Besiege: The Splintered Sea is out now!
https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/ Were celebrating The Splintered Seas launch with a biggest ever sale on Besiege, 75% off! [previewyoutube=79YkuLfpiAc;full][/previewyoutube]
Besieges free Sound Update is now live! This update brings a new sound system to Besiege, adds a bunch of new sound effects and brings a host of improvements & bug fixes. You can learn more about the Sound changes here and theres a full changelog at the bottom of this post.
https://store.steampowered.com/bundle/41069/Besiege_Supporter_Edition/ The Besiege supporter edition is now available to purchase, as a way to offer additional support to Spiderling & our development of Besiege! The bundle includes a mastered album of Besieges soundtrack and a unique animated skin for the Source Cube, giving it the appearance of a motorized engine.
Were really excited to see all the wacky & wonderful creations you build for The Splintered Sea! Post them on Twitter with the hashtag #BuiltWithBesiege to share with us and the rest of the community. :)
Our new community manager, Sam, will be doing a livestream on Twitch this evening at 18:00 BST (17:00 UTC) where you can watch him play through the new campaign levels and ask questions about the game & expansion! Sam is relatively new to Besiege, so please be kind :)
If youd like to learn more about The Splintered Sea, you can check out a series of posts we made, where we take a deeper dive into its features and some advice on building machines for water:
V1.5 - (21214) Changelog - Fixed some performance issues with the glass build surfaces - Ballasts now have a maximum mass of 3 instead of 2 - Fixed grabbers not being able to grab things if what they held was destroyed - Fixed center of mass display tool being somewhat offset to what actually happens in simulation - Replaced audio management system - Added soft limiting audio mastering so many loud sfx don't get overly loud - In world audio sources now respond to pitch stretching at different time scales - New audio sliders in options menu for physics, blocks, ui, sfx - New breaking and collision sfx on various blocks - Collision sounds are now proportional to impact - New cannon fire sfx - New wheel motor sfx - New steering hinge and block sfx - New flamethrower sfx - New piston sfx - New propeller sounds - Center of mass display orb now is red rather than blue - Flying block actually spins as fast as the speed is set to - Fireball model updated - Fireball now creates a burst of firespread on collision - Updated fire spread system a little to get a more natural spreading and to fix a couple of issues - Better use of space and centering on thumbnails - Fixed damage and fire consistently affecting eachother and joint health - Changed FPS display to be a rolling average, and added optional new performance graph - Center of mass now updates when changing block parameters like mass, and when using undo and redo of blockmapper values - Newly placed shortening blocks now receive mass appropriate to their length - Added ability to mirror half pipes and wood panels - Made spikes and blades less likely to break off so they aren't weaker than a machine of wood - Small update to the appearance of the wooden panel block - New wooden panels will now join correctly centered - Colliders on the halfpipe block are now properly symmetrical - Fixed and updated how dragged blocks calculate their cylinders to avoid them looking to flip on sim start and other times - Fixed an issue where loading certain NaN values on machines would crash the game - Polished boulder texture a little bit - Bomb explosion now spawn in the center of the bomb as it should - Fixed some issues with burning visuals some parts becoming more or less darkened than they should have - Moved torch from weapons to armor - Optimised AI unit structure for better performance - Grounding machine tool now tries to snap to terrain and objects underneath the machine - Changed fog in sandbox and multiverse to make it not get denser around the immediate vicinity when looking towards the horizon to the sky - Fixed using a camera block following a machine down beneath certain heights would make the camera not follow the machine properly, - Fixed surface fragments looking weirdly crumbled and glitched (thought this was live but it was not) - Fixed a bug with logic enabled camera blocks not showing the correct camera sometimes. - AI's in multiplayer will no longer try and jump onto too tall things and kill themselfs in the attempt - Fixed problem with grabbers and Vacuum block's not being able to grab onto new things after their currently grabbed object exploded - Fixed a case where modify tool selection would not save an undo state correctly while not in advanced building mode - Fixed issue with not being able to pin sharp blocks
[ 2024-05-24 12:59:26 CET ] [ Original post ]
Besiege: The Splintered Sea is out now!
https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/ Were celebrating The Splintered Seas launch with a biggest ever sale on Besiege, 75% off! [previewyoutube=79YkuLfpiAc;full][/previewyoutube]
The Sound Update
Besieges free Sound Update is now live! This update brings a new sound system to Besiege, adds a bunch of new sound effects and brings a host of improvements & bug fixes. You can learn more about the Sound changes here and theres a full changelog at the bottom of this post.
Besiege Supporter Edition
https://store.steampowered.com/bundle/41069/Besiege_Supporter_Edition/ The Besiege supporter edition is now available to purchase, as a way to offer additional support to Spiderling & our development of Besiege! The bundle includes a mastered album of Besieges soundtrack and a unique animated skin for the Source Cube, giving it the appearance of a motorized engine.
Share your creations
Were really excited to see all the wacky & wonderful creations you build for The Splintered Sea! Post them on Twitter with the hashtag #BuiltWithBesiege to share with us and the rest of the community. :)
Live Stream
Our new community manager, Sam, will be doing a livestream on Twitch this evening at 18:00 BST (17:00 UTC) where you can watch him play through the new campaign levels and ask questions about the game & expansion! Sam is relatively new to Besiege, so please be kind :)
More Information about The Splintered Sea
If youd like to learn more about The Splintered Sea, you can check out a series of posts we made, where we take a deeper dive into its features and some advice on building machines for water:
Feature Overview #1
Feature Overview #2
Feature Overview #3
Feature Overview #4
V1.5 - (21214) Changelog - Fixed some performance issues with the glass build surfaces - Ballasts now have a maximum mass of 3 instead of 2 - Fixed grabbers not being able to grab things if what they held was destroyed - Fixed center of mass display tool being somewhat offset to what actually happens in simulation - Replaced audio management system - Added soft limiting audio mastering so many loud sfx don't get overly loud - In world audio sources now respond to pitch stretching at different time scales - New audio sliders in options menu for physics, blocks, ui, sfx - New breaking and collision sfx on various blocks - Collision sounds are now proportional to impact - New cannon fire sfx - New wheel motor sfx - New steering hinge and block sfx - New flamethrower sfx - New piston sfx - New propeller sounds - Center of mass display orb now is red rather than blue - Flying block actually spins as fast as the speed is set to - Fireball model updated - Fireball now creates a burst of firespread on collision - Updated fire spread system a little to get a more natural spreading and to fix a couple of issues - Better use of space and centering on thumbnails - Fixed damage and fire consistently affecting eachother and joint health - Changed FPS display to be a rolling average, and added optional new performance graph - Center of mass now updates when changing block parameters like mass, and when using undo and redo of blockmapper values - Newly placed shortening blocks now receive mass appropriate to their length - Added ability to mirror half pipes and wood panels - Made spikes and blades less likely to break off so they aren't weaker than a machine of wood - Small update to the appearance of the wooden panel block - New wooden panels will now join correctly centered - Colliders on the halfpipe block are now properly symmetrical - Fixed and updated how dragged blocks calculate their cylinders to avoid them looking to flip on sim start and other times - Fixed an issue where loading certain NaN values on machines would crash the game - Polished boulder texture a little bit - Bomb explosion now spawn in the center of the bomb as it should - Fixed some issues with burning visuals some parts becoming more or less darkened than they should have - Moved torch from weapons to armor - Optimised AI unit structure for better performance - Grounding machine tool now tries to snap to terrain and objects underneath the machine - Changed fog in sandbox and multiverse to make it not get denser around the immediate vicinity when looking towards the horizon to the sky - Fixed using a camera block following a machine down beneath certain heights would make the camera not follow the machine properly, - Fixed surface fragments looking weirdly crumbled and glitched (thought this was live but it was not) - Fixed a bug with logic enabled camera blocks not showing the correct camera sometimes. - AI's in multiplayer will no longer try and jump onto too tall things and kill themselfs in the attempt - Fixed problem with grabbers and Vacuum block's not being able to grab onto new things after their currently grabbed object exploded - Fixed a case where modify tool selection would not save an undo state correctly while not in advanced building mode - Fixed issue with not being able to pin sharp blocks
Besiege
Spiderling Studios
Spiderling Studios
2020-02-18
Simulation Singleplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(43396 reviews)
http://www.besiege.spiderlinggames.co.uk/
https://store.steampowered.com/app/346010 
The Game includes VR Support
Besiege Linux Depot v009 [552.45 M]Besiege Linux Depot v010 [811.99 M]
The Splintered Sea
Besiege: Supporter Pack
Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible!
MINIMAL SETUP
- OS: Ubuntu 12.04 or higher
- Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 512 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 or higher
- Processor: 4Ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3 GB Dedicated VRAM
- Storage: 5 GB available space
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