




Infiltrate target machines, steal valuable data, and avoid security programs in this Snake-inspired game.
- Explore three-dimentional levels using grid-based 6DoF movement
- Collect data fragments to grow your health and tail
- Avoid mines and other security installations
- Enjoy synthwave music by Nikita Scarletov
- Try not to catch your own tail
Hi everyone,
2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains.
I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025.
Dragon Ruins
As a long-time fan of David Allen's work (Mordor, Demise), I was surprised that no one created a successor to his games, so I decided to do it myself. Dragon Ruins started as a jam game to test the core gameplay and then reworked into an enhanced commercial version to test the waters.It became a hit for us and showed we weren't alone in wanting another game like this. We released a follow-up in January 2025, which also sold very well.
https://store.steampowered.com/app/2929540/Dragon_Ruins/
Ringlorn Saga Gaiden
The original game shipped with a bonus mode called "The Tower of Rebirth" where you possessed enemies to reach the top floor. Ringlorn Saga Gaiden was created to develop this mode into a standalone open-world experience and work as a quick spin-off to keep fans busy until Ringlorn Saga: Book Two arrives.The idea took a few failed attempts, cuts, and shifts in design to make it work. Sadly, slower sales and prolonged development mean it's unlikely to break even anytime soon, but Book Two will still happen at some point in the future.
https://store.steampowered.com/app/2262980/Ringlorn_Saga_Gaiden/
SKALD: Against the Black Priory
SKALD was developed by High North Studios and published by Raw Fury. I worked on it as a composer from 2019 until I finished my work in 2023. The game finally came out in 2024 and garnered a positive reception.Personally, I was surprised by how often the music was praised in reviews. Some of the later work was composed while dealing with blackouts, and I'd like to extend my thanks to the Kim family for providing me with a place to unwind, recharge my devices, and guzzle unhealthy amounts of kimchi jjigae.
https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/
Hazy Mind
I contributed some music to Hazy Mind in late 2023. To be honest, I'm yet to play the final version of the game, but the beta I played to get the feel for it had an amazing style.https://store.steampowered.com/app/2380340/Hazy_Mind/
2025 and Future Plans
We've released Dragon Ruins II in January. Since the original sold much better than initially anticipated, we had a decent budget to work with and enough time to research and develop features that we wanted to incorporate in the sequel.It sold much better than expected, and we're currently working on a standalone expansion to provide more stories for tired DRPG fans.
https://store.steampowered.com/app/3293490/Dragon_Ruins_II/
Hanako's Flower Shop (by FantaJI) is coming out on April 25. I assisted with the QA, including checking the game on Steam Deck and checking the release candidate for errors.
https://store.steampowered.com/app/1529640/Hanakos_Flower_Shop/
Apart from that, we are working on a big update for Demon Lord Reincarnation. Its commercial success took us by surprise, but internally, we were unsatisfied with the way it turned out, and player reviews reflect that.
Since then, we've been quietly reworking the game from scratch, fixing elements that didn't work, and incorporating content and features that were cut to meet the deadline.

There's no ETA yet, but it's progressing at a steady pace. Once the update ships, the original version will be available on a beta branch.
Console Releases
You might've heard this before, but we are no longer working with Xitilon and are in talks with a new console publisher to handle our games. This means there's no ETA for future console releases until the deal is signed.Again, thank you for your support.
--Romanus Surt of Graverobber Foundation
We're excited to announce Dragon Ruins II, our new project.
Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time.
KEY FEATURES
- Take on various quests, from clearing the basements to facing ancient dragons
- Grow stronger through automatic battles with new twists
- Find new equipment and balance between power and speed
- Unlock new passive skills to get an edge over enemies
- Use Synergy attacks to get out of dire situations
- Revisit completed quests to see new stories unfold
Wishlist now:https://store.steampowered.com/app/3293490/Dragon_Ruins_II/
We're excited to announce Demon Lord Reincarnation Gaiden, our new game.
Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry.
KEY FEATURES
- Enjoy a new scenario with new character classes and improved game systems
- Survive through brutal turn-based battles, where poor judgment can result in the permanent loss of a party member
- Unlock new skills in the heat of the battle, from devastating attacks to underhanded moves
- Inventory system with a variety of consumable items to buff, improve and customize your characters, including the ability to cheat death
- Come up with new party builds using new character classes and skills
- Find safe spots to regain your health and make sure the monsters won't get a drop on you
- Enjoy stylish visuals supported by atmospheric music and rocking battle tunes
- Read the manual, it's there for a reason!
Wishlist:https://store.steampowered.com/app/2783400/Demon_Lord_Reincarnation_Gaiden/
Das Geisterschiff and Der Geist series turn five years old today.
In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world.
These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial.
The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer.
All games are 66% off on Steam right now.
https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/ https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/ https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
Also, we are making a new Der Geist game. It's in the early stages of development.
Thank you for your support over the years.
-- Romanus Surt of Graverobber Foundation
We're excited to announce Ringlorn Saga Gaiden, our next game.
Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics.
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions.
- A short-but-sweet Action RPG that won't hold your hand, nor waste your time
- Fight enemies to get stronger, possess their bodies, and use their abilities to survive
- Explore an open world, find items that will strengthen your spirit, and complete objectives in any order
- Simple but nuanced game mechanics and controls
- MSX-inspired 8-bit sound
- CRT filter for an authentic retro experience
- If you lose your way, pray to Morrigan
Wishlist:https://store.steampowered.com/app/2262980/Ringlorn_Saga_Gaiden/
We're excited to announce our next project.
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance.
- A short-but-sweet Action RPG that won't hold your hand nor waste your time
- Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies
- Stumble upon hidden events and quests
- Simple but nuanced mechanics and controls
- 8-bit style visuals and sound inspired by MSX
- CRT filter for an authentic retro experience
- If you ever get lost, have a drink with the bard
Wishlist:https://store.steampowered.com/app/2135990/Ringlorn_Saga/
To celebrate the Independence Day, we're offering two of our best games at the highest discount during the Ukrainian Game Festival.
Now is the perfect time to give them a try.
https://store.steampowered.com/app/1581240/
https://store.steampowered.com/app/1831020/
Stay tuned for the announcement of our new project later this year.
Changelog:
- Added Ukrainian localization
- Added 3 new Arcade levels
- Added additional visual details
- Added the ability to hold L2/R2 on the gamepad to end the timer
- Improved UI scaling for large resolutions (2K and up)
- Improved input handling
- Fixed minor issues
- Optimized download size
Changelog:
- Fixed inability to trigger the 'Game Journalist' achievement
- Fixed incorrect assignment of Arcade mode achievements
Hint: [spoiler] If you want to trigger the 'Game Journalist' achievement, you need to lose the game in the first level (TestServer2501). [/spoiler]
NeuroWorm is out now!
Experience a new take on the classic snake-style gameplay, now with first-person perspective, six degrees of freedom, and a cyberpunk setting.
Infiltrate target computers, steal their data, then get out before you get crushed by the security systems.
Don't catch your own tail!
- Fixed missing music in one of the Arcade levels.
- Improved Score screen.
- Improved gamepad controls.
- Improved UI.
- Minor fixes & improvements.
Due to the ongoing war in our country, we've decided to cancel the release of Russian localization.
We're looking into the possibility of localizing the game to other languages.
Thank you for your interest and continued support.
--RS of Graverobber Foundation
Due to various reasons, we've decided to postpone the release until April 28th.
This will give us additional time to polish the game, process user feedback from the demo release, and ensure that the release version meets our quality standards and player expectations.
Thank you for your interest and continued support.
--RS of Graverobber Foundation
- Added an option to invert turning up/down
- Added controls explanation, accessible by pressing F1
- Improved input handling
- Improved background rendering
- Fixed cases where playing at high speed would cause the controls to feel sluggish
- Fixed erratic behavior while pausing the game with a gamepad
- Fixed rare disappearances of messages in the dungeon
- Fixed several menu-related bugs
Minimum Setup
- OS: Ubuntu 16.04 + or SteamOS
- Processor: Intel Core i3-380MMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated GPU with OpenGL 3.2 Support
- Storage: 1 GB available space
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