Hello Everyone!
Today we’ve got the first fortnightly information post for you to sink your teeth into. Every two weeks we will be bringing you some information about what we’re working on as well as discussing some of the awesome happenings within the community!
So we’d like to start off with our ‘Community Spotlight’ section of the fortnightly post. We will be featuring media/machines/challenges or even just interesting discussions here that have caught our eye recently.
Last week Besiege’s Tieba community released another video showcasing a collection aircraft that they’ve created! It’s well worth a watch even if you don’t speak Chinese!
https://www.youtube.com/watch?v=N_ZltnH9U_Y
If you’re following us on twitter you may have noticed as tweeting about a couple of mods that we feel are very cool!
The first being Lench’s “Advanced Controls Mod” which, among other things, allows you to use a controller or joystick with Besiege!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43206
The other mod that really caught our attention was Charlie Wang’s “Tracking Computer Block” which allows you to lock missiles onto moving targets in an attempt to destroy them!
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43124
If you are interested in community goings on, please do check out our forum, the Besiege reddit or follow us on twitter! https://twitter.com/spiderlinggames
So next on the agenda is the second half of the coming update V0.3. We’ve been working on systems to allow the community more creativity and flavor in their war machine designs. Whilst we have some other stuff in the works, the first feature that we’ll be releasing is a model/skin importer for Besiege’s blocks.
You will be able to use this to quickly load up custom models and/or textures to replace the ones that are in vanilla Besiege. Whilst the modding community has been working with one hand tied behind their backs to bring new blocks and styles to the game, we’ve decided to try and streamline this process as much as possible.
Adding custom models and textures to the game will be as simple as copying the appropriate files into a folder, just like with saved machines! No seriously, got a picture on your computer? Just copy it into the folder for the block you want to change!
We’ve been working on what we hope will be an intuitive management system, in game, for your model/texture packs and this is one of the things that isn’t quite ready yet.
We’re also working on a new workshop system that will allow you to upload your texture packs to the community and even link them as requirements for your uploaded war machines. This is something we really want to take a lot of time to make sure we get it right which is another reason that the update isn’t quite ready for release yet.
Our rough estimation for the update’s eta is 2 weeks. However we do still have a few loose ends that are still being tied up and we’re still in the process of polishing/optimizing the new sandbox environment, so it could take a little longer. We’re going try our best but please don’t hold your breath… you might hurt yourself.
Looking past the coming V0.3 update, we are working on a number of other big additions to Besiege and we’ll be using these fortnightly posts to reveal them to you as they get closer to completion!
I hope you found this post informative and in another 2 weeks we'll be bringing you V0.3 or another fortnightly post!
Cheers,
Von
[ 2016-05-20 18:26:44 CET ] [ Original post ]
- Besiege Linux Depot v009 [552.45 M]
- Besiege Linux Depot v010 [811.99 M]
- The Splintered Sea
- Besiege: Supporter Pack
- OS: Ubuntu 12.04 or higher
- Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 512 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 or higher
- Processor: 4Ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3 GB Dedicated VRAM
- Storage: 5 GB available space
[ 6135 ]
[ 2625 ]