Balancing and bug fixes! Thanks for all the feedback! There are still a few things we are optimizing and balancing - but release is getting near Big Fixes: - Changes to Advanced Factory enemies (Juggernaut / Viper / Leviathan). They will now find the player after spawning a lot quicker, and will also keep going towards the player when the player is in space. This might be something we will keep adjusting - Fixed invisible enemy bug after nuking them offscreen - Fixed a few ship generation problems shown recently on forums - Fixed issue with items staying as 'armed' for some character suits Other Changes: - Better Coop character/suit selection screen - Changes to how bonus objectives are given, so there could be multiple of 'destroy _ system', 'keep _ system', and 'no _ weapons'. Also increased the max loadout bonus objectives - Changes to how tech advances are given so there is more diversity - Bully no longer does damage, but pushes player a lot better - New Minimap icons / sidebar icons for enemies - Swapped gauntlet and sawarm weapon names. Pointed out in the forums and we decided it made sense - Made hornet slightly faster (can now slightly outrun player to catch up) - Changed Alientrap logo in splash screen to square version - Lowered viper combat range and changed their weapon - Increased autocannon ammo to be on par with other cannon weapons - Lowered cyclerifle ammo slightly to be on par with other cannon weapons - Added proper particle beam effects for laser and cutterbeam weapons - Added death effect and sound to beehive and cage mine - Made some weapons 'quiet' with half noise radius (laser, emp blaster, saw, javelin, cutter, recycler, taser) - Made some weapons 'silent' with no noise radius (ram spike, slime gun, gas projector, napalm projector) - Inscreased flamer and slime gun ammo - Made gauntlet (previously 'saw arm') fullbright - Much faster knockback item recharge rate - Increased rogue mode key amount - Better Drone Armor system graphics - Fixed Coop tractor beam - No more double locked doors inside ship Thanks! - Lee & Jesse
[ 2017-04-07 18:16:44 CET ] [ Original post ]
🎮 Full Controller Support
- CRYPTARK Linux [571.83 M]
- Cryptark Soundtrack
- Complex, procedurally generated alien space-hulks to board and defeat.
- Challenging, re-playable campaign that tests your strategy and tactics.
- Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
- High-score leader boards to rank your skills.
- Fully lip-synced voice acting brings your fellow shipmates to life.
- Blood-pumping soundtrack perfect for intense firefights.
Game Wiki: http://cryptark.gamepedia.com/Cryptark_Wiki
- OS: glibc 2.15+. 32/64-bit. S3TC is NOT required.
- Processor: Dual Core 2.5 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Geforce 9600 GS. Radeon HD4000. Shader Model 3.0. 512 MB
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