





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Dear Memorrhians, We just released our first big update fixing some issues that were reported to us during the last week. Thanks a lot to all the players who have supported us diligently in troubleshooting and are still doing so. - Fixed a player displacement bug that would occur when interacting with a teleporter and quickly opening the scanner - Fixed the projection door in the green cart puzzle area - Fixed a problem with the abyss puzzle - Fixed a problem with the last abyss puzzle - Fixed a bug that would prevent plate interfaces from resetting properly after loading a checkpoint in the cart puzzle areas - Fixed a bug where the carts in the colorizing puzzle wouldn't contain crystal ore - Fixed a bug where you could solve the colorize puzzle without having crystals ores in the carts - Fixed a bug where the four crystal network puzzles in the ending puzzle could get stuck during processing - Fixed a bug that would prevent opening the last chamber if the puzzle was solved in a different sequence - Fixed a bug that would let the projector statues go off the rails - Made adjustments in the blue puzzle room to prevent players from being trapped - Closed a few collider gaps in the blueprint chamber and mine - Made adjustments to pickupable objects when holding them and trying to interact with a teleporter - Corrected the yellow projection color relating to the ending puzzle - Various improvements to the secret minigame - Adjusted the necessary projection symbol to gain access to the minigame - Adjusted the door in the last chamber to allow backtracking - Fixed a memory leak causing performance drops - Improved savetimes we also updated the minimum system requirements to the GTX 660/ Radeon HD7850, due some players had stutters below that.
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