New options
[ 2022-01-16 03:07:04 CET ] [ Original post ]
Hi folks, After some requests I added a Y-Invert option and a resolution dropdown to the options for the museum. Please let me know if you encounter any problems.
Museum of Mechanics: Lockpicking
Dim Bulb Games
Dim Bulb Games
2022-01-10
Singleplayer
Game News Posts 3
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(45 reviews)
https://store.steampowered.com/app/1735110 
Museum of Lockpicking Linux [405.97 M]
Welcome to the Museum of Mechanics: Lockpicking, an interactive,
meticulously recreated selection of lockpicking minigames from a variety
of genres across the history of games.
As a game designer, you often find yourself doing research on how other games do things - it's a good way to get ideas, see what works and what doesn't, and build an understanding of the space you're solving problems in. Usually this research involves buying a lot of games and playing until you get to the part you want to see, if you can remember the games that have it! How nice it would be, I thought, if someone collected all the reference for particular ways of doing things in one place. Thus was born the Museum of Mechanics, and the first entry: Lockpicking. Many genres and types of games include lockpicking minigames, so I thought I would do an exploration of a broad swathe of them and gather them together in a single place. This is the result. I hope you'll join me in exploring the different ways this has been done through the history of games.
meticulously recreated selection of lockpicking minigames from a variety
of genres across the history of games.
FEATURES
- Challenge yourself against locks from dozens of game worlds
- Compare your skills with other players via Steam leaderboards
- Unlock the complete set of Steam achievements for mastering all the minigames
- Beat "The Door," a fiendish set of ever-changing locks from every exhibit in the Museum
- Read analysis on each minigame from a professional game designer
- Go deeper into the design of each game with our archived source code, and
even implement them yourself, should you catch the lockpicking bug!
As a game designer, you often find yourself doing research on how other games do things - it's a good way to get ideas, see what works and what doesn't, and build an understanding of the space you're solving problems in. Usually this research involves buying a lot of games and playing until you get to the part you want to see, if you can remember the games that have it! How nice it would be, I thought, if someone collected all the reference for particular ways of doing things in one place. Thus was born the Museum of Mechanics, and the first entry: Lockpicking. Many genres and types of games include lockpicking minigames, so I thought I would do an exploration of a broad swathe of them and gather them together in a single place. This is the result. I hope you'll join me in exploring the different ways this has been done through the history of games.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel from 1.2 GHz or equivilent AMD familyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- Storage: 300 MB available space
- OS: Ubuntu 12.04 or later
- Processor: Intel from 1.2 GHz or equivilent AMD familyMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- Storage: 300 MB available space
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