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New Build Surface Feature - Update V1.05


Hello everyone! Today weve got another update for you, Version 1.05, bringing an awesome new feature weve been working on for a while now called Build Surface and some highly requested additions to the symmetry tool. The Build Surface feature is a simple, highly customizable & powerful block/tool that allows you to create custom shaped blocks/panels for your war machine. These panels can be made from either wood or glass, both with their own characteristics that will affect the durability of your creation and how it reacts when damaged. The tool uses a simple grid system thats easy to master, even for you novice builders out there. You simply select 4 points on the grid and the tool will create a panel to fill the shape you have chosen.
Once youve created a panel you can then manipulate it into curved shapes using the advanced building tool. You simply select the advanced building tool, click one of the panels nodes and drag it to the shape you want.
The custom shaped panels you create also have aerodynamic properties which should unlock a whole range of new possibilities when constructing flying machines and airplanes. The new panels have a health system that you can wear down by damaging them over time but its also possible to smash right through them, splintering the panels and sending fragments flying in every direction.
The size of the panels you make will affect how they react to damage or being put under stress, creating a more realistic structure for you machines.The panels also use the existing joint system, meaning that shapes you draw will attach to surrounding blocks and form a cohesive structure for your machine. This new block/tool unlocks many more possibilities for designing your machines and makes creating complicated shapes and intricate detail on your machines even easier than before. The tool is currently considered Experimental which means were still actively working to improve it and give it a polish that were happy with. In addition to the new block/tool weve made some additions to the symmetry tool that give it increased functionality, with two new modes that will further aid you in both building and editing your machines. The first new mode revolves around selection and modification of your machine. When you select a block with this option enabled, it will automatically select the corresponding block on the opposite side of your machine. For example if you select the front left wheel on your car, it will also select the front right wheel for you. If you use the advanced building tool with a mirrored selection, the blocks will behave in a mirrored fashion. For example if you have the front left & right wheels of your car selected and move the left wheel further away from the cars center, the right wheel will also move further away from the center.
In addition this symmetry tool setting allows you to modify mirrored blocks at the same time, for example changing the speed of the front left wheel also changes the speed of the front right wheel. The second new mode lets you perform mirrored deletion of blocks on your machine, for example deleting the front left wheel also deletes the front right wheel. Thats all for now and we truly cant wait to see what madness you guys concoct with this awesome new feature! Happy building! Von Hotfix Version 1.05-12422 Changelog: - Fixed machine center calculation when the buildzone has been moved - Fixed transform cache issues in Multiverse - Fixed LookAtCamera component that was throwing exceptions - Only resets and restores rigidbody interpolation on blocks that are affected by undo actions - Fixed projectiles not despawning correctly when respawning - Updated Chinese, French, German, Portuguese and Russian localisation with new surface-related entries - Now makes sure edges and surfaces are valid after loading - No longer tries to process invalid surfaces - Surfaces no longer do anything in sim, and destroy their joints if they're invalid - Automatically removes invalid edges and surfaces when automerging - Fixed exceptions when machines with invalid surfaces enter sim


[ 2020-06-09 20:11:07 CET ] [ Original post ]



Besiege
Spiderling Studios
  • Developer

  • Spiderling Studios
  • Publisher

  • 2020-02-18
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (43396 reviews)


  • Review Score

  • http://www.besiege.spiderlinggames.co.uk/
  • Website

  • https://store.steampowered.com/app/346010 
  • Steam Store

  • The Game includes VR Support



    Besiege Linux Depot v009 [552.45 M]Besiege Linux Depot v010 [811.99 M]

  • Public Linux depots

  • The Splintered Sea
    Besiege: Supporter Pack
  • Available DLCs

  • Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible. 512 MB VRAM
    • Storage: 3 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 or higher
    • Processor: 4Ghz Quad CoreMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 3 GB Dedicated VRAM
    • Storage: 5 GB available space
    GAMEBILLET

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