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Welcome to Branchfield, a place where the improbable becomes reality.

You will play as a young man who has just enrolled in Branchfield University. There you will discover a large cast of characters amid this seemingly normal town. Who you decide to get to know and how you choose to interact with them will shape the story in an ever-unfolding narrative. Each branch will lead to a new possibility for love - or danger. This visual novel is sexy, funny, exciting and sometimes even deadly. It contains mature themes and situations throughout while never sacrificing story.
In this game, there are 16 women that you can become romantically involved with. They all have their own unique personalities and will respond differently to the choices you make. Are you interested in getting to know the flirtatious Emma or the more shy and reserved Madison? Will you find yourself in the office of the assistant dean Caroline, or butting heads with the college's diva, Jules? Each character's route is shaped by your choices and even influence each other's based on your relationships.

Element-174 Part 1 features:
  • Episodes 1 and 2 containing 14 in-game days.
  • Over 3200 high-quality renders at 1920 by 1080 resolution.
  • 16 female love interests with lewd scenes.
  • A gallery mode to replay past scenes.
  • An optional in-game walkthrough mode, as well as a detailed pdf guide.
  • High replayability with dozens of hours of gameplay across wildly varied playthroughs.
"Element-174 Part 1" is the first half of the story with two more episodes currently in development. When those are completed, they will be released and sold separately as "Element-174 - Part 2."
Element-174 - Part 1
Knotty GamesDeveloper
Knotty GamesPublisher
2022-01-03Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (159 reviews)
Public Linux Depots:
  • Element-174 v0.20c Linux [1.88 G]
Steam Developer Update #3

Hello, fans of Element-174! This is Knotty here to provide an update on the development of \"Element-174 - Part 2.\" Today saw the completion of day 20 of 21 for Part 2. And despite taking longer than I had hoped, it contained quite a lot of content. For example here is how much content was added in day 20 along with some comparisons of previous updates (regarding lines of code/dialogue and still images).

  • Days 1-6 combined - Lines of code: 19009, images: 870

    [/*]
  • Day 18 (previous longest) - Lines of code: 22405, images: 790

    [/*]
  • Day 20 - Lines of code: 25534, images: 986

    [/*]

So the latest update which took several months to complete is already the largest batch of content yet. As you can see, day 20 actually has more stuff than almost the entire first half of \"Part 1.\" Going through the numbers right now \"Part 2\" actually contains 122,985 lines of code and dialogue so far through days 15-20. While \"Part 1\" has 107,581 lines of code/dialogue in comparison. And there is still day 21 which should add another 20,000 lines to complete the DLC. The fact that the DLC of Element-174 has more content than the base game is part of why it\'s taken so long to release this sequel. And frankly, it\'s a lot for one person to manage alone. But it is coming to its eventual release date soon.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41628074/35707b3cb4747f040fc36b0981645ec91b172da1.jpg\"][/img]

Which brings us to the current release timeline. Right now, the last part of the game that needs to be finished is the final update aka Day 21. As of right now, the Steam store page lists the release date scheduled for late February (already pushed back from early January). This is an optimistic timeline and even though I\'ve grinded out more hours in the past few months in order to meet these deadlines, it\'s still taking quite a bit of time given how much work there is. Ideally, once I am able to complete the actual game, it will still need to be submitted for review. This process can take weeks if there are issues and if not approved within 2 weeks of the listed release date, I\'ll need to push it back again. There is also the next Steam sale which could bump up against any future release dates. So there are a lot of moving parts involved, but in the spirit of transparency, I wanted to be honest with where things stand. There\'s no one who wants this game to be released more than me after dedicated years of my life to it. I just ask that everyone be a little patient now that the release is so close.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41628074/cb6b9026d5c1d3303d11dc7be2504e30ebb6df03.jpg\"][/img]

The final bit of information I wanted to share was the intended price for \"Element-174 Part 2.\" Despite being larger than the base game, I thought it would be fair to price it at the original price of $11.99 USD (individual country pricing may apply). This will officially be added to coincide with the review process later. So hang in there, patient fans of Element-174! The wait is almost over!

[ 2026-01-09 23:07:22 CET ] [Original Post]
Element-172 - Part 2 Release Date

Hello, Element-174 fans! I\'m here to announce the official launch of the Steam store page for \"Element-174 Part 2!\" The trailer along with screenshots from the upcoming DLC are available there, as well as a description of some of the features. You\'ll also note that there is an official release date for the game which is January 8, 2026. So mark your calendars for the long awaited launch a few months from now. That gives me enough time to finish the remainder of the game, while not launching directly during a Steam sale. Any additional time I have between now and then will go towards restoring some of the wonkier graphics in Part 1. More on that in a future announcement.

So feel free to check out the new Store page and wishlist the game so you don\'t forget. It\'ll be here before you know it!

[dynamiclink href=\"https://store.steampowered.com/app/4038420/Element174__Part_2/\"][/dynamiclink]

[ 2025-09-29 23:07:16 CET ] [Original Post]
Steam Developer Update #2

Hello, fans of Element-174! This is Knotty here to provide another update on how things are coming along regarding Element-174 Part 2. Work continues on the next installment of the game so here\'s what\'s new.

First off, since the last dev update here, I\'ve managed to finish all of in-game day 19 with work continuing on day 20. Day 20 is about half way done, with another load of content featured in it. Each of these days contains about as much content as several days in the original Element-174 as the branches get more elaborate with multiple possibilities depending on which relationships the player has active. There are a few days which are even entirely different based certain factors. As a reminder, Part 2 will go up to in-game day 21 when the player will decide which character they want as their primary love interest. After that, Part 3 will be entirely focused on that character\'s story and choices they\'ve made up to that point. Any secondary partners will still be present, so don\'t think they\'re going anywhere!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41628074/fb6c6068785a5bcbe1ffb0447a4e8e029fb5939c.jpg\"][/img]

The next piece of news is the fact that I\'ve acquired all new hardware in order to speed up all future development. It\'s been almost a month since I\'ve migrated everything I need to continue work and the results are impressive. For example, a single still image previously took 5 minutes (such as the one above) to render on average. Now, that same image can be rendered in about 1.75 minutes. A major upgrade for sure and was extremely necessary to meet the guidelines I set for myself.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/41628074/25fc7aa6f738d72ab1b6d94a16c8f0aa32ed84fd.jpg\"][/img]

Which brings us to the estimated released date. I previously stated that Part 2 would be released around end of Q4 this year. That date still holds up with a more honed in time frame of November being probable. However, with this new hardware, October is even possible. I\'m going to pause work on finishing day 20 to begin work on animating the trailer for Part 2, so that I can get the Steam store page up as soon as possible. I would like to have the Steam page up for about 2-3 months before the official release and taking care of that now allows me to focus on the game during that timeline. So expect the Steam page and trailer to be released soon as the next part of development!

[ 2025-08-10 23:24:44 CET ] [Original Post]
Steam Developer Update #1

Hello fans of Element-174! It's been a few months since I've shared the estimated release schedule for "Part 2," so I thought this would be a good time to update you all on the current process. Right now, day 19 of Element-174 is nearly finished with only one scene left to render. As a reminder, Part 2 will include in-game days 15-21. So work is going well towards reaching the goal of release around end of Q4 this year. It's important to note that even though there will be less in-game days than in Part 1, the content featured will be significantly more than Part 1's. For example, day 19 features almost as many lines of code/dialogue as days 1-6 in Part 1. Similarly, day 19 has almost as many images as days 1-6 (~828 vs 872). So you can see why it takes a while to develop!
Game Description Image
Day 20 will be slightly larger in size than day 19 with around 23 scenes (4 more than day 19). Like many of the days in week 3 of the game, they will feature solo scenes for each of the 16 love interests, as well as shared scenes between simultaneous characters. In fact, about half the content in Part 2 will be comprised of the numerous throuple routes. These combinations will also influence the storylines for what will eventually be the final chapter of the game, "Element-174 Part 3."
Game Description Image
I'll continue to provide updates on the development cycle as we get closer to September. In the meantime, I'll be working on trying to code, write and render the game, so that it meets the expectations of all those who have patiently waited. Until then!

[ 2025-05-14 22:51:32 CET ] [Original Post]
Release Schedule for Element-174 Part 2

Hello fans of Element-174! It's amazing how almost a year flies by in a blink. I've just come here to give an update on the release of Element-174 Part 2. To refresh, the current plan was to have Part 2 cover in-game days 15-21. As of right now, day 19 is the closest to being completed which means unfortunately there's still a little ways to go before Part 2 is ready for release. This means that part 2 won't be available in time for the originally estimated goal of Q1 2025.
Game Description Image

With almost all of Element-174 being developed by me (Knotty), the process can be slow and laborious, but ultimately satisfying. Seeing the response that players have towards the games and its characters is so rewarding, even if it often doesn't come out in a timely manner. I want to put out a game that I can be proud of and not just rush out slop.
Game Description Image

With that in mind, I want to apologize for the delays and update the current timeline for the release of Element-174 Part 2. At the current rate of work (and with added hustle) I'm hoping that it can be available around the end of Q3. However, there is always the possibility that it may take longer. Sometimes life gets in the way and throws hiccups into the best made plans, but it's never for lack of effort. I will also try to provide more previews and updates here on Steam, as work continues on the remaining day 19-21 content. Thanks again for your patience and know that the game will be worth the wait once it's ready!

[ 2025-03-24 21:58:44 CET ] [Original Post]
News Update for Element-174 Part 2

It's been a while since the last update so it was about time to share what the status is for Element-174 Part 2. The next chapter of the story is still being worked on, but is more than half complete. Progress has been slow since the development team is tiny (consisting mostly of myself). So we thank you for your patience with waiting for the DLC to be released. That being said, the estimated release schedule for "Part 2" is slotted for Q1 of 2025.
Game Description Image

So what should you expect from the next section of the game? Well, "Part 2" will feature 7 more in-game days taking the story to day 21. Even though there will only be 7 days (as opposed to Part 1's fourteen days), there is actually more content to experience. As an example, some of the days contain half as many lines of code as all of days 1-7 combined! Week 3 also features a lot more adult content with your favorite Element-174 characters than was available in Part 1. This includes more animations, as well as "shared" scenes between certain pairings that the main character romances.
Game Description Image

With that said, Part 2 was originally intended to encompass all of the second half of Element-174's story. However, since there was so much content to week 3 (as well as how long it's taken to make it), a decision was made to add the final week of Element-174's story as "Part 3" to be released sometime later. Otherwise, there would be an even longer wait for content. We thank you for your patience and hope that when you play "Element-174 Part 2," that you'll have as much fun playing it as we've had making it. I'm really looking forward to it!

[ 2024-05-13 16:31:48 CET ] [Original Post]
Trading Cards Are Here!

The arrival of Steam trading cards, badges, emoticons and backgrounds is here! There are now 8 cards to be collected featuring a variety of characters from Element-174. Along with those are 5 collectible emoticons and 3 profile backgrounds, all of which come in rare, uncommon and common rarities!

Craft your badge today to show off your Element-174 cred! :zoey174:

[ 2023-02-20 20:08:19 CET ] [Original Post]
Trading Cards Coming Soon!

Hello everyone! It's now been a year since the Steam release of Element-174 and what a year it's been! Work is still coming along on the next part in the series, "Element-174 Part 2." The amount of content included will be close to, if not more than the amount featured in Part 1. So there's a lot of work that needs to be done, but it should be worth the wait once it arrives.

In the meantime, I thought I should let you all know that Steam trading cards will be arriving soon too. If everything goes smoothly, they should be out in the next few weeks. Sometime after that, a smaller update should be out which will lower some of the route requirements leading into week 2 of the game. This means a few more routes should be available during a single playthrough.

That's it for now and thanks again for your support!

[ 2023-01-03 21:16:48 CET ] [Original Post]
Animation Update is here!

Well it's finally here, folks! The "Animation Update" is complete and adds 102 animated clips throughout the various scenes of Element-174. Most of these occur during the game's spicier content so there's plenty to discover across the 16 routes. As well, these animations can also be viewed under the game's replay section for content that you've already unlocked.

It was a challenge to learn how to animate these clips, but over the past few months it got easier each time. Soon the animations were getting pumped out and after about 100 of them, it doesn't seem unlikely that the game might receive another update down the line that adds another batch of animations. For now, we hope you enjoy these and look forward to more! Until next time!

[ 2022-09-05 16:43:56 CET ] [Original Post]
Animation Update Coming Soon!

It's been several months now since the release of Element-174 - Part 1 on Steam and one of the features that has been requested most in that time is animations. Well we're pleased to announce that that wish will finally be granted this summer. Sometime in early August we'll be adding all new animations to the game for the love scenes in Element-174!

These will be fit in seamlessly with the story that you all know and love, as well as during the game's replay mode. With all these new additions, it will be the perfect time to experience the game in a new way (or possibly exploring unseen branches). And the best part is that this update will be entirely free!

Expect the animation update to be released here on Steam in early August. Until then!

[ 2022-06-23 17:07:18 CET ] [Original Post]
Patch Notes for v0.20f

Yet another small update adding some new settings features and fixes:

  • Added buttons to reset achievements and game data in Settings
  • Added Rachel's day 7 scene to gallery
  • Changed condition for one of Sarah's day 14 choices regarding Isabella
  • Fixed a bug involving persistent data

[ 2022-01-25 00:57:23 CET ] [Original Post]
Patch Notes for v0.20e

  • Added achievements screen to main menu
  • Fixed a bug with save file name handling
  • Fixed/changed several image screens

[ 2022-01-16 19:53:06 CET ] [Original Post]
Element-174 Updated to v0.20d

Here is an update for Element-174 (v0.20d) which fixes all the issues which were present for the Steam launch:

  • Fixed a crash when viewing camgirls during week 2
  • Fixed a bug where certain gallery scenes from Day 14 weren't accessible
  • Fixed a bug in which the character screen would crash
  • Fixed a bug where Emma's classroom scene could trigger twice
  • Fixed several bugs in which multiple Steam achievements weren't being awarded
  • Fixed several grammatical errors

[ 2022-01-11 21:29:44 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 or Kernel 3.x+ distributions
  • Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 Compatible
  • Storage: 2 GB available space
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