Hello everyone!
Today weve got another update for you, containing extras that we werent quite able to squeeze into the Anniversary Update.
Wed also like to take this opportunity to update you on our Roadmap for Besiege in 2025. It is subject to change, but we wanted to give you some idea of what you can expect over the next year.

The first thing weve added in this update are the final two rulers from the Besiege campaign; The Withered King & Admiral Drasckar. Technically Drasckar was already present in the Splintered Sea campaign, but hes received a cool makeover to make him stand out more!

Next up, weve added a whole bunch of new sounds to Besieges blocks, including the; Piston, Rope & Winch, Grenade and Flying Block. In particular these sounds create a really visceral experience when creating mechanical engines in game.
[previewyoutube=X3zmXEXTIX8;full]https://youtu.be/X3zmXEXTIX8[/previewyoutube]
Weve also added some missing objects from the Anniversary update to the level editor, including those from the new Legacy sandbox level, which you can now use to create your own playgrounds! The island rulers are also placeable in the level editor.

Additionally, weve added two new Source Cube skins into the game, which can be unlocked by completing the base game & Splintered Sea "Completionist" achievements respectively. We hope thisll be a nice little reward/recognition of your achievements! :)

Lastly, weve made a bunch of small improvements and added new options to the game, which you can read about in the changelog below.

We also have a bit of bad news. The main reason this update took so long to release is that we spent a lot of time trying to fix an issue on Mac that was causing crashes. Unfortunately, after considerable effort, we've come to the conclusion that the issue is caused by the steam Leaderboards we added last update and it is not currently fixable.
This has meant that we've had to disable leaderboards indefinitely on M-core Macs. We apologise for this and if a solution ever presents itself, we will endavour to fix the problem and reenable leaderboards.
We hope the additions and improvements in this update are welcome ones, and were looking forward to an exciting year for Besiege & Spiderling!
Cheers,
Von
PS: We're really interested in getting your feedback and thoughts on Besiege and have created a quick player survey which you can fill out and let us know your opinions on things! :)
Changelog V1.73 - 22995
# change log from experimental
- Mac M1, M2 and M3 crash due to the ARM interpretation of the steam leaderboard integration, for these CPUs the leaderboards have been disabled to stop crashes.
- Build surfaces with NaN thickness now "properly" generate fragments when breaking in a way that ddoes not cause crashes. The fragments have colliders but are invisible.
# new changes
- Added a sourcecube skin as reward for completing the Completionist and Splintered Sea Completionist Achievements
- You can now see block collisions and breaks in joint stress mode (marked with x's and o's)
- Sensor block now has an offset so you can set shere the detection area not just ends but where it starts
- Grenade got a fuse delay for detonation (fire will start the fuse as well)
- Grenades now have continuous Collision
- Pistons got a new sound
- Build Surfaces with modded thickness is now able to be up to 10 units thick
- Added more sounds to blocks (Rope and Winch, Grenade, flying block)
- Cannons have a projectile size slider
- Cannons now have a chainshot selectable as ammunition
- Speedometer can now track angular velocity instead of normal velocity
- Pin now has a mod-able option for pinning more than a single block
- Fixed Valfross knights to properly avoid fire again
- Optimized key emulation for ticks with many key/variable uses
- Logic blocks now have a limited amount of sounds it can play at once
- Rendering optimisation to all blocks that use dials and levers
- Removed occluding trigger on Logic Gate in simulation
- Fixed multiple cases where some blocks would cause increases in the Damage Score (Rockets, Bombs, Grenades, Torch and Flameball)
- Machine Grounding no longer takes the collider of the pin into account
- Added The Withered King and Admiral Drasckar to their respective islands
- Added all Ruler AI's to the Level Editor
- Added new objects from the last patch to the Level Editor
- Adjusted the Wind strength in Zone 36 The Frozen Path
- Fixed bug with Entity Scale Tool in level Editor that would cause unexpected scaling
- Added Drowning poses to all humanoid AI's in the Level Editor
- Stabilized Level progression check to avoid rare cases where some players would be stuck.
- Fixed a case where loading modded machines with NaN positions could crash the game.
- When using advanced building mode the value fields will now be on per default
- Fixed case where AI's would get stuck attack the same broken block for eternity
- Updated the way we interpret the histogram data so its easier to understand
- Added Toggle to Counqured VFX in the Title Screen
- Small tweaks to 2 Ipsilon levels
- Updated high quality SSAO so it looks sharper
- Made small improvements to duplicating surface edges and nodes
[ 2025-03-27 14:57:38 CET ] [ Original post ]