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We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missile: Missile speed increased from 0.39 to 0.75 11) Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30. 12) Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%. 13) Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%. 14) Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%. 15) Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13. 16) Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%. 17) Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%. 18) Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%. 19) Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%. 20) Balance: Frigate Missile Reduced Armor Damage from 50% to 35%. 21) Shield Modules can no longer regenerate while the shield is disrupted. 22) No weapon with a shield disruptor warhead now ever targets a ship whose shields are already knocked out. 23) Shield Disruption effects and radiation damage now have mid-battle text-feedback. 24) Fix for ship-design deletion bug when flipping back and forth into the editor and back.
We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missile: Missile speed increased from 0.39 to 0.75 11) Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30. 12) Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%. 13) Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%. 14) Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%. 15) Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13. 16) Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%. 17) Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%. 18) Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%. 19) Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%. 20) Balance: Frigate Missile Reduced Armor Damage from 50% to 35%. 21) Shield Modules can no longer regenerate while the shield is disrupted. 22) No weapon with a shield disruptor warhead now ever targets a ship whose shields are already knocked out. 23) Shield Disruption effects and radiation damage now have mid-battle text-feedback. 24) Fix for ship-design deletion bug when flipping back and forth into the editor and back.
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