Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes. The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket. For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines. For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on. Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory. You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels. Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.
Changelog
- Preview on ingredients screen now shows ALL catalysts rather than just the first one.
- Added import count to ingredients on the ingredients screen so it's easier to work out which one to upgrade.
- Fixed a bug where adding additional boosters in a custom game caused an error.
- Changed the code used to quit to the game to potentially solve this issue.
- Fixed bug where unfinished product button appeared when it shouldn't with the drug packer.
- Made it so that drug packers that accept alternating ingredients will maintain a 1-a-day speed. They won't condense the number of drugs at all (drug packers can only pack identical drugs) but at least it won't slow down if you misuse it by accident.
- Updated socket positions in buildings.
- Fixed bug where you could select machines from different menus with hotkeys if the current menu didn't have that number of machines.
Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes. The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket. For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines. For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on. Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory. You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels. Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.
Changelog
- Preview on ingredients screen now shows ALL catalysts rather than just the first one.
- Added import count to ingredients on the ingredients screen so it's easier to work out which one to upgrade.
- Fixed a bug where adding additional boosters in a custom game caused an error.
- Changed the code used to quit to the game to potentially solve this issue.
- Fixed bug where unfinished product button appeared when it shouldn't with the drug packer.
- Made it so that drug packers that accept alternating ingredients will maintain a 1-a-day speed. They won't condense the number of drugs at all (drug packers can only pack identical drugs) but at least it won't slow down if you misuse it by accident.
- Updated socket positions in buildings.
- Fixed bug where you could select machines from different menus with hotkeys if the current menu didn't have that number of machines.
Big Pharma
Twice Circled
Positech Games
2015-08-27
Strategy Simulation Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
Mostly Positive
(1369 reviews)
http://www.bigpharmagame.com
https://store.steampowered.com/app/344850 
The Game includes VR Support
Big Pharma Linux Depot [1.03 G]Big Pharma marketing & Malpractice Linux [908.3 K]
Big Pharma: Marketing and Malpractice
As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good? Being totally altruistic may not be the best business plan. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business.
Welcome to the world of Big Pharma!
From humble beginnings
with a few rusty reconditioned machines, you can progress from knocking out cheap generic treatments for minor ailments, to discovering new active ingredients and hi-tech machines to help refine the next generation of world-changing drugs.
But watch out,
you’re not alone out there. Rival corporations that want to put you out of business have their own set of competing cures and treatments.
Then there’s the dynamically shifting marketplace which means that your fancy cold and flu medicine from last winter might not sell so well now it’s the height of summer. Where did I put my anti-wrinkle sun cream?
Big Pharma
is part business sim, part logistics puzzle. It’s one thing to work away in the lab perfecting new formulas, but converting the ‘sciency stuff’ into cold hard cash means bringing an engineering and business mind to the problem.
Factory space is expensive, and those fancy new agglomerators and centrifuges don’t always slot nicely together.
Features:
- 35 business-busting challenges spread out across 7 unique scenarios
- Custom game mode
- Freebuild mode
- Modding support
- OS: E.g. Ubuntu 14.04. Mint 17
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 600 series or better
- Storage: 2 GB available space
- OS: E.g. Ubuntu 14.04. Mint 17
- Processor: 2GHz Quad CoreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 700 series or better
- Storage: 2 GB available space
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