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Vinty is attending a calligraphy event over in Melbourne. At last, she will be able to meet Excelia, the world famous calligrapher. Determined to study and mimic her idol's every move, will Vinty end up losing her identity?
Early this year, I published Without Within onto Steam thanks to people's kind support on greenlight. In truth, the game started off very poorly. People hated how short it was, and many just loathed visual novels and anime in general. A lot of you gave it a chance, though, and that makes me really grateful.
Though still thin by VN standards (shorter than Cursed Sight), Without Within 2 will run at around five times the length of the original. It will be a kinetic novel without choices, as I no longer wish to sprinkle in contrived choices again like I did with the first game.
This sequel is also a "travel novel" of sorts as well. Throughout the game, players will see links that will take them to various videos of Melbourne Australia, which is where the story takes place. I hope players will enjoy the sights in these optional videos.
Details on WOWI2 are available here:
http://wowi2.invertmouse.com
A demo build is available on the page, and I can use everyone's support on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=487659789
Hopefully we can have those Vinty trading cards and emoticons that people have kindly been asking for. Thank you so much everyone!
Vinty is attending a calligraphy event over in Melbourne. At last, she will be able to meet Excelia, the world famous calligrapher. Determined to study and mimic her idol's every move, will Vinty end up losing her identity?
Early this year, I published Without Within onto Steam thanks to people's kind support on greenlight. In truth, the game started off very poorly. People hated how short it was, and many just loathed visual novels and anime in general. A lot of you gave it a chance, though, and that makes me really grateful.
Though still thin by VN standards (shorter than Cursed Sight), Without Within 2 will run at around five times the length of the original. It will be a kinetic novel without choices, as I no longer wish to sprinkle in contrived choices again like I did with the first game.
This sequel is also a "travel novel" of sorts as well. Throughout the game, players will see links that will take them to various videos of Melbourne Australia, which is where the story takes place. I hope players will enjoy the sights in these optional videos.
Details on WOWI2 are available here:
http://wowi2.invertmouse.com
A demo build is available on the page, and I can use everyone's support on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=487659789
Hopefully we can have those Vinty trading cards and emoticons that people have kindly been asking for. Thank you so much everyone!
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