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64Bit Support Is Here! - Update V1.10

Hey Everyone! Hope you all had a good time over the holidays, today weve got a big quality of life update! The most important part of the update is that Besiege is switching to 64bit! This will mean players with powerful computers will see a huge performance boost when playing with larger machines, during testing weve seen up to a 3x FPS boost on certain workshop items! We feel like now is a good time to make the shift to 64bit as it will put Besiege in a good position going forward, allowing us greater freedom to pursue more exciting features in the future. If youre still running a 32bit operating system then dont worry! Youll still be able to play Besiege as weve created a legacy32bit branch of the game on Steam, click here for a guide on how to change to the 32bit branch! However, you will need a 64bit operating system in order to play newer updates for Besiege. In addition to shifting to 64bit weve got a host of new features, improvements and bug fixes for you. Theres a full changelog at the bottom of this post but here are some of the highlights:

  • Added more features for the logic system, including new gate options and support for variables in place of keyboard inputs, making complex logic systems easier to manage & track
  • Reworked Ipsilon campaign island that includes the advanced brick system, present in the later campaign islands, as well as fixing a bunch of issues with levels

  • Increased the number of maximum cloud saves from 1,000 to 10,000
  • Added more level editor objects
  • Added language support for Italian, Polish, Turkish, Chinese Traditional (Taiwan), Chinese Traditional (Hong Kong)
  • Made UI improvements, New Tutorial system & a bunch more stuff!

Thats all for today but watch this space, weve been working on a whole bunch of stuff since our last post and we have lots more to talk about in the next few weeks! :) Cheers, Von

Changelog:


FEATURES
  • Updated to windows 64 bit (for windows, linux and macOS already support it)
  • Skins bottom bar fold out UI now shows you the most recently used skins in the first column if you use Advanced Building
  • In advanced building you can now switch keyboard inputs to variables to make complex logic systems easier to keep track of
  • Increased max number of cloud saves from 1000 to 10000
  • Added new connection type: Playfab
  • New level editor objects - Floating Crystal - Sandbox Mountain - Monk Idol statue - Crystal - Gold Nugget - Mine Cart - Dragon Ribs - Rotating Crank
  • New languages - Traditional Chinese (Taiwan) - Traditional Chinese (Hong Kong) - Italian - Polish - Turkish
  • New Settings - Added setting to make the camera look at the center of all the blocks instead of the average - Camera Sensitivity - Soft / Hard shadows toggle
  • Updated ipsilon brick levels for modern breaking systems
  • Save + Load menu workshop tabs to more easily keep track of your subscriptions and uploads
  • Glass surfaces now cast semitransparent shadows
  • Glass surfaces now have slightly less intense reflection
  • Improved thumbnail generation code with better centering and colours
  • Scroll wheel now can interact with time slider for precision increments
  • Boulder pieces now don't overlap and they inherit the velocity from before breaking
  • Explosion updated to be more performant and minor visual improvements for slowmotion
  • Logic Gate options added: - Binary Counter - SR Latch - D Latch - Random
  • New tutorial system, that shows you more clearly how to do steps, with an example base machine for level 1
  • Made it possible to select thumbnails from your pc for when uploading to the workshop
  • Made it possible to update thumbnails from in game for previously uploaded items (if not selected, it won't change the thumbnail)
  • When updating a workshop item it'll auto assign the tags that was used last
CHANGES
  • The machine bounding box now doesn't render in front of your machine
  • Local snapping for level editor translate tool now snaps to local grid instead of global
  • Transform gizmos for level editor now hide while holding shift
  • Single broken blocks now are ignored by the camera when following the machine
  • Surface block hidden if not Advanced building mode
  • Skins are now off per default
  • Improved colour correction for the Krolmar island
  • Improved colour correction for Ipsilon
  • Slight improvement to fire spread
  • Changed one multiplayer achievement from requiring 25 servers to 10 instead
  • Making propellers automatically align themselves around blocks that spin around their base axis
  • Steering hinges auto return per default now
  • Updated some achievement names
  • Changed connection type selection to tabs in multiverse
FIXES
  • stopped deflecting steering hinges on simulation start
  • fixed some slight memory leak issues when loading skins and block mods
  • when detaching surface blocks in a selection containing other block types, it now doesn't duplicate the others.
  • when using modding tools to scale surfaces or blocks surfaces connect to, broken pieces now match the original surface scale.
  • Surface corners don't show in automatic thumbnails
  • foliage doesn't render on top of fog anymore
  • fixed Ambient Occlusions sometimes missing in level selects
  • fixed an issue where grass and blood decals would make a slight dark square around the bounds of the decal
  • fixed when duplicating or detaching selections with surface blocks the reference pivot sometimes changing
  • Fixed who needs a mechanic achievement using the right category when you have mods
  • Made AI blood decal not spawn on the ground when dying in the sky
  • Fixing Krolmar Artifact level so keys are more easily accepted
  • various dx9 issues fixed
  • fixing sometimes loading machines would say they intersected the floor even if they aren't
  • fixed an issue where moving a surface corner on top of another surface corner, resulting in the surface being incomplete and removed, would throw errors
  • fixed an issue where certain brick objects weren't updating right for clients
  • Drill now properly receives emulation
  • unpowered wheels now are allowed to spin as fast as other wheels
MODDING
  • Added hidden toggle to turn off collision for surface blocks
  • Added social media mode to the cam tools
  • Added min and max grid static surface grid size variables
  • hidden logic gate option to make emulation loops burn out to avoid spamming behaiour

Hotfix 16991


  • Fixed missing sensor area cylinder
  • Fixed sorting files by date and throwing correct logs if invalid file loaded
  • Fixed negatively scaled fire areas
  • Fixed logicgate counter reset not resetting always or fully always
  • Fixed automation update rate, to be like previous update consistently at a single time instead of staggered
  • Made surface block zero volume check between corners and edges so zero volume is more accurately determined
  • Launching certain languages breaking until switching languages
  • Making emulation messages work even if the key is set to None
  • Added tutorial toggle option
  • Fixed drills not emulating again
  • Fixed spark particles over emitting on drills and saws
  • Added hidden mass slider to surface
  • The gerenuks in multiplayer now face the right way
  • Bomb explosion sizes stay consistent again as it did in 1.05
  • Blocks with shadow casters now cast the correct shadows using skins
  • Fixed occasional error when switching blockmapper from a secondary emulation input to another block


[ 2022-01-13 18:55:46 CET ] [ Original post ]

Besiege
Spiderling Studios Developer
Spiderling Studios Publisher
2020-02-18 Release
Game News Posts: 86
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (43396 reviews)
The Game includes VR Support
Public Linux Depots:
  • Besiege Linux Depot v009 [552.45 M]
  • Besiege Linux Depot v010 [811.99 M]
Available DLCs:
  • The Splintered Sea
  • Besiege: Supporter Pack
Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!

MINIMAL SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 compatible. 512 MB VRAM
  • Storage: 3 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or higher
  • Processor: 4Ghz Quad CoreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 3 GB Dedicated VRAM
  • Storage: 5 GB available space
GAMEBILLET

[ 6135 ]

17.49$ (13%)
33.46$ (16%)
2.10$ (58%)
25.79$ (14%)
12.89$ (14%)
6.96$ (54%)
0.90$ (82%)
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1.89$ (87%)
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16.00$ (60%)
21.49$ (-8%)
2.43$ (92%)
8.25$ (17%)
3.74$ (81%)
17.59$ (12%)
4.19$ (16%)
6.59$ (40%)
3.40$ (83%)
16.79$ (16%)
GAMERSGATE

[ 2625 ]

2.93$ (77%)
20.0$ (50%)
0.9$ (85%)
0.88$ (82%)
7.83$ (74%)
1.6$ (90%)
11.99$ (40%)
0.75$ (85%)
2.6$ (80%)
19.99$ (20%)
0.64$ (87%)
6.8$ (66%)
3.28$ (84%)
2.0$ (80%)
2.55$ (83%)
1.5$ (70%)
4.35$ (56%)
5.0$ (50%)
2.61$ (83%)
10.0$ (75%)
0.45$ (85%)
2.64$ (78%)
0.45$ (85%)
9.4$ (53%)
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14.99$ (25%)
1.84$ (91%)
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1.8$ (90%)
3.5$ (65%)

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