Big Pharma - New features added!
In response to requests from users for a way to fine-tune the flow of their production lines, I have now added Fixed Belts. These are accessed from the Auxiliary toolbar and allow you to convert any normal belt (not a T-Belt or Crossroad) into a fixed belt. At the time of creation, you can choose the direction by rotating the tool, but once created, the direction is fixed. This can be helpful for creating more complicated layouts where the default belt logic is not sufficient. Here are a couple of examples of things you can do with fixed belts: Fixed belts use #1 Tweet Fixed belts use #2 Tweet
There is now a new column under the Company Tab which lists the average cure saturation of a product at a glance. This allows you to easily identify under-saturated markets which you can supply additional products into, as well as over-saturated ones which you might want to maneuver your company out of. Another recent UI improvement is the additional of an indicator on the Cures Tab which shows the starting concentration of a particular cure. This is nice, because it allows you to plan an entire product route from a single tab so it will hopefully reduce the amount of time spent switching between them. This was added in response to a number of people requesting the feature via the Steam forums. Another highly requested feature was a machine count on the Research Tab to make it easier to optimise your choice of upgrades.This has now been added!
An important but subtle balance change is that cures which form part of a challenge's objectives now occur in the same position(s) each game. This removes the advantage that could be gained by restarting a challenge multiple times until you started with the required cure. As far as I am aware, there is now no reason to restart a challenge looking for favourable conditions. While there are still random elements e.g. starting cure demands, these are all carefully balanced so that the overall difficulty between playthroughs remains constant.
[ 2015-10-30 19:48:47 CET ] [ Original post ]
Hello all, Big Pharma v1.03.00 is now live, with it come a number cool new features included a new type of belt, improved UI and balance/bug fixes. ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː ːGreenPillː ːPurpleSachetː ːRedSyringeː ːBlueCreamː ːBrownBoxː
Fixed Belts
In response to requests from users for a way to fine-tune the flow of their production lines, I have now added Fixed Belts. These are accessed from the Auxiliary toolbar and allow you to convert any normal belt (not a T-Belt or Crossroad) into a fixed belt. At the time of creation, you can choose the direction by rotating the tool, but once created, the direction is fixed. This can be helpful for creating more complicated layouts where the default belt logic is not sufficient. Here are a couple of examples of things you can do with fixed belts: Fixed belts use #1 Tweet Fixed belts use #2 Tweet
UI Improvements
There is now a new column under the Company Tab which lists the average cure saturation of a product at a glance. This allows you to easily identify under-saturated markets which you can supply additional products into, as well as over-saturated ones which you might want to maneuver your company out of. Another recent UI improvement is the additional of an indicator on the Cures Tab which shows the starting concentration of a particular cure. This is nice, because it allows you to plan an entire product route from a single tab so it will hopefully reduce the amount of time spent switching between them. This was added in response to a number of people requesting the feature via the Steam forums. Another highly requested feature was a machine count on the Research Tab to make it easier to optimise your choice of upgrades.This has now been added!
Reduced Randomness
An important but subtle balance change is that cures which form part of a challenge's objectives now occur in the same position(s) each game. This removes the advantage that could be gained by restarting a challenge multiple times until you started with the required cure. As far as I am aware, there is now no reason to restart a challenge looking for favourable conditions. While there are still random elements e.g. starting cure demands, these are all carefully balanced so that the overall difficulty between playthroughs remains constant.
Full list of changes:
- Added fixed belts
- Added cure saturation column to company tab
- Added starting concentration indicator to cures tab
- Sockets now "suck" by default
- Challenge cures position predetermined
- Paint now costs $1
- Increased refund on equipment sell in Beginner scenario to 90%
- Increased effect of plot cost reduction research
- Market size increased slightly on Intermediate, Advanced and Room to Maneuver scenarios
- Changed some company colors
- Fixed 'sticky' issue with delete tool
- Stopped loan dialog being dismissed incorrectly on some scenarios
- Fixed bug where messages did not slide down
- Fixed bugs to do with upgrade accumulator bars
Big Pharma
Twice Circled
Positech Games
2015-08-27
Strategy Simulation Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Mostly Positive
(1369 reviews)
http://www.bigpharmagame.com
https://store.steampowered.com/app/344850 
The Game includes VR Support
Big Pharma Linux Depot [1.03 G]Big Pharma marketing & Malpractice Linux [908.3 K]
Big Pharma: Marketing and Malpractice
What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick… and earn a tidy profit?
As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good? Being totally altruistic may not be the best business plan. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business.
Welcome to the world of Big Pharma!
with a few rusty reconditioned machines, you can progress from knocking out cheap generic treatments for minor ailments, to discovering new active ingredients and hi-tech machines to help refine the next generation of world-changing drugs.
you’re not alone out there. Rival corporations that want to put you out of business have their own set of competing cures and treatments.
Then there’s the dynamically shifting marketplace which means that your fancy cold and flu medicine from last winter might not sell so well now it’s the height of summer. Where did I put my anti-wrinkle sun cream?
is part business sim, part logistics puzzle. It’s one thing to work away in the lab perfecting new formulas, but converting the ‘sciency stuff’ into cold hard cash means bringing an engineering and business mind to the problem.
Factory space is expensive, and those fancy new agglomerators and centrifuges don’t always slot nicely together.
As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good? Being totally altruistic may not be the best business plan. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business.
Welcome to the world of Big Pharma!
From humble beginnings
with a few rusty reconditioned machines, you can progress from knocking out cheap generic treatments for minor ailments, to discovering new active ingredients and hi-tech machines to help refine the next generation of world-changing drugs.
But watch out,
you’re not alone out there. Rival corporations that want to put you out of business have their own set of competing cures and treatments.
Then there’s the dynamically shifting marketplace which means that your fancy cold and flu medicine from last winter might not sell so well now it’s the height of summer. Where did I put my anti-wrinkle sun cream?
Big Pharma
is part business sim, part logistics puzzle. It’s one thing to work away in the lab perfecting new formulas, but converting the ‘sciency stuff’ into cold hard cash means bringing an engineering and business mind to the problem.
Factory space is expensive, and those fancy new agglomerators and centrifuges don’t always slot nicely together.
Features:
- 35 business-busting challenges spread out across 7 unique scenarios
- Custom game mode
- Freebuild mode
- Modding support
MINIMAL SETUP
- OS: E.g. Ubuntu 14.04. Mint 17
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 600 series or better
- Storage: 2 GB available space
- OS: E.g. Ubuntu 14.04. Mint 17
- Processor: 2GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 700 series or better
- Storage: 2 GB available space
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