I've just pushed up a new build that has the following changes: - Update InControl to 1.6.10 - Enabled XInput - Fixed "submit" action for joypads on the pause screen UI - Made the button navigation explicit in the save/quit screen The new version of InControl has improved support for XBox One wireless controllers running on Windows 7.
[ 2017-02-02 13:16:22 CET ] [ Original post ]
I've just pushed up a new build that has the following changes: - Update InControl to 1.6.10 - Enabled XInput - Fixed "submit" action for joypads on the pause screen UI - Made the button navigation explicit in the save/quit screen The new version of InControl has improved support for XBox One wireless controllers running on Windows 7.
[ 2017-02-02 13:16:22 CET ] [ Original post ]
Hi! The latest build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update. This has been tested with the following pads: - PS4 - Xbox 360 (Wired and Wireless) - XBox One (wired) Other joypads should work, but may require you to define your own controller mappings in Settings->Controls. Fight sticks are not directly supported. In addition to this I've re-written the redefine controls screen [and back-end], fixing several small issues that have been in there since release. Other fixes: - Several affected achievements re-written - Small balancing changes - Clue added to the Ice Cube Stairs room Mac and Linux were unaffected by the original bugs but I've put out new versions for all platforms just in-case. Cheers! G
[ 2016-11-08 15:03:45 CET ] [ Original post ]
Hi! The latest build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update. This has been tested with the following pads: - PS4 - Xbox 360 (Wired and Wireless) - XBox One (wired) Other joypads should work, but may require you to define your own controller mappings in Settings->Controls. Fight sticks are not directly supported. In addition to this I've re-written the redefine controls screen [and back-end], fixing several small issues that have been in there since release. Other fixes: - Several affected achievements re-written - Small balancing changes - Clue added to the Ice Cube Stairs room Mac and Linux were unaffected by the original bugs but I've put out new versions for all platforms just in-case. Cheers! G
[ 2016-11-08 15:03:45 CET ] [ Original post ]
The last part of the director's commentary is now online: https://www.youtube.com/watch?v=6icLEGefcTY You can watch the full walkthrough of the game, with 100% of the secrets, from the following playlist: https://www.youtube.com/playlist?list=PLHaRTzqB6QC9uzqnwNViwZB0Gtsg_Q1Sm Thanks to everyone that's provided feedback while I've been making these! :)
[ 2016-07-08 09:35:15 CET ] [ Original post ]
The last part of the director's commentary is now online: https://www.youtube.com/watch?v=6icLEGefcTY You can watch the full walkthrough of the game, with 100% of the secrets, from the following playlist: https://www.youtube.com/playlist?list=PLHaRTzqB6QC9uzqnwNViwZB0Gtsg_Q1Sm Thanks to everyone that's provided feedback while I've been making these! :)
[ 2016-07-08 09:34:43 CET ] [ Original post ]
+ Updated Russian/Portuguese/JP Localisation + Fixed Z-fighting in one room + Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry) + Added Old School time trial results to the EXTEND screen during completion sequence. + SwingToExit now has a helper platform appear if you die too often ( :D )
[ 2016-06-27 10:42:53 CET ] [ Original post ]
+ Updated Russian/Portuguese/JP Localisation + Fixed Z-fighting in one room + Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry) + Added Old School time trial results to the EXTEND screen during completion sequence. + SwingToExit now has a helper platform appear if you die too often ( :D )
[ 2016-06-27 10:42:53 CET ] [ Original post ]
One for the speed-runners. https://www.youtube.com/watch?v=DPXR4u92ikg
[ 2016-06-26 19:07:17 CET ] [ Original post ]
One for the speed-runners. https://www.youtube.com/watch?v=DPXR4u92ikg
[ 2016-06-26 19:07:17 CET ] [ Original post ]
A new build has just gone live with the following changes: + Update to Redefine Controls UI so show default bindings + Updated JP Localisation
[ 2016-06-21 09:44:31 CET ] [ Original post ]
A new build has just gone live with the following changes: + Update to Redefine Controls UI so show default bindings + Updated JP Localisation
[ 2016-06-21 09:44:31 CET ] [ Original post ]
It's time for another Director's Commentary! Here's part 5, exploring the first of the Cauldron sections: https://www.youtube.com/watch?v=JzBgrJfAhk0
[ 2016-06-19 13:12:17 CET ] [ Original post ]
It's time for another Director's Commentary! Here's part 5, exploring the first of the Cauldron sections: https://www.youtube.com/watch?v=JzBgrJfAhk0
[ 2016-06-19 13:12:17 CET ] [ Original post ]
Lumo's been updated to version 1.06.13 with the following fixes: + Updated Japanese localisation + Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on) + Fix for a possible lock when jumping on the 'boing gun' + Fix for broken collision in the kitchen + Fix for missing collision on the way to CSEC4 Map room + Reduced trigger area over Ice Puzzle button + Fix for highlight around collectable items in the book not switching off under rare circumstance
[ 2016-06-13 13:11:48 CET ] [ Original post ]
Lumo's been updated to version 1.06.13 with the following fixes: + Updated Japanese localisation + Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on) + Fix for a possible lock when jumping on the 'boing gun' + Fix for broken collision in the kitchen + Fix for missing collision on the way to CSEC4 Map room + Reduced trigger area over Ice Puzzle button + Fix for highlight around collectable items in the book not switching off under rare circumstance
[ 2016-06-13 13:11:48 CET ] [ Original post ]
Sliding about on the ice? Not sure about those Ice Cube Stairs? This video will help! :) https://www.youtube.com/watch?v=H84P9mI-V4w
[ 2016-06-13 11:46:17 CET ] [ Original post ]
Sliding about on the ice? Not sure about those Ice Cube Stairs? This video will help! :) https://www.youtube.com/watch?v=H84P9mI-V4w
[ 2016-06-13 11:46:17 CET ] [ Original post ]
Missing some secrets in the Church? Let part 3 of the Lumo Director's Commentary help you out... https://www.youtube.com/watch?v=wSbU-5Pn3Vg
[ 2016-06-03 06:58:03 CET ] [ Original post ]
The second part of my Lumo walkthrough is now up on You Tube! https://www.youtube.com/watch?v=7IEBQDRYWyI
[ 2016-05-30 18:46:09 CET ] [ Original post ]
Creator Gareth Noyce talks about his key influences, favourite jokes and previously unseen intro scene to Lumo in the first Director's Commentary. Enjoy! https://www.youtube.com/watch?v=JyxaiOV4ebc -Samuel
[ 2016-05-20 09:28:54 CET ] [ Original post ]
We would like to thank everyone for your support in the lead up to the launch of Lumo. On May 24th Lumo will be available to purchase on Steam for Windows, Mac and Linux (and on the PlayStation Store too!) With just 5 days to go, we are happy to say all the ducks have been hidden, the flaming turnstiles refueled and the invisible platforms polished! The world of Lumo is ready and waiting to be explored and we cannot wait to welcome you. See you very soon! -Samuel
[ 2016-05-19 09:57:53 CET ] [ Original post ]
🕹️ Partial Controller Support
- Lumo_Linux [3.17 G]
Witness the rebirth of a genre in Lumo – a classic isometric adventure with a modern twist for gamers young and old alike!
As a contemporary take on the long-lost isometric platform genre, Lumo can be enjoyed by anyone looking for an absorbing, challenging and rewarding adventure. But for those who lived through the golden age of videogames – the 80s and early 90s – or know about the games and culture from that time, layer upon layer of nods, winks and touches to those times help build upon an experience that’s as heart-warming as it is exciting!
With over 400 rooms across four unique zones, six hidden mini-games and all kinds of secrets to uncover, Lumo is a true voyage of discovery. How much you discover just depends on how hard you look…
- Lumo revives the long-lost art of isometric platforming, while bringing a charm of all its own to the genre.
- Over 400 rooms will test your skill, each one a self-contained challenge to overcome.
- The more you look, the more you'll find – from a hugely absorbing adventure on the surface to all kinds of secrets to find underneath!
- A true love letter to the golden age of gaming… adventures don't get much more heart-warming than this!
- OS: Ubuntu 14.04
- Processor: x86 Dual Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ GPU with 1GB of memory
- Storage: 4 GB available space
- OS: Ubuntu 14.04 or newer
- Processor: x86 Quad Core 3.2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia 670 or greater
- Storage: 4 GB available space
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