Hi, we have made a number of updates to fix issues/improve features in the game recently. Here are the fixes in the latest version... Version Release 1.27 20th April ========================== 1) Fixed incorrect wording in some achievements. 2) Fixed problems with some achievements not triggering correctly. 3) The Terran Kennedy class cruiser hull now correctly comes with crew. 4) Ship hulls now list all hull bonuses, not just the first three, on both hull picker and unlock screen. 5) The module details window on the deployment screen now auto-sizes depending on how much data needs to be shown. 6) Fixed bug where the deployment screen design picker did not scroll correctly or show all ship designs in some cases. 7) Increased unlock costs of a number of items. 8) Reduced speed and damage of cruiser multiple-warhead missiles. 9) Right-clicking anywhere on an in-battle ship window will now close it. 10) Quitting a challenge game mid-battle now eventually returns you to the deployment screen, not challenge list. 11) Fixed bugs relating to creating composite ship components, rotating and then mirroring them. 12) Steam workshop ship design submission graphics are now 512x512 instead of 256x256. 13) Fixed bug where some very long screen-spanning beam lasers would not draw all the time. 14) Fixed another yootan ship component that became a blank square upon destruction. 15) Fixed bug where it was possible to have firing arcs that prevented a module from ever firing. 16) Fixed alt+tab crash. 17) Fixed invisible fighter-pulse laser graphics. 18) Fixed rare crash when deleting certain ships on the deployment screen.
Hi, we have made a number of updates to fix issues/improve features in the game recently. Here are the fixes in the latest version... Version Release 1.27 20th April ========================== 1) Fixed incorrect wording in some achievements. 2) Fixed problems with some achievements not triggering correctly. 3) The Terran Kennedy class cruiser hull now correctly comes with crew. 4) Ship hulls now list all hull bonuses, not just the first three, on both hull picker and unlock screen. 5) The module details window on the deployment screen now auto-sizes depending on how much data needs to be shown. 6) Fixed bug where the deployment screen design picker did not scroll correctly or show all ship designs in some cases. 7) Increased unlock costs of a number of items. 8) Reduced speed and damage of cruiser multiple-warhead missiles. 9) Right-clicking anywhere on an in-battle ship window will now close it. 10) Quitting a challenge game mid-battle now eventually returns you to the deployment screen, not challenge list. 11) Fixed bugs relating to creating composite ship components, rotating and then mirroring them. 12) Steam workshop ship design submission graphics are now 512x512 instead of 256x256. 13) Fixed bug where some very long screen-spanning beam lasers would not draw all the time. 14) Fixed another yootan ship component that became a blank square upon destruction. 15) Fixed bug where it was possible to have firing arcs that prevented a module from ever firing. 16) Fixed alt+tab crash. 17) Fixed invisible fighter-pulse laser graphics. 18) Fixed rare crash when deleting certain ships on the deployment screen.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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