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Hello Everyone!
We hope youre as excited as we are about the upcoming Splintered Sea expansion! Today were going to talk about the expansions water simulation & some of its features.
https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/
Its always been important to us that if we ever added water to Besiege, it would need to be a more interactive & impactful experience for the player than simply a flat plane to sail a ship across. With that in mind, throughout the development of the Splintered Sea expansion we have tweaked and refined the water simulation to make it as fun, challenging and immersive as possible.
The Splintered Seas ocean features large waves that physically batter your ship about, making navigation challenging and causing ill-balanced machines to capsize. Constructing an aquatic machine presents different challenges to those faced on land and well talk more about Building for Water in an upcoming post.
Ensuring immersive and satisfying interaction between player creations and the ocean was also very important to us. We wanted the water to react to your presence, creating a rippling wake-like effect as your machine moves and splashing when parts of your ship impact the surface. Splashes and spray are proportional to the magnitude of an impact, so striking the water with a large heavy object at high speed creates a much larger effect than something smaller and lighter at a slower speed.
Now, Besiege wouldnt be Besiege without awesome explosions, so we wanted to give special attention to them in water as well!
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