Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limpets were launched but never drawn on screen. 7) Change to turret rendering to preserve detail colors. 8) Fixed crash bug in German Language version. 9) Removed that beeping sound nobody liked. 10) Added module data to design screen showing limpet weights and seek speeds. 11) Repair and refuel limpets now seek faster 12) Multi-point tractor beam now has less range and takes longer to recharge. 13) New option to disable Limpet GUI circles in battle. 14) Fixed bug when rotating a composite hull item then splitting or saving it. 15) You can now right-click a ship hull to hide it.
Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limpets were launched but never drawn on screen. 7) Change to turret rendering to preserve detail colors. 8) Fixed crash bug in German Language version. 9) Removed that beeping sound nobody liked. 10) Added module data to design screen showing limpet weights and seek speeds. 11) Repair and refuel limpets now seek faster 12) Multi-point tractor beam now has less range and takes longer to recharge. 13) New option to disable Limpet GUI circles in battle. 14) Fixed bug when rotating a composite hull item then splitting or saving it. 15) You can now right-click a ship hull to hide it.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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