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Update V0.70 - Modloader, Paint Bucket, Achievements, 50+ Bug Fixes!


Hello Everyone! Today we’ve got another big update for you, version 0.70, which brings Besiege’s long anticipated official modloader as well as a new skin tool, achievements & more than 50 bug fixes! New Modloader The new official modloader opens up a wide range of possibilities for modders and with workshop support, it’ll be easier than ever to get the mods you want quickly. Mod creators can also offer compatibility for multiplayer and when you join a server using mods you’ll be provided with a list of the ones you need.
Creating mods for Besiege has never been easier, Spaar has created extensive documentation for the modloader, with guides taking you through the steps to create your own mod. The modloader has been designed with ease of access in mind, so don't be afraid to give modding a go yourself! The modloader’s documentation can be found on our newly created Spiderling Wiki, alongside support and bug reporting information: http://wiki.spiderlinggames.co.uk/ Click here for a quick start guide! Here are some of the mods already available: https://steamcommunity.com/sharedfiles/filedetails/?id=1471611249 https://steamcommunity.com/sharedfiles/filedetails/?id=1473122210 https://steamcommunity.com/sharedfiles/filedetails/?id=1473040014 https://steamcommunity.com/sharedfiles/filedetails/?id=1472155472 Please note that sometime next month we will be removing the old modloader as it is now obsolete. Skin Paint Bucket A new Skin Paint Bucket tool has been added to Besiege, it allows you to quickly and easily paint entire sections of your war machine using the skin packs you’ve downloaded. The tool will help making styling your machine much quicker and easier.
Achievements A range of achievements have also been added to Besiege, which are synced with the Steam achievements system!
Version 0.70 also brings with it more than 50 bugfixes, the full list of which can be found below in the changelog! That concludes this update, we’re hoping to bring the next update soon, but in the meantime if you have any questions about the modloader please do post them on the forums or ask others for help in the official Discord! https://discord.gg/3AXV6uK Hope you all enjoy! Von Changelog: Version 0.70 Additions: - Implemented Achievements - Implemented Official Modloader -- Block modding, Level Object Modding and regular mods - Implemented Skin Paint Bucket Tool for Advanced Building - Added a warning notice when using a portrait style aspact ratio (height > width) - Added warning to unlimited FPS option - Added steering tutorial to level 3 - Added rconpassword to BesiegeConfig so servers can set it Changes: - Past explosions and blood bursts won't be created when going from local to global sim - Tower level (11) is now set to 50% completion - Balloon machine(and others) breaks when copying over in MP - AI obituary names removed from MP - Queens Fodder now requires 70% of killing instead of 90% - Fixed bug where machines with poles would disappear after breaking - Blood will now remain once the block is iced, fired or transparent - Optimized perforamnce in win screen appearance - Filebrowser will now try to resolve the thumbnail from /objectname.png if there's no thumbnail present in Thumbnails folder - Chat view now correctly blocks Enter when user is typing - Moved close button in MV menu next to menu panel - Moved camera tutorial from level 3 to level 4 - Removed armor in tomb in level 37 - Subscribed steam items will be checked if they're installed, if not they won't show in the filebrowser - UploadDialog is destroyed after disconnecting Fixes: - Canon AI is throwing errors when no target is found - Some blocks don't sync the correct length when copying the machine - Fixed pole length issue (balloon and other machines) - Clicking timescale as client in local sim doesn't save - Sometimes the blood doesn't show up on clients - Fixed win screen flags not waving - Changed chimney smoke particle scaling - Object stays selected after hitting sim - Panels don't freeze when connected to wooden poles - Disabling grab static still grabs static objects - Dust quad doesn't always parent to the phys goal correctly - Drag selection doesn't work correctly after changing resolution - Emoji's throwing errors in any TextField - Fixed issue where you couldn't download subscribed level folders - Fix analytics window going out of render bounds with portrait resolutions - Undoing preextended piston shouldn't do intersection check - Camera WASD doesn't work with 0 timescale - Thumbnail destination defaults to Documents when trying to open a non-existent Thumbnail - Camera no longer moves at different speeds depending on framerate - Moving into rotated build zone with unlimited FPS causes interpolation issues - Fixed main menu planet rotating at different speeds depending on framerate - MV title positioned wrong when UI scale is 50% - No longer deactivates collider on last 2 levels in Valfross - When the peasant with the torch gets killed he turns pink - Snapped rope when when the connected rigidbody was destroyed (rocket rope bug) - Advanced build tools sub options don't collapse (sometimes) - Buildbox Intersection check doesn't get called in Voting mode - Explosion now correctly unparents itself from the block when level isn't simulating - TransformEvent runs further/shorter depending on framerate. - Fixed repeated particles on CropBushWheat prefab. - Fixed Island 'intro' rotation changing speed based on FPS. - Fixed NextZone not showing correctly in SP - Fixed a bug with win screen when joining as spectator - Made sure the FileBrowser only closes when going into simulation in Playlist mode - Decreased the offset of the broken "Simple Wall" prefab so it doesn't jump too high in the air after spawning - Making fire from rocket stop if it's exploded by external component - Resetting level entities after they're destroyed throws errors - Transform over time (lerp) events not working in local sim - Keymapper button 'a' character over "info tooltip" - Machine Redo button tooltip missing - Fixing cinematic camera working more nicely with the new settings - Fixed an issue where one couldn't upload level folders - Region selection missing when Steam isn't active - Overview doesn't close when opening the FileBrowser - Chat and invite buttons don't move with the triumph bar - Win screen doesn't show when client in sim wins the level and host joins - Win screen doesn't move when others are in global sim and you exit - Thumbnails are low quality when config is set to low quality - Blocks don't link well when FPS is unlimitted - FileBrowser doesn't "deselect" item when moving up/down a folder - Published items don't show (sometimes) - Making sure the bomb holder and half pipe let bombs slide on them without exploding so easily


[ 2018-08-10 11:36:40 CET ] [ Original post ]



Besiege
Spiderling Studios
  • Developer

  • Spiderling Studios
  • Publisher

  • 2020-02-18
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (43396 reviews)


  • Review Score

  • http://www.besiege.spiderlinggames.co.uk/
  • Website

  • https://store.steampowered.com/app/346010 
  • Steam Store

  • The Game includes VR Support



    Besiege Linux Depot v009 [552.45 M]Besiege Linux Depot v010 [811.99 M]

  • Public Linux depots

  • The Splintered Sea
    Besiege: Supporter Pack
  • Available DLCs

  • Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible. 512 MB VRAM
    • Storage: 3 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: 4Ghz Quad CoreMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 3 GB Dedicated VRAM
    • Storage: 5 GB available space
    GAMEBILLET

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