(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs. 11) Ship module comparison window now shows extra data for shield penetration vs resistance. 12) Point Defense weapons now display tracking speed. 13) Missile modules now display missile speed. 14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900. 15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield. 16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500. 17) Fixed text spillover on the messages screen. 18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate. 19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.
(other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs. 11) Ship module comparison window now shows extra data for shield penetration vs resistance. 12) Point Defense weapons now display tracking speed. 13) Missile modules now display missile speed. 14) Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900. 15) Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield. 16) Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500. 17) Fixed text spillover on the messages screen. 18) Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate. 19) Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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