Hello Everyone!
Today we've got another small bug fix update for you, you can read the changelog below.
As always if you encounter any issues please try the usual; verifying of the game cache, disabling mods and if that doesn't work please report the issue on the Steam forums so we can take a look at it!
I'd also like to just thank everyone for their feedback after yesterdays update, we really appreciate it!
Cheers,
Von
Changelog:
V0.85-10364
FIXES:
- Machines in ghost mode cannot collide with other objects anymore
- Duplicate blocks button in AB is now also available when level is simulating
- No longer tries to access NAT helper when shutting down a LAN server/client
- Fixed various issues with the achievements not being setup correctly
- Multiversal Challenge no longer requires playlist mode to unlock
- Fixed error when trying to access an achievement that doesn't exist
- Archer AI no longer tries to force AI to update at the wrong time scale
- Fixed floating geometry in Marksman's Pass
- Fixed broken Ipsilon tent interpolation
- Fixed fleeing pose for Ipsilon Archer
- Moved mountains in Barren Expanse to Floor layer
- Resolved inconsistencies in AI blood decal scaling
- Resolved FireTag/Controller, childBodies and outline/highlighting issues on modded entity prefab
- Short log/wooden pole mesh wouldn't return to default mesh when it doesn't have a custom skin
- Reenter camera block after respawning
Besiege Linux Depot v009 [552.45 M]Besiege Linux Depot v010 [811.99 M]
Public Linux depots
The Splintered Sea Besiege: Supporter Pack
Available DLCs
Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!