Hey everyone!
It's been exactly 1 week since we officially released The Splintered Sea expansion for Besiege, and we want to say thank you to everyone for continuing to support us!
If you already haven't picked it up, the launch discount will run until June 2nd.
https://store.steampowered.com/app/2165710/Besiege_The_Splintered_Sea/
We have been monitoring everyones feedback on the expansion and have pushed out a hotfix to the live branch addressing the most serious issues players have been reporting since launch with Version 1.50-21281 (Changelog can be found at the end of the post.)
Overall, the reception has been very positive for The Splintered Sea, however some of you have voiced frustrations about the length and difficulty of the campaign. We hear you, and we are working on improving this with a future update.
Here's a sneak peek of a new level we've been working on! You might remember it from the announcement trailer.
Additionally, with coming patches we're also expanding the feature set for some of the water blocks.
E.g. by enabling rudders to work as control surfaces in the air and adding the option to mirror the Aquatic Screw chirality.
That's all this week from the Spiderling crew, stay tuned for more updates on improvements!
We hope you've all been enjoying The Splintered Sea and look forward to seeing your amazing creations and continued feedback!
Join our Discord to report bugs, talk to us and hang out with the community!
https://discord.gg/besiege
Keep updated with developments, memes and streams!
Changelog
V1.50-21281: - Scaled bombs now properly cause the water to change height instead of going out of water - Fixed localisation problem causing half the text to disappear on some system languages - Fixed wrong localisation in English causing all "Destroy" entries to say "Destroy 2 Carts" - Adjusted the selections that is locked behind DLC in the level editor - Fixed level 28 being unbeatable - Temp fix for Mac OS crash from underwater bombs - Removed Harpoon troll forces - Fixed a bug in level 61 where the water plane would not follow the player camera correctly - Fixed Terrain issue in level 57 - Fixed ignition bug causing Steam Cannons to be inconsistent - Fixed Thumbnail generation issue - Fixed Flying block spin speed - Modded water cannon SFX changed - Cannons and springs now have muffled sounds underwater - Fixed 2 Harpoon NRE's - Fixed case where the same block would appear twice in the selection list causing an error - Fixed case where using the God Drag Tool would cause problem with the targets drag values - Harpoons now ignore their speed value when resetting - Prevented Fish from spamming the log file - Fixed Braces so they can connect to pinned blocks properly - Fixed problem preventing updating of existing workshop items - Fixed problem caused from other experimental fix that prevented saving of some machines - Fixed problems with uploading mods and levels - Fixed Camera Block NRE - Changed Barrel physics material - Rebalanced Nautical Screws - Fixed Multiverse Harpoon related errors - Prevented scaled Harpoons moving the rope collider - Fixed length detector rope being drawn wrong - Fixed case where changing into spectator would cause errors preventing changing properly back to non-spectator - Fixed NRE from Nautical Screws - Fixed rope cut trigger position - Fixed case where Springs and roped snapped on sim start, creating odd connections. - Fixed rendering issue when placing surface blocks - Fixed Barrel tooltip showing the wrong order of buttons - Fixed NRE from another player connecting to a host while the host is in sim and have killed sharks or exploded bombs. - Fixed Harpoon Audio mixer - Fixed problem with Ship Wreck Cay not setting its completed state correctly - Fixed explosion decal being places at infinite distance - Fixed case where updating tag an existing levels would mark them as machines - Fixed underwater explosion from cannonballs not looking correct - Fixed problem in multiverse where ripples would be off per default no matter the options setting unless toggled on and off again - fixed case where harpoons shot from a scaled harpoon block would cause the projectile to keep scaling every time it was fired.
[ 2024-05-31 18:25:50 CET ] [ Original post ]
- Besiege Linux Depot v009 [552.45 M]
- Besiege Linux Depot v010 [811.99 M]
- The Splintered Sea
- Besiege: Supporter Pack
- OS: Ubuntu 12.04 or higher
- Processor: 2.2Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible. 512 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 or higher
- Processor: 4Ghz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3 GB Dedicated VRAM
- Storage: 5 GB available space
[ 6135 ]
[ 2625 ]