so expect the frequency of updates to temporarily reduce. Here is the changelog for April 2023: 2023-04-29 * Added some detail to the overturned vending machine 2023-04-24 * Added inventory to pause menu * Updated email text 2023-04-18 * Fixed a skin rendering bug * Increased the base resolution 2023-04-17 * Made vehicles invincible 2023-04-15 * Added a little park to Grocery District 2023-04-11 * Reduced in-vehicle collision damage * Prevented the world floor from acting as an agent * Tweaked shadow fade distance 2023-04-10 * Increased draw distance as far as it should go on a 5 TFLOP GPU * Completely walled off the edges of Grocery District 2023-04-07 * Improved southwest building interior 2023-04-06 * Added settings INI in userdata folder for controls, language, etc. 2023-04-05 * Applied fog to outlines to reduce the "ant trail" effect * Reduced fog density accordingly * Increased audio buffer samples from 10 to 16 * Added weapon: Flogger 2023-04-04 * Added weapon impact sounds * Improved Grocery District 2023-04-03 * Reduced the starting map's draw distances to avoid a catastrophic number of draw calls * Eliminated pop-in with stochastic distance fade 2023-04-02 * Added an alternate path through the adjacent building
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