Alpha 2.0 Released!
After several months of development, I am proud to announce a new age for The Wall. Alpha 2.0 marks the beginning of The Wall's completely new look and feel. 2.0 Wipe With the fresh start for The Wall, all player accounts had to be wiped. Any microtransactions made will be restored. If you would like rapid support, please join the Discord or email me. Graphics 2.0 ushers in new environmental graphics. Not everything has been updated to the more realistic standard, but expect more updates to address this. In addition to the environment, player models have received a lot of love and their animations/animation controllers have been completely redone. Maps All 1.0 maps have been stripped out of the game and replaced with more balanced, optimized, and better looking maps. The following maps have been released with 2.0: Cliff, Abandoned Desert, Alpine, and Scattered Desert. Gunplay With the new update, improvements have been made to the immersion of player movement. Weapon sway, camera bobbing, and weapon recoil have all been touched up on.
Stagnation Fixes A well-known issue of 1.0 was the ability for matches to stagnate fairly easily between two teams. To fix this issue, building placement cooldowns on destroyed building slots have been added, and a new Respawn Point "Mega-Structure" has been added, which players can use to respawn anywhere on the map. Other small tweaks have been made to make matches unfold better. Fixes/Optimizations
[ 2019-03-05 17:55:41 CET ] [ Original post ]
Alpha 2.0 is Finally Here!
After several months of development, I am proud to announce a new age for The Wall. Alpha 2.0 marks the beginning of The Wall's completely new look and feel. 2.0 Wipe With the fresh start for The Wall, all player accounts had to be wiped. Any microtransactions made will be restored. If you would like rapid support, please join the Discord or email me. Graphics 2.0 ushers in new environmental graphics. Not everything has been updated to the more realistic standard, but expect more updates to address this. In addition to the environment, player models have received a lot of love and their animations/animation controllers have been completely redone. Maps All 1.0 maps have been stripped out of the game and replaced with more balanced, optimized, and better looking maps. The following maps have been released with 2.0: Cliff, Abandoned Desert, Alpine, and Scattered Desert. Gunplay With the new update, improvements have been made to the immersion of player movement. Weapon sway, camera bobbing, and weapon recoil have all been touched up on.
Stagnation Fixes A well-known issue of 1.0 was the ability for matches to stagnate fairly easily between two teams. To fix this issue, building placement cooldowns on destroyed building slots have been added, and a new Respawn Point "Mega-Structure" has been added, which players can use to respawn anywhere on the map. Other small tweaks have been made to make matches unfold better. Fixes/Optimizations
- Mac users in 1.0 suffered the inability to consistently join matches. This has been fixed.
- A new multithreaded system for rendering vegetation has been developed and released which should save a lot of CPU and GPU time.
- Lots of minor bug fixes and optimizations.
The Wall
Aero Games
Aero Games LLC
2018-11-02
Indie Strategy MMO Multiplayer Coop EA
FREEGame News Posts 46
🎹🖱️Keyboard + Mouse
Mostly Positive
(374 reviews)
http://aero-games.com/TheWall/index.html
https://store.steampowered.com/app/719200 
Linux [2.76 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
**Please join the Official Discord https://discord.gg/kDVjarT. Custom matches are always being held there.**
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
Walls is a strategic, multiplayer FPS game where the outcome of a match is defined by the player.
One of the main elements of this game is the enormous wall itself, in the center of each map, dividing teams until it is either dug under, built over, or destroyed by players. Walls, combined with the other features of the game, allow matches to progress in different ways, be it fast/aggression-based gameplay, slow/economy-based gameplay, or anything between.
Wallsl offers two online game modes: versus and co-op. In co-op mode, players team up against enemy swarms, defending their base. In versus mode, players team up and fight in intense PvP matches.
With the slick combat of E-Sports FPS games, the long-term, economy-based strategy of RTS games, and the world-manipulation aspects of survival games, Walls is a satisfying change from the mass of fast-paced, yet dull, online FPS games.
Every single battle in Walls will be a new experience for the player. The economy of each team, the items of individual players, and other conditions dictate how matches unfold. Outside of matches is a player's persistent inventory, including skills and weapon customizations.
Walls' economy is based on three currencies, energy, wood, and minerals. Each one allows players to build, buy, and upgrade in matches.
One of the main features of Wallsl is the player's ability to manipulate the terrain and place down structures. Placing down fortifications, generators, and other structures help players gain an advantage. The unparalleled mechanic of digging introduces countless numbers of strategies that can be utilized to make each game exciting.
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