Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier. 5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds. 6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design. 7) Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed. 8) Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed. 9) Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters. 10) Visual Change: New feature (on high detail setting) for shields collapse. 11) Visual Change: New visuals for radiation effect.
Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier. 5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds. 6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design. 7) Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed. 8) Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed. 9) Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters. 10) Visual Change: New feature (on high detail setting) for shields collapse. 11) Visual Change: New visuals for radiation effect.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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