Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves. 7) Bug fix: Rocket trails z positions fixed. 8) Bug fix: Debris Z positions fixed. 9) Visual Change: Debris now has shadows on high detail 10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings. 11) Bug Fix: Ships with empty design slots were calculating average armor (armor resistance) wrong in battles (but not on design screen). 12) Bug Fix: Debris from exploding ships expands in a more controlled way now. 13) Bug Fix: Debris no longer occasionally flicker, or has wrong color. 14) Bug Fix: Better and smoother turret-tracking. 15) Bug Fix: Fixed crash bug when comparing the shield penetration of some weapons. 16) Bug Fix: Fighters now correctly return for refueling even if a carrier module has no repair supplies. 17) Bug Fix: Fighters now take into account more than 10 docked ships when selecting a carrier module. 18) Bug Fix: The ! character and % are now usable where they previously were not :D. 19) Bug Fix: Tooltips from challenge list window now no longer leak through onto challenge details window. 20) New feature: Delete All messages button added to online screen. 21) Balance Change: Armor stacking penalty reduced by 5% in all cases. 22) Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250. 23) Balance Change: Cruiser Medium Shield Strength increased from 150 to 200. 24) Balance Change: Cruiser Light Shield Strength increased from 50 to 150. 25) Balance Change: Cruiser Light Shield Weight reduced from 80 to 70. 26) Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5. 27) Balance Change: Frigate Heavy Shield Strength increased from 30 to 65. 28) Balance Change: Frigate Medium Shield Strength increased from 70 to 91. 29) Balance Change: Frigate Light Shield Strength increased from 50 to 70. 30) Balance Change: Frigate Light Shield Recharge increased from 4 to 6. 31) Balance Change: Frigate Light Shield Recharge increased from 4 to 6. 32) Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80. 33) Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves. 7) Bug fix: Rocket trails z positions fixed. 8) Bug fix: Debris Z positions fixed. 9) Visual Change: Debris now has shadows on high detail 10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings. 11) Bug Fix: Ships with empty design slots were calculating average armor (armor resistance) wrong in battles (but not on design screen). 12) Bug Fix: Debris from exploding ships expands in a more controlled way now. 13) Bug Fix: Debris no longer occasionally flicker, or has wrong color. 14) Bug Fix: Better and smoother turret-tracking. 15) Bug Fix: Fixed crash bug when comparing the shield penetration of some weapons. 16) Bug Fix: Fighters now correctly return for refueling even if a carrier module has no repair supplies. 17) Bug Fix: Fighters now take into account more than 10 docked ships when selecting a carrier module. 18) Bug Fix: The ! character and % are now usable where they previously were not :D. 19) Bug Fix: Tooltips from challenge list window now no longer leak through onto challenge details window. 20) New feature: Delete All messages button added to online screen. 21) Balance Change: Armor stacking penalty reduced by 5% in all cases. 22) Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250. 23) Balance Change: Cruiser Medium Shield Strength increased from 150 to 200. 24) Balance Change: Cruiser Light Shield Strength increased from 50 to 150. 25) Balance Change: Cruiser Light Shield Weight reduced from 80 to 70. 26) Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5. 27) Balance Change: Frigate Heavy Shield Strength increased from 30 to 65. 28) Balance Change: Frigate Medium Shield Strength increased from 70 to 91. 29) Balance Change: Frigate Light Shield Strength increased from 50 to 70. 30) Balance Change: Frigate Light Shield Recharge increased from 4 to 6. 31) Balance Change: Frigate Light Shield Recharge increased from 4 to 6. 32) Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80. 33) Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
Gratuitous Space Battles 2
Positech Games
Positech Games
2015-04-16
Strategy Simulation Singleplayer Multiplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Negative
(233 reviews)
http://www.gratuitousspacebattles2.com
https://store.steampowered.com/app/344840 
The Game includes VR Support
Gratuitous Space Battles 2 Linux [1.53 G]
Gratuitous Space Battles is back! and it's approximately 50,000 times more gratuitous than before. A completely new ground-up rebuilding of the custom 'Gratuitous Engine' gives the game a completely new look, with beam-lasers 10x as 'beamy' as explosions 10x more gratuitous.
You now have complete control over the appearance of your ships, and can build them from a base hull and a bunch of adjustable visual components so you have control of both the composition AND the looks of your deadly starships. GSB2 retains the core gameplay of the original. This is NOT a standard RTS game, but a management/simulation game about building space fleets and giving them orders. You aren't the dumb schmuck who actually flies into battle and gets lazered. Leave that to those patriotic and keen young dudes from the outer-colonies. Nope, your job is as supreme commander in chief. Sit back at fleet HQ and watch the fireworks as you reduce the enemy to space-dust.
Using it's amazingly asynchronous multiplayer online 'challenge' system, GSB2 lets you put together a whole fleet and upload it, orders, formations and custom ship designs in one, up to a server where fellow GSB2 players can download it and pit their own fleets against it in glorious combat.
Some of the new features in GSB2:
- Totally re-coded graphics engine for uber-explodiness
- Every ship in the game is built from a wide range of components that mean no challenge will have identical looking enemies. Huge scope for ship design.
- Super-clever lighting system and mega-parallax system makes for a more 3D, cinematic-looking experience, and more gratuitous effects.
- Built-in multi-monitor support. Runs fine (and looks lovely) at 5120 res and beyond.
- New classes of ship, introducing the Dreadnought, the destroyer and the gunship...
- Carrier modules now bring fighters into battle, and refuel them mid-battle. Knock out a carrier to upset those pesky fighter pilots.
- Steam achievements & trading cards at last!
- Formations now survive individual members being lost.
- New support beams allow ships to act as tugs, or mobile target-boost assistance vessels.
- Support for new weapons combinations such as radioactive plasma torpedoes.
- Built in 30 FPS mode for smooth video-capture for all you lets-play fans.
- unashamedly gratuitous GUI.
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.1 with framebuffer extensions
- Storage: 2 GB available space
- OS: glibc 2.15+. 32/64-bit
- Processor: 2GHz Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+. GeForce 600 series or better
- Storage: 2 GB available space
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