




Gem World is a puzzle roguelike hybrid.

Use more than 20 skills to survive.

Exploit obstacles to your advantage.

Using gems collected across all your runs, upgrade and customize your character to suit your play-style. Die, and try again with a different combination of skills.

- Explore 100 uniquely-generated levels across 10 unique worlds
- Dodge boulders, collect gems, escape to survive
- Fight monsters (or avoid them) using a variety of skills
- Unlock and upgrade more than 20 diverse skills across multiple runs
- Exploit biome-specific obstacles including mines, teleporters, and more

Use more than 20 skills to survive.

Exploit obstacles to your advantage.

Using gems collected across all your runs, upgrade and customize your character to suit your play-style. Die, and try again with a different combination of skills.

Accessibility
Accessibility matters! Gem Worlds contains several accessibility features, including:- Large, readable font
- Invincibility mode (toggle on and off at any time)
- A select few skills that make the game much easier
- And more!
Gem Worlds v1.2.1 Released: Better Gamepad Support
The full list of changes include:
The full list of bug-fixes includes:
Special thanks to 3akev for his tireless and amazing, high-quality work to get all these fixes and changes pushed out (and in a matter of two days!)
Gem Worlds v1.2.1 ships today (demo and full version), which a bevvy of gamepad-related improvements and bugfixes. This should significantly improve the player experience if you use a gamepad, or if you play on Deck.
If you're on a gamepad and past the tutorial, you can always start a new game to see the tutorial dialog again. If not, the controls are pretty simple:
- d-pad to move
- bottom button (A in XBox controllers) to skip a turn
- right button (B in XBox controllers) to cancel selection
- trigger/shoulder buttons to switch between items and skills
- start to get to options
- R3 to toggle the UI
The full list of changes include:
- The ability to pass turns via the gamepad
- The tutorial level tells you gamepad controls if it detects a gamepad
- Gamepad buttons can be rebound
The full list of bug-fixes includes:
- Fix: you can now skip dialog with the gamepad
- Fix: skill upgrade/navigation breaks with a gamepad
- Fix: inconsistent navigation of items and skills via gamepad shoulder/trigger buttons
- Fix: overwriting a save dialog works with gamepad
- Fix: you can toggle the message console on/off with gamepad or with ~ (keyboard)
- Fix: space/pass-turn is now rebindable
- Fix: quitting during tutorial/dialogs no longer shows dialogs in the titlescreen
- Fix: pausing during skill selection breaks the game
Special thanks to 3akev for his tireless and amazing, high-quality work to get all these fixes and changes pushed out (and in a matter of two days!)
[ 2023-03-12 04:10:22 CET ] [Original Post]
Minimum Setup
- OS: Manjaro 19+
- Processor: Intel Core2 Duo 2.4GHz or equivalentMemory: 2 GB RAMStorage: 100 MB available space
- Memory: 2 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
GAMEBILLET
[ 6406 ]
GAMERSGATE
[ 1928 ]
MacGamestore
[ 4310 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB