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The game enters slow motion mode only if the killed enemy took 5 or more shots to kill with the currently selected weapon now, making the initial slime enemies not trigger it. The whole kill-slow-motion effect is planned to be toggle-able in the future.
Fixed a bug where the aiming and firing input would be taken away from the player in the 12th chapter of the endless mode (Thank you @UTR_reviews).
Fixed the main menu discord button having a broken discord invitation link.
- Fixed a bug related to one of the achievements, "game is starting in an unresponsive state".
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