We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missile: Missile speed increased from 0.39 to 0.75 11) Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30. 12) Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%. 13) Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%. 14) Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%. 15) Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13. 16) Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%. 17) Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%. 18) Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%. 19) Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%. 20) Balance: Frigate Missile Reduced Armor Damage from 50% to 35%. 21) Shield Modules can no longer regenerate while the shield is disrupted. 22) No weapon with a shield disruptor warhead now ever targets a ship whose shields are already knocked out. 23) Shield Disruption effects and radiation damage now have mid-battle text-feedback. 24) Fix for ship-design deletion bug when flipping back and forth into the editor and back.
We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missile: Missile speed increased from 0.39 to 0.75 11) Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30. 12) Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%. 13) Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%. 14) Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%. 15) Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13. 16) Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%. 17) Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%. 18) Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%. 19) Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%. 20) Balance: Frigate Missile Reduced Armor Damage from 50% to 35%. 21) Shield Modules can no longer regenerate while the shield is disrupted. 22) No weapon with a shield disruptor warhead now ever targets a ship whose shields are already knocked out. 23) Shield Disruption effects and radiation damage now have mid-battle text-feedback. 24) Fix for ship-design deletion bug when flipping back and forth into the editor and back.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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