Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
[ 2015-07-02 10:52:07 CET ] [ Original post ]
Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
[ 2015-07-02 10:52:07 CET ] [ Original post ]
- Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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