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Alpha 1.4.0 Released - Infrastructure Update


The Infrastructure Update


With the release of Alpha 1.4.0 comes a brand new networking system for The Wall along with other changes to the general flow of the game's infrastructure. Networking Overhaul The Switch from UNet to Mirror The long-requested reconnect feature demanded a complete overhaul of all networking functionality in The Wall. Because Unity is deprecating UNet I decided to bite the bullet and switch the entire project over to Mirror, using the Telepathy network transport layer. Mirror is both faster and more reliable than UNet so matches should be more stable and feel more responsive. Reconnecting to Matches The Most Important Button Ever Made This feature is the most intense feature I have worked on in the entire life of the project. Along with stripping all scripts of the old UNet systems, all server and client logic had to be reconfigured for reconnecting to matches. New Skills System Tactical and Intuitive Skills themselves are not being redone (though they do need some balancing, looking at you "Grit"), but rather the way they are selected and brought into matches. As opposed to loading them into your hotbar before matches, you can now select up to nine to bring into match lobbies. During the planning phase in the pre-game lobby, you can now coordinate with your teammates to narrow down your selection of skills to bring into the actual match. Improved Custom Matches Quickly Organize Matches Custom matchmaking has received some love, with the new match browser being introduced and the ability for match hosts to set their lobbies as public or private.


[ 2018-11-29 09:28:50 CET ] [ Original post ]



The Wall
Aero Games
  • Developer

  • Aero Games LLC
  • Publisher

  • 2018-11-02
  • Release

  • Indie Strategy MMO Multiplayer Coop EA
  • Tags

  • FREE

    Game News Posts 46  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (374 reviews)


  • Review Score

  • http://aero-games.com/TheWall/index.html
  • Website

  • https://store.steampowered.com/app/719200 
  • Steam Store



  • Linux [2.76 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.

    **Please join the Official Discord https://discord.gg/kDVjarT. Custom matches are always being held there.**


    Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.

    One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.

    Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.

    With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.




    Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.




    Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.




    One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
    GAMEBILLET

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