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Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
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