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Our Major Summer Update Is Here: New Character, New Setting, New Abilities
After the Queen of the Monarch (and Sherring Ford's nemesis) perished at Meiringen Falls as depicted in our manga, ESPIONAGE ZERO: Chapter Two (which is available to read now, FREE!), all that was left behind was foreboding. As the first of our Legacy Characters, in which those who have had a profound effect on the game's timeline can return as playable characters with special lore reveals in tow, Dr. Mallory will be unlockable starting on Monday!
1 Prime Variable Publicly assigns an extra vote to the target in the upcoming Voting Phase while also allowing the user to cast a normal vote. This can serve as a nomination if at least one other player is nominated; if not, this effect is canceled. 2 Relative Symmetry Forces two targets to exchange their Special Ability sets with one another. Does not refresh Special Ability usages for either target and cannot include a target already removed from play.
Inquisitor Mallory A respected academic by day but malefactor by night, Mallory assumes her role as the latter while attending an esteemed production at the Royal Opera in Londonbut with a peculiar aim...
As part of this update, many abilities are being completely reworked: Dreams of Winter: Establish one-sided Trust with a target that can see the user's Intel but not vice versa. If full Trust is reached later, the user's Current AP is refilled once per match. Mircalla: Transfers all AP used by a secret target of her choice to her, until the end of her second turn after activation. Group Therapy: At the cost of 45 from his AP Limit, reduce the Suspicion of two targets by the amount of Trust he has with each target. Jury Duty: Choose a target who, during their next turn, must use a doubled Suspicion or Trust action on a target of their choice. This action cannot be debated or interrupted. Survival Bias: Choose a secret target. All Suspicion gains for the rest of the round that affect the user will be switched to the target at the end of the round. This ability appears as a Recuse during the turn it is used and does not apply to actions initiated by the target. Collective Amnesia: Reset all Suspicion, including his own, to 0 until the start of the next round. At that point, all previous Suspicion values are re-added on top of the existing totals. Hypnotherapy: Allows him to re-use a Special Ability already used by another player (except Persuasion) at the cost of 45 from his AP Limit. [Survival Bias may now be used with Hypnotherapy and its cost was increased from 30 :greenarrow: 45]
Use any number of duplicate characters and costumes in a match!
[ 2024-06-03 22:51:57 CET ] [ Original post ]
To start off our major Summer update, we are introducing an all-new character: Doctor Mallory!
After the Queen of the Monarch (and Sherring Ford's nemesis) perished at Meiringen Falls as depicted in our manga, ESPIONAGE ZERO: Chapter Two (which is available to read now, FREE!), all that was left behind was foreboding. As the first of our Legacy Characters, in which those who have had a profound effect on the game's timeline can return as playable characters with special lore reveals in tow, Dr. Mallory will be unlockable starting on Monday!
Mallory's Special Abilities
1 Prime Variable Publicly assigns an extra vote to the target in the upcoming Voting Phase while also allowing the user to cast a normal vote. This can serve as a nomination if at least one other player is nominated; if not, this effect is canceled. 2 Relative Symmetry Forces two targets to exchange their Special Ability sets with one another. Does not refresh Special Ability usages for either target and cannot include a target already removed from play.
New Costume Added
Inquisitor Mallory A respected academic by day but malefactor by night, Mallory assumes her role as the latter while attending an esteemed production at the Royal Opera in Londonbut with a peculiar aim...
New Special Ability Reworks!
As part of this update, many abilities are being completely reworked: Dreams of Winter: Establish one-sided Trust with a target that can see the user's Intel but not vice versa. If full Trust is reached later, the user's Current AP is refilled once per match. Mircalla: Transfers all AP used by a secret target of her choice to her, until the end of her second turn after activation. Group Therapy: At the cost of 45 from his AP Limit, reduce the Suspicion of two targets by the amount of Trust he has with each target. Jury Duty: Choose a target who, during their next turn, must use a doubled Suspicion or Trust action on a target of their choice. This action cannot be debated or interrupted. Survival Bias: Choose a secret target. All Suspicion gains for the rest of the round that affect the user will be switched to the target at the end of the round. This ability appears as a Recuse during the turn it is used and does not apply to actions initiated by the target. Collective Amnesia: Reset all Suspicion, including his own, to 0 until the start of the next round. At that point, all previous Suspicion values are re-added on top of the existing totals. Hypnotherapy: Allows him to re-use a Special Ability already used by another player (except Persuasion) at the cost of 45 from his AP Limit. [Survival Bias may now be used with Hypnotherapy and its cost was increased from 30 :greenarrow: 45]
New Setting: Mirror Selections
Use any number of duplicate characters and costumes in a match!
Please post any feedback on our Discord server!
[ 2024-06-03 22:51:57 CET ] [ Original post ]
ESPIONAGE: Mafia Evolved
Another Time
Developer
Another Time
Publisher
Coming Soon
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Mostly Positive
(151 reviews)
Public Linux Depots:
- [581.94 M]
In 1958, on an island beyond the North Sea, a tournament of deduction is hosted by the last of a once-defunct criminal enterprise. Invited are an assortment of personalities that find there are few strangers amongst them, but all are promised a solitary reward for the eventual winner: "No wish will go ungranted". However, the specialized device each player now wears is used not only to participate in the game but compel them toward revelations none expect.
Features:
- 6-8 players
- Full cross-play between PC, Android and IOS
- Full cross-progression
- No pay-to-win mechanics
- No ads and no limits on play
- Anonymous mode
- Achievements
- Multiple languages supported
- Frequent updates
Gameplay:
TEAM SPY
- Frame the Detective for arrest or Eliminate them and ensure the Spy escapes.
TEAM DETECTIVE
- Arrest the Spy before they escape.
Use your AP carefully
- Action Points (AP) allow you to perform actions with and against other players. Make allies and enemies as you navigate the match and help your side win—all while being undermined by your opponents.
Find as much Intel as you can
- Reaching 100% Trust with another player will allow the two of you to exchange Intel.
- Every list of Intel contains the names of two players who are NOT the Detective or Informant—use this to find your allies, and your opponents, before it's too late.
Be wary of Suspicion
- You and other players will be raising one another's Suspicion toward the other throughout the game—and those with enough Suspicion are nominated for arrest. When it's time for voting, only they are in danger of leaving the match...
MINIMAL SETUP
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 500 MB available space
- Storage: 500 MB available space
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