





- Complex, procedurally generated alien space-hulks to board and defeat.
- Challenging, re-playable campaign that tests your strategy and tactics.
- Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
- High-score leader boards to rank your skills.
- Fully lip-synced voice acting brings your fellow shipmates to life.
- Blood-pumping soundtrack perfect for intense firefights.
Game Wiki: http://cryptark.gamepedia.com/Cryptark_Wiki
Balancing and bug fixes!
Thanks for all the feedback! There are still a few things we are optimizing and balancing - but release is getting near
Big Fixes:
- Changes to Advanced Factory enemies (Juggernaut / Viper / Leviathan). They will now find the player after spawning a lot quicker, and will also keep going towards the player when the player is in space. This might be something we will keep adjusting
- Fixed invisible enemy bug after nuking them offscreen
- Fixed a few ship generation problems shown recently on forums
- Fixed issue with items staying as 'armed' for some character suits
Other Changes:
- Better Coop character/suit selection screen
- Changes to how bonus objectives are given, so there could be multiple of 'destroy _ system', 'keep _ system', and 'no _ weapons'. Also increased the max loadout bonus objectives
- Changes to how tech advances are given so there is more diversity
- Bully no longer does damage, but pushes player a lot better
- New Minimap icons / sidebar icons for enemies
- Swapped gauntlet and sawarm weapon names. Pointed out in the forums and we decided it made sense
- Made hornet slightly faster (can now slightly outrun player to catch up)
- Changed Alientrap logo in splash screen to square version
- Lowered viper combat range and changed their weapon
- Increased autocannon ammo to be on par with other cannon weapons
- Lowered cyclerifle ammo slightly to be on par with other cannon weapons
- Added proper particle beam effects for laser and cutterbeam weapons
- Added death effect and sound to beehive and cage mine
- Made some weapons 'quiet' with half noise radius (laser, emp blaster, saw, javelin, cutter, recycler, taser)
- Made some weapons 'silent' with no noise radius (ram spike, slime gun, gas projector, napalm projector)
- Inscreased flamer and slime gun ammo
- Made gauntlet (previously 'saw arm') fullbright
- Much faster knockback item recharge rate
- Increased rogue mode key amount
- Better Drone Armor system graphics
- Fixed Coop tractor beam
- No more double locked doors inside ship
Thanks!
- Lee & Jesse
Minimum Setup
- OS: glibc 2.15+. 32/64-bit. S3TC is NOT required.
- Processor: Dual Core 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Geforce 9600 GS. Radeon HD4000. Shader Model 3.0. 512 MB
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